Anonymous

8/19/2025, 9:57:35 PM No.513509984
>But, speaking to the gaming news site Aftermath, Itch founder Corcoran said Visa had issued a "policy notice" against the marketplace โ which focuses on indie and arthouse games โ that made middlemen such as PayPal and Stripe question doing business with it.
>Paypal and Stripe wouldnโt comment on individual companies, but Stripe noted that it does not support adult content. Visa did not respond to a request for comment.
>Meanwhile, Steam's parent company, Valve, alleged that Mastercard had leaned on its (unnamed) payment middlemen to demand that Steam change its existing rules โ although Mastercard gave a different account.
>And as a result, many video game users and creators saw the campaign as unfairly targeting anything that is beyond the mainstream, with gaming often a creative outlet for people to explore complicated topics.
>But the great adult videogame purge of 2025 shows reputational damage goes both ways. Payment companies have been swamped by calls from angry gamers, reportedly leading to desperate tactics such as hanging up on callers immediately or putting them on hold for 17 hours.
>"Financial companies shouldn't be in the position of reviewing and censoring online speech,โ Reitman says. โThey don't have the expertise to do it, there is no transparency or accountability around their decisions, and nobody elected them to be the arbiters of morality online."
https://www.independent.co.uk/news/world/americas/video-game-censorship-visa-mastercard-b2809867.html
>Paypal and Stripe wouldnโt comment on individual companies, but Stripe noted that it does not support adult content. Visa did not respond to a request for comment.
>Meanwhile, Steam's parent company, Valve, alleged that Mastercard had leaned on its (unnamed) payment middlemen to demand that Steam change its existing rules โ although Mastercard gave a different account.
>And as a result, many video game users and creators saw the campaign as unfairly targeting anything that is beyond the mainstream, with gaming often a creative outlet for people to explore complicated topics.
>But the great adult videogame purge of 2025 shows reputational damage goes both ways. Payment companies have been swamped by calls from angry gamers, reportedly leading to desperate tactics such as hanging up on callers immediately or putting them on hold for 17 hours.
>"Financial companies shouldn't be in the position of reviewing and censoring online speech,โ Reitman says. โThey don't have the expertise to do it, there is no transparency or accountability around their decisions, and nobody elected them to be the arbiters of morality online."
https://www.independent.co.uk/news/world/americas/video-game-censorship-visa-mastercard-b2809867.html
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