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Thread 518578521

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Anonymous (ID: llVHYGMV) Poland No.518578521 [Report] >>518578748 >>518580407 >>518581532 >>518583045 >>518583532 >>518583709 >>518584369 >>518584486 >>518584531 >>518584924 >>518585381
Quake can run other games maps if
>>518573721
Quake can run other games maps if they are exported to an object file and renamed map.obj_from_mc, now, btw
Anonymous (ID: jNC1JVGr) United States No.518578748 [Report] >>518580381 >>518580638 >>518587115 >>518587139
>>518578521 (OP)
Based knowledge
Anonymous (ID: LNDt4/wz) United Kingdom No.518578871 [Report] >>518580894 >>518583344 >>518585370 >>518589276
Is Quake the OG counter strike?
Anonymous (ID: dlPB7RPY) United Kingdom No.518579135 [Report] >>518579592 >>518579905 >>518580216
what about the path finding for the bots? How is the scale determined? There's got to be more to it than that
Anonymous (ID: xHGiCc3X) Sweden No.518579592 [Report]
>>518579135
>what about the path finding for the bots? How is the scale determined? There's got to be more to it than that

Here is an example of the map file names:
Halo3_Heretic.scale1.obj_from_mc
Halo3_Orbital.scale1.obj_from_mc
Halo4_Wreckage.scale1.obj_from_mc
Halo4_Harvest.scale1.obj_from_mc
Halo4_Shatter.scale1.obj_from_mc
Halo4_Outcast.scale1.obj_from_mc
Halo4_Exile.scale1.obj_from_mc
Halo4_Impact.scale4.obj_from_mc
Halo4_Haven.scale1.obj_from_mc
Halo4_Longbow.scale12.obj_from_mc
Halo4_Skyline.scale12.obj_from_mc
Halo4_Adrift.scale1.obj_from_mc
Halo4_Landfall.scale1.obj_from_mc
Halo4_Abandon.scale2.obj_from_mc
Halo4_Complex.scale1.obj_from_mc
Halo4_Vertigo.scale1.obj_from_mc
Halo4_Daybreak.scale256.obj_from_mc
HaloR_Anchor9Station.scale1.obj_from_mc
HaloR_GammaStation.scale2.obj_from_mc
Anonymous (ID: d7MAwtuN) United States No.518579905 [Report] >>518584524
>>518579135
>what about the path finding for the bots?
You walk around the map with the bot waypoint system set to auto, then when you're happy you save it.
>How is the scale determined?
part of the file name. Yea I know you're going to diss me for that but it takes now 2 seconds to import a map into quake instead of a fucking day in the editors.
So seethe all you fucking want and worship your feminist god Jesus.
>There's got to be more to it than that
So what.
Did I say "it imports outboard stuff like bot waypoints":
No I said quake can run other games maps that are converted to obj now.

Halo4_Abandon.scale2.obj_from_mc
Halo4_Abandon.scale2.obj_from_mc.mapinfo
Halo4_Abandon.scale2.obj_from_mc.waypoints
Halo4_Abandon.scale2.obj_from_mc.waypoints.cache
Anonymous (ID: VF/+Goq3) United States No.518580021 [Report]
Anonymous (ID: OuapktPY) United States No.518580091 [Report]
Anonymous (ID: d7MAwtuN) United States No.518580216 [Report] >>518584524
>>518579135
>what about this, what about that, THIS ISNT GOOD ENOUG
>THIS THING I _DID_NT KNOW ABOUT 2 SECONDS AGO

>____IS NOT GOOD ENOUGH NOW THAT I KNOW ABOUT IT_____

>KILL PEDOS, MILLSTONE, WOODCHIPPER
>JAAYYYSSUUSSS IS GOOODDDDDDD
>WE ABROGATED THE OLD TESTAMENT LOLI MARRAIGE AND RAPE LAWS
>TO FOLLOW YHWH'S LAW IS A SIN NOW!!!!!!!
Anonymous (ID: vunOMxoc) Sweden No.518580324 [Report] >>518580479
i have no idea what's going on in this thread
Anonymous (ID: d7MAwtuN) United States No.518580381 [Report] >>518584924
>>518578748
Quake can also play old Unreal maps you export to obj and rename obj_from_mc
(ex map.basescale1.obj_from_mc )
<-----

There is a script that converts all the entities in the t3d file to quake .ent file
and also converts all the lights to .rtlight
(this script is included )
Anonymous (ID: LZJMt4c8) No.518580407 [Report] >>518583497
>>518578521 (OP)
wow, a vidya post on an alternative videogames board, cool
Anonymous (ID: d7MAwtuN) United States No.518580479 [Report] >>518580548 >>518585205
>>518580324
1) Op informs everyone that quake can now use object files as maps.
2) FP is happy about that
3) SP talks nicely about quake
4) TP pooh poohs it and says this feature he didn't know existed isn't good enough, even though he wasn't using it.
Anonymous (ID: wWLr4vJn) United States No.518580528 [Report]
If you’ve ever played Cube2: Sauerbraten, you can make maps in real time using a tesseract build system and they’re already .obj files. You could then import those flawlessly into the newer quake. Just use Cube or Tesseract games as a secondary editor.
Anonymous (ID: vunOMxoc) Sweden No.518580548 [Report] >>518580735
>>518580479
but why are we talking about this?
Anonymous (ID: d7MAwtuN) United States No.518580638 [Report] >>518580752 >>518583104 >>518584568
>>518578748
Quake can also generate cities these day
complete with inside areas to the buildings.
Anonymous (ID: VF/+Goq3) United States No.518580735 [Report]
>>518580548
Because I am, dipshit.
Got a problem?
We'll have to fight.

Time and place.
I'll kill you dead and fucking GONE because you think you can question why I post about what I wish to post about.
https://www.youtube.com/watch?v=LFPEq_LZerg
Anonymous (ID: wWLr4vJn) United States No.518580752 [Report] >>518580813 >>518581049
>>518580638
Years ago I was building a city with Sauer, but unfortunately, that game has horrible Russians who like to corrupt your maps.
Anonymous (ID: d7MAwtuN) United States No.518580813 [Report] >>518581040
>>518580752
This version of Quake has no russians;
because it has no players at all.
All GPL ofcourse.
Anonymous (ID: xHGiCc3X) Sweden No.518580894 [Report] >>518582489
>>518578871
Is it?
Quake has well over 200 weapons now. 250 or so; plus 30 mounted guns.
Anonymous (ID: 0wYTf3BC) United States No.518581040 [Report] >>518581178 >>518581635
>>518580813
post the subversion
Anonymous (ID: VF/+Goq3) United States No.518581049 [Report] >>518581283
>>518580752
A city can be built in any map using either in-map entities, or a .ent file.
Here's an example:
https://pastebin.com/SvQ6YgV6
Anonymous (ID: vUV4lmy7) United States No.518581175 [Report] >>518581369
Most important thread on /pol/
Anonymous (ID: OuapktPY) United States No.518581178 [Report]
>>518581040
I can't. The url is banned on 4chan.
Anonymous (ID: wWLr4vJn) United States No.518581283 [Report] >>518585095
>>518581049
I was hand-crafting everything in that city, though, not importing models. Every doorway, every closet, every ledge against a window, even down to air ducts and crawl-spaces. A building with every room built from geometry. All my own architecture. I spent years on maps only for them to be corrupted and having to start over again.
Nigger Sneed Faggot Kike (ID: cQrUnTz2) United Kingdom No.518581358 [Report] >>518581434 >>518581635
But can it run Doom 2016 or Eternal maps?
Anonymous (ID: Mg/FMUhH) Mexico No.518581369 [Report]
>>518581175
better than the divisive kike faggot shilling honestly
Anonymous (ID: wWLr4vJn) United States No.518581434 [Report] >>518581922
>>518581358
It would be easier to import those than from an entirely different game, as far as I know.
Anonymous (ID: B2bsr6C6) United States No.518581532 [Report] >>518581635
>>518578521 (OP)
fuck thats cool
Anonymous (ID: NNf3vZin) United States No.518581635 [Report] >>518581895 >>518581907
>>518581040
Error: Our system thinks your post is spam. Please reformat and try again.
Quake engine code:
> https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/
Quake C game code:
> https://sourceforge.net/p/chaos
>esqueanthology/xonotic-data.pk3dir/ci/master/tree/qcsrc/

>>>>Alternative argument:
There is no SVN. So I cannot post the subversion.
Which means you will say
>"IT DOESNT EXXIISSSTTTTT'
>"DIE PEEEDOOOOOO"
>"JESUS SAYS MILLSTONE"
>"YHWH'S LAW IS ABROGATED, IT IS A SIN TO FOLLOW IT"
Due to a technicality: It's on git (not github)
>>518581358
No. You have to export to object file first.
I am completely willing to include code you write to load those types of files, or any
other map format you program (like original Unreal).
I've, myself, done Wolfenstine enemy territory bsp map support.
The file to edit is model_brush.c"
>https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/model_brush.c
And model_shared.c
>https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/model_shared.c

>>518581532
/g/ says it isn't cool and I should kill myself.
Anonymous (ID: B2bsr6C6) United States No.518581895 [Report]
>>518581635
update your retard filter anon
Anonymous (ID: 0wYTf3BC) United States No.518581907 [Report] >>518582065
>>518581635
mirroring now. lighting engine needs work
Anonymous (ID: NNf3vZin) United States No.518581922 [Report] >>518582428 >>518582679
>>518581434
If anyone wants to add C code to load those other BSP formats I'm all for it, same with any 3d format, unreal etc.
I did one myself: Wolfenstine Enemy Territory, in quake.
But I'm told by Zoomers that I didn't do shit and am lying.
https://www.youtube.com/watch?v=Rh6FytoJxek

I like the old mozilla way of programming where they didn't just mess with the working subroutine; but instead made a new subroutine for new map formats. Even if they're fairly close. This way one doesn't break existing map formats when adding a new one. There was an article on this somewhere...

>https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/model_brush.c
>https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/model_shared.c
Anonymous (ID: NNf3vZin) United States No.518582065 [Report]
>>518581907
The ISO has everything (code and media), if you're mirroring mirror that too perhaps:
>https://sourceforge.net/p/chaos
>esqueanthology/
There are 2 main ISOs with all the textures and models and buildings etc to have fun with.

On the ISO's the engine code is in git_repos_both.zip/darkplaces_working on
and the game QC code is in data/zzzzz....data....pk3/qcsrc.
Anonymous (ID: b5tg/6Gi) United States No.518582428 [Report]
>>518581922
your map loader is cool but your ebonic voice changer is gay.
Anonymous (ID: UpBMkBc9) Argentina No.518582489 [Report]
>>518580894
what version are you talking about?? if you are counting mods goldsource or source has thousands or even hundredthousand weapons
Anonymous (ID: wWLr4vJn) United States No.518582679 [Report]
>>518581922
Mozilla did something called BananaBread. It was a fork of a fork that originated from quake.
Anonymous (ID: D52ltzt1) United States No.518583045 [Report] >>518583291
>>518578521 (OP)
Dude this is /pol/, you have to at least include racism if you're gonna talk about video games.
Anonymous (ID: jNC1JVGr) United States No.518583104 [Report]
>>518580638
We never knew how good we had it
Anonymous (ID: kNcAYdfJ) Russian Federation No.518583285 [Report]
>>518573721
>quake and doom
>og
Yeah. Original fps niggers.
Anonymous (ID: /SjM1po8) United States No.518583291 [Report]
>>518583045
Auschwitz.obj_from_mc
Anonymous (ID: jaofuZwd) United States No.518583344 [Report]
>>518578871
Sort of, yes
Counter Strike is a half life mod
Half life is a quake mod
Anonymous (ID: MUK71LL6) No.518583497 [Report] >>518583613
>>518580407
the tranny mods on /v/ have gone on another mass banning spree
I got banned for posting an answer to some faggot asking "why does vidya suck now?"
Anonymous (ID: 4zTJcrxI) Italy No.518583532 [Report]
>>518578521 (OP)
cool, i guess.
Anonymous (ID: wWLr4vJn) United States No.518583613 [Report] >>518584315
>>518583497
It’s because of the Leto doxx. Even /fa/ is talking about him.
Anonymous (ID: aqBd6Ioe) United States No.518583709 [Report] >>518584602
>>518578521 (OP)
I didn't give a shit about Quake in its day, tf makes you think I care now
Anonymous (ID: MUK71LL6) No.518584315 [Report] >>518585368
>>518583613
nope, pretty sure nobody at all is discussing it, otherwise /pol/ would be flooded with /fa/ refugees instead of /v*/ refugees
Anonymous (ID: 7UBLSSiS) United States No.518584369 [Report]
>>518578521 (OP)
neat
Anonymous (ID: wcWat5zc) Australia No.518584486 [Report]
>>518578521 (OP)
oi! thanks for this!
Please post in >>>/vr/ and tell them the real name for the Sega Master System was originally the "SEGA System".
They get really mad, especially the jannies, even though it's a very true fact.
Anonymous (ID: 7UBLSSiS) United States No.518584524 [Report] >>518584756
>>518579905
>>518580216

why are you being such a schizo faggot anon
Anonymous (ID: hIbKaqYl) United States No.518584531 [Report] >>518584756 >>518584863
>>518578521 (OP)
>mikeeUSA thread
darkplaces/fteqw is based as fuck but you need to move on with your live holy shit.
Anonymous (ID: 0JgNtsHv) Canada No.518584568 [Report] >>518584640
>>518580638
can we destroy buildings tho?
Anonymous (ID: UMvChnqR) Australia No.518584602 [Report]
>>518583709
>I didn't give a shit about Quake in its day, tf makes you think I care now
Why do you think you are the only one on this website?
Do you want me to come and kill you dead?
Will the "purpose" of this website then cease to be?
Anonymous (ID: Mu/BnedG) United States No.518584640 [Report] >>518585833
>>518584568
yes.
Anonymous (ID: hIbKaqYl) United States No.518584756 [Report] >>518584859
>>518584524
see >>518584531
Anonymous (ID: 7UBLSSiS) United States No.518584859 [Report] >>518585149
>>518584756
oh wow really wears his heart on his sleeve huh lmao
Anonymous (ID: bEmUp6rX) United States No.518584863 [Report]
>>518584531
>darkplaces/fteqw is based as fuck but you need to move on with your live holy shit.
Why?
I can't marry a cute little virgin girl if I "move on with my life", can I?

You do know that money was invented in Sumer for the purchase of female children as brides right?

Also I think this "move on" idea is a very white lower class thing.
People used to just stay in their own home from the day they were born. In Europe there are pesant half-timbered houses 900 years old with the same family (the houses are pretty big). Same for nobility.

Why should I move on?
Where to?
And why.
Won't get me a loli bride.

So why should I move on and "work" for your society when your society will not pay me (since it's a New Testament Jesus society)?
Anonymous (ID: A2h5PbPW) Canada No.518584924 [Report] >>518585366 >>518586006
>>518580381
>>518578521 (OP)
If I scan in a map of my city, will I be able to have a CTF game on it in quake?
Anonymous (ID: ZW4keLpH) United States No.518585095 [Report] >>518585368 >>518585676
>>518581283
How is that possible
Anonymous (ID: /zhhxEWS) United States No.518585149 [Report]
>>518584859
When you "get laid" it's an inversion of the natural order.
You "can't" fuck the woman unless she consents.
So this changes it from a domination of the man over a girl: to the woman over the man.

So what victory is that?
You submitted to a woman.

Instead of gained a girl slave as a Ba'al.

You submitted to Jesus Christ and his "better a millstone" "don't stone woman" "gouge out males eyes if they look at women (gyne) though" law: and rejected YHWH's pro-rape young girl children Law.
Anonymous (ID: fDsox+KU) Canada No.518585205 [Report] >>518585615
>>518580479
he asked for clarification rather politely, which contributes to the discussion, and you melted down at him. it's not even your thread dude.
Anonymous (ID: bEmUp6rX) United States No.518585366 [Report] >>518587256
>>518584924
If it's an object file it can be played.

Lets say you have a 3d scan of your city made by 1000s of drones. You can get these by hacking Russian and Ukranian servers.
This converted to object file can be used as a map.

mycitymappedbyrussiasotheycantorturemeandkillme.scale128.obj_from_mc
Make sure to set the max texture size to 99999 (there is a slider in the menus, and also a cvar you can set in your config etc)
Anonymous (ID: wWLr4vJn) United States No.518585368 [Report]
>>518584315
/pol/ brought it up yesterday and it spread to the other boards.

>>518585095
Is what? The crafting or the corrupting? The crafting is from sculpting cubical polygons in real time in-game. The corrupting is from injecting code or invisible assets that cause severe lag in certain camera directions.
Anonymous (ID: rA32bcz1) United States No.518585370 [Report]
>>518578871
Quake is the father of modern FPS games.
Anonymous (ID: YZ0FxTGC) United States No.518585381 [Report] >>518585544
>>518578521 (OP)

Found an error in reality or something ?
Anonymous (ID: Mu/BnedG) United States No.518585513 [Report]
Examples of converted maps:
Unreal:
> unrealobjexports.zip http://i.ompldr.pw/hdcbji.zip
> https://web.archive.org/web/20251010232809/http://i.ompldr.pw/hdcbji.zip

Halo 3 and 4 maps:
>halobkups.zip http://i.ompldr.pw/vqvia.zip
Anonymous (ID: bEmUp6rX) United States No.518585544 [Report]
>>518585381
>Found an error in reality or something ?
I programmed the capability in.
Anonymous (ID: Mu/BnedG) United States No.518585615 [Report]
>>518585205
Because every time on /g/ when I speak of this I get shat on with those kinds of posts
>Oh well IT CANT DO THIS___
It can do what I said it can.
Anonymous (ID: hyHsHHY1) United States No.518585676 [Report]
>>518585095
Will to power
Anonymous (ID: 0JgNtsHv) Canada No.518585833 [Report] >>518586738
>>518584640
no waaaayyy
link
Anonymous (ID: Mu/BnedG) United States No.518586006 [Report]
>>518584924
Here's an example of a scan of a cathedral being played: https://youtu.be/cRLGSjBLfOI?t=863

https://www.youtube.com/watch?v=VvAnTXGnM-I
Anonymous (ID: Mu/BnedG) United States No.518586738 [Report]
>>518585833
You can blow up the buildings, they are all entities. They can be damaged by explosions or nuclear weapons.
I never made a video of it.
Because I'm just told I'm lying by Zoomers 24/7 and that I didn't code anything and just stole everything and none of it exists.

>link
.... here's the code:
>https://sourceforge.net/p/chaose
>squeanthology/xonotic-data.pk3dir/ci/master/tree/qcsrc/server/mutators/mutator_spawnvehicles.qc

void SMI_abdbld_createmodel_at

self.solid = SOLID_BSP;
self.movetype = MOVETYPE_PUSH;

self.event_damage = SMI_abdbld_damage;
self.isabdbld = 1;
self.takedamage = DAMAGE_YES;
//self.deadflag = DEAD_NO;
self.think = func_null;
self.vehicle_health = myvehichealth;
self = previousself;
precache_model (e.model);


entity SMI_spawn_abdbld_scbase(vector selected_origin, float scbasetype, vector parent_angles, float scupdatebase, float scupdatebaserank, float checkoldscbasetype)
{

self.solid = SOLID_BSP;
self.movetype = MOVETYPE_PUSH;

self.event_damage = SMI_abdbld_damage;
self.isabdbld = 1;
self.takedamage = DAMAGE_YES;
//self.deadflag = DEAD_NO;
self.think = func_null;
void SMI_SetSCTileBldHealth(entity e, float scbasetype)
{
//The default given before this function is called is 75000
//it is modified depending on structure here
if (e.building_class == BUILDINGCLASS_RESIDENTIAL_LC) {
if (e.abdbldcanburn) {
e.vehicle_health = 45000; //Small, might be more stout though
} else {
e.vehicle_health = 72000; //Favella
}

void SMI_spawn_abdbld(vector selected_origin, float onceling, float randomangle, float allowliquid, float vfly, float bldtype)
{

} else {
self.vehicle_health = 100000;
}

>Etc
Anonymous (ID: /zhhxEWS) United States No.518586997 [Report]
Looks like this has been saged by the jannies.

<--- Halo4 map as obj in Quake.
Anonymous (ID: hWDZy1Rh) United States No.518587115 [Report] >>518588254
>>518578748
You can also explore Diablo style duengons which are randomly connected in Quake these days too.
Anonymous (ID: 30ylLxry) United States No.518587139 [Report] >>518588254
>>518578748
You can also build enterable buildings like in an RTS in Quake these days
<---------
Anonymous (ID: A2h5PbPW) Canada No.518587256 [Report] >>518587411
>>518585366
actually pretty cool
Anonymous (ID: +Du4RDei) No.518587357 [Report] >>518587502
is there a server that isn't shit?
probably not
Anonymous (ID: /zhhxEWS) United States No.518587411 [Report]
>>518587256
Thanks.
On /g/ I am just told to kill myself, and that my project doesn't exist, and that I didn't code anything, and then they post a fake github of it that they copied from the sourceforge account with a code of conduct, then accuse me of supporting codes of conduct while linking their fake repo on github, and then they delete the thread.

Examples of converted maps:
Unreal:
> unrealobjexports.zip http://i.ompldr.pw/hdcbji.zip
> https://web.archive.org/web/20251010232809/http://i.ompldr.pw/hdcbji.zip
Anonymous (ID: R6lCaafz) United States No.518587502 [Report] >>518588379
>>518587357
Oh, so you had to find some other reason to diss me and diss this thread? Can't just tell us why you hate the fact that Quake can
1) run obj maps now
2) generate cities now
3) buildable buildings like in RTS now
Want to be killed?

Hamilton got killed dead and gone for less.
Anonymous (ID: wWLr4vJn) United States No.518588254 [Report]
>>518587115
>>518587139
Ayo, hol up. You imported an RTS map into a FPS?
Anonymous (ID: +Du4RDei) No.518588379 [Report] >>518588639
>>518587502
>Oh, so you had to find some other reason to diss me and diss this thread?
I would never diss this thread.

>generate cities now
I didn't read that part.

>Want to be killed?
Fine.

I downloaded nQuake (the n stands for niggers) but I couldn't find a good server.

It's called "empathy" - you should empathize with me not being able to find a good server. It's called being a good person.
Anonymous (ID: +L4UZU2w) United States No.518588395 [Report]
I appreciate all you fags
Anonymous (ID: +Du4RDei) No.518588639 [Report]
>>518588379
nQuake / ezQuake (the ez stands for end zionism)
Anonymous (ID: +Du4RDei) No.518589064 [Report]
ezquake.com

You niggers can download on open source version of the quake client here
Anonymous (ID: S2xWzQdY) United States No.518589276 [Report]
>>518578871
Kind of. Where do you think the Source Engine came from?