GQX director: "I made Siegaxe haphazardly. Anno was also enthusiastic about it."
>--I heard that it was actually a haphazard decision.
>Yes, I made it on a whim.
>Of course, I wanted to carefully consider the overall structure until the very end and then create it in accordance with that, but in the end I just created it one episode at a time. Of course, it's not that I had no ideas at all, but a lot of the depictions near the climax were just things I was thinking about at the time, and not developments that were originally planned... I think a lot of them.
>I think it was something like, "How can we make it more interesting?"
>I thought that making a plan from the beginning and following the blueprint to the end would make a good work, and that was what I wanted to do at first, but in the process of making it, I ended up thinking, "I want to make it more interesting." For example, even if something had been decided, like "It will be like this here" or "It will be like this in the next place," if I wanted to make it more interesting, I would discard it and change it in the direction that I thought would be more interesting, so I think that's why it turned out like this.
>--You did it "on the spur of the moment" and no one got mad at you?
>[Director Tsurumaki]
>I was making it knowing that I would get scolded from the moment I submitted the proposal, but I didn't get scolded much. When I presented the proposal, Anno was pretty enthusiastic at first. He said, "It sounds interesting!" Anno was also like, "There are so many things I want to do with this project," and I thought that maybe everyone would find it interesting.
>Yes, I made it on a whim.
>Of course, I wanted to carefully consider the overall structure until the very end and then create it in accordance with that, but in the end I just created it one episode at a time. Of course, it's not that I had no ideas at all, but a lot of the depictions near the climax were just things I was thinking about at the time, and not developments that were originally planned... I think a lot of them.
>I think it was something like, "How can we make it more interesting?"
>I thought that making a plan from the beginning and following the blueprint to the end would make a good work, and that was what I wanted to do at first, but in the process of making it, I ended up thinking, "I want to make it more interesting." For example, even if something had been decided, like "It will be like this here" or "It will be like this in the next place," if I wanted to make it more interesting, I would discard it and change it in the direction that I thought would be more interesting, so I think that's why it turned out like this.
>--You did it "on the spur of the moment" and no one got mad at you?
>[Director Tsurumaki]
>I was making it knowing that I would get scolded from the moment I submitted the proposal, but I didn't get scolded much. When I presented the proposal, Anno was pretty enthusiastic at first. He said, "It sounds interesting!" Anno was also like, "There are so many things I want to do with this project," and I thought that maybe everyone would find it interesting.