>>7786575 (OP)
Webcomics had their rise, peak and fall, and sadly, true webcomics probably are going to become a hidden niche again. But it was a magical time before the masses came online. A different time online.
>>7786579
This. Now all webcomics are going to be funneled into the main websites like Tapas, Webtoons, Hiveworks, etc. And the vast majority of the popular stuff is copy/paste faux-manga or full on manga romantasy on those funneled websites.
Webcomics were kind of niche to begin with anyways, but webcomic creators were a special kind of story teller. In that they were probably more true to themselves as artists than others are. Their works, albeit amateurish and even beginner levels, were filled with their own soulful creation and style. There was no template to follow, no followers to chase after or trends or audience. There was practically no audience to begin with, so why no make what you want to make. The only limitation was the comic-page format itself, and Scott McCloud theorized correctly that story-telling would evolve past the page with new formats of comics, notably endless scrolling.
Artists not only made their own comics, but also made their own websites, and decorated and made them specially catered for themselves and their work. It was an experience.
But, the original webcomic artists are a bit of a dying breed. Things like Erfworld, Goblins, Twokinds (albeit very anime and Inyuasha inspired) amongst many others are at their low peak, and we'll see if they ever return like they once did.
>How come serious webcomics artists and creators never get as popular and widespread as online coom illustrators those days?
Because coom material is at it's height for various reasons, men are lonely in record numbers, it's highly profitable, and it's easily consumed versus a webcomic, that is essentially a story telling apparatus. A candy bar versus a home cooked meal.