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Thread 7783496

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sloshing_horseguts !!QO9+P+ihpiW No.7783496 [Report] >>7783497
11/4/25
this is all i've drawn today, a 30 second sketch just to maintain some momentum. i wonder whether momentum is even real when it comes to effort this small though.
i didn't do my drawabox practices today, i'm fizzling out.
hopefully i can figure out how to foster some drive.
sloshing_horseguts !!QO9+P+ihpiW No.7783497 [Report]
>>7783496 (OP)
ah darn it, wrong orientation. oh well, sorry.
Anonymous No.7783682 [Report] >>7783719
Stop doing drawabox and draw what you really want to draw
sloshing_horseguts !!QO9+P+ihpiW No.7783719 [Report] >>7784302 >>7785401 >>7785422
>>7783682
what i *really* want to draw requires a developed understanding of form, perspective, observation and mark-making to truly actualize. drawabox promises to give me those skills with the help of a comprehensive roadmap and from what i've seen from people that stick with it, it works.

in any case drawabox and drawing what you want doesn't have to be mutually exclusive. in fact, it shouldn't be, the course rattles on for paragraphs about how you need to draw outside of it and not grind the exercises. there's even a rule you're meant to follow that requires you to draw outside of it for ~50% of the time you spend drawing.
Anonymous No.7784302 [Report] >>7785390
>>7783719
Every artist has their own journey. once you think you've learned enough through drawabox simply quit.

even uncomfortable encourages it
sloshing_horseguts !!QO9+P+ihpiW No.7785390 [Report]
>>7784302
great advice, I've never considered that. thank you.
Anonymous No.7785401 [Report] >>7785430
>>7783719

watch this pajeet

https://www.youtube.com/watch?v=VtgB2pCC73M

https://www.youtube.com/watch?v=z1oUTNwS-J8
Anonymous No.7785422 [Report] >>7785430
>>7783719
>drawabox promises to give me those skills with the help of a comprehensive roadmap and from what i've seen from people that stick with it, it works.
It's a meme, it's a pretty low-bar starting point, it kinda gets you into the idea of thinking of objects as 3-D shapes and in a 3-D space in a 2-D format, but I feel like it drags on too long in a lot of areas and you'd be better off moving on somewhere else. Especially for what your goals are.
"Fun with a Pencil" is a decent diving board into drawing. Since most people either want to draw people, landscapes or more abstract stuff. The link literally offers the book online free to view without downloading it. I'd say after going through that, learn line weight and inking is the next progression, then onto values, then rendering and painting.
>https://archive.org/details/andrew-loomis-fun-with-a-pencil/page/n1/mode/2up
sloshing_horseguts !!QO9+P+ihpiW No.7785430 [Report] >>7785446
>>7785401
>>7785422
gee this is all really something, huh?
i've been doodling since i was a toddler and used to get confused when i'd see total beginners get wrapped up in knots trying to figure out where to start.
began (trying to) draw seriously about a month ago and i get it now, there's a million different people all with a million different recommendations on what to do.

I picked drawabox for what it teaches but also for how horribly long and tedious it was, thought it'd help me develop some patience and perseverance, which are pretty important skills for all things but art in particular, right?

at this point it just seems to be holding me back. i hate to even entertain this thought but maybe i should just drop it and focus on creating a consistent drawing routine in general for a week or two?
Just putting anything down on paper with less focus on active improvement before taking a day or two to do some proper research on how to develop into the artist i want to be. does that seem smart?
Anonymous No.7785444 [Report]
>sloshing horseguts
>shitty adolf hitler drawing

its much more important that you focus on not being a cringe 16 year old first
Anonymous No.7785446 [Report]
>>7785430
You can do a couple of things to sorta boost your improvements, but it just takes time. Like drawing 1 object a day and using only 2 value tones, white and grey. Or drawing a landscape, etc. Just small bite-sized goals. If you try to bite off more than you can chew you will get burnt out. There's also a reason there's a bit of rough hewn path to art, such as fundamentals, as I pointed out here:
>~~~ Learn some basic anatomy/still-lifes, learn line weight and inking is the next progression, then onto values, then rendering and painting.
It's a logical progression that helps cover the basics, and you DON'T need to master each step. Just go through it and get it under your belt, especially if this is more of a hobby.

Also setting up a "still life" on your bed with something like a blanket, some fruit and a piece of glass like a bottle or bowl or cup would help a lot. And then just do a 2 or 3 value-tone study where you draw and observe what you see and you can only use 3 tones of monochrome black and white, ex: white, medium gray and black, which will slowly help develop how light interacts with objects.
There's also other exercises I would recommend, but these get kinda lost in the weeds and sometimes requires an instructor to help assist you if it's a bit confusing, like "blind contour drawings", where you draw without looking at your paper and follow the lines of the object you are drawing with your eye and syncing that with your hand on the paper as you draw without lifting the pencil. It's supposed to help with eye-hand coordination for drawing and tighten up your internal drawing accuracy. Drawing with your non-dominate hand is also a good fun exercise and drawing negative space exercises amongst others.

I'd also recommend looking at your local library or museum since they will offer some basic drawing classes cheap, if not free. Also colleges have some neutered art classes you can take for bargain.