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8/2/2025, 2:18:57 AM
>>533578642
Literally what I'm doing.
Literally what I'm doing.
8/2/2025, 2:18:57 AM
>>533578642
Literally what I'm doing.
Literally what I'm doing.
8/2/2025, 2:18:57 AM
>>533578642
Literally what I'm doing.
Literally what I'm doing.
8/2/2025, 2:18:57 AM
>>533578642
Literally what I'm doing.
Literally what I'm doing.
8/2/2025, 2:13:02 AM
Been a while since I posted as it's been a very busy few weeks but I'm back at it now. Changed the UI of the equipment so you can change the order of it going off in battle, and added damage bars to them too. When the ship gets damaged, there's a chance that none, up to all of them, get damaged too. When they are too damaged, that piece becomes non functioning and you lose it. Did this to prevent people from having an OP build early on and then just coasting through the rest of the game entirely which IMO isn't fun. Made a merchant, and made some of the more aggressive enemy ships fly towards you if you get close enough.
Most systems are in now, it's maybe 85% asset creation at this point.
Most systems are in now, it's maybe 85% asset creation at this point.
8/2/2025, 2:13:02 AM
Been a while since I posted as it's been a very busy few weeks but I'm back at it now. Changed the UI of the equipment so you can change the order of it going off in battle, and added damage bars to them too. When the ship gets damaged, there's a chance that none, up to all of them, get damaged too. When they are too damaged, that piece becomes non functioning and you lose it. Did this to prevent people from having an OP build early on and then just coasting through the rest of the game entirely which IMO isn't fun. Made a merchant, and made some of the more aggressive enemy ships fly towards you if you get close enough.
Most systems are in now, it's maybe 85% asset creation at this point.
Most systems are in now, it's maybe 85% asset creation at this point.
8/2/2025, 2:13:02 AM
Been a while since I posted as it's been a very busy few weeks but I'm back at it now. Changed the UI of the equipment so you can change the order of it going off in battle, and added damage bars to them too. When the ship gets damaged, there's a chance that none, up to all of them, get damaged too. When they are too damaged, that piece becomes non functioning and you lose it. Did this to prevent people from having an OP build early on and then just coasting through the rest of the game entirely which IMO isn't fun. Made a merchant, and made some of the more aggressive enemy ships fly towards you if you get close enough.
Most systems are in now, it's maybe 85% asset creation at this point.
Most systems are in now, it's maybe 85% asset creation at this point.
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