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7/25/2025, 9:07:56 AM
7/24/2025, 9:06:24 AM
7/18/2025, 1:26:58 PM
>>715788718
Reading the FAQ...
> No, we would not require the company to give up any of its intellectual property rights, only allow players to continue running the game they purchased. In no way would that involve the publisher forfeiting any intellectual property rights.
> we're not demanding all internal code and documentation, just a functional copy of the game.
> The majority of online multiplayer games in the past functioned without any company servers and were conducted by the customers privately hosting servers themselves and connecting to each other.
In other words, the wording requires for the server infrastructure of any video game to be developed in a way that can be released as part of the client software. This limits the ability to reuse a lot of existing code (e.g. GPL-licensed). It also severely limits the ability to use middleware. It also means all the server-side assets have to be licensed for redistribution for eternity. It affects the intellectual property a lot. The FAQ is worse than a lie, it's stupidity.
On top of it all, there is not even an attempt to define what "playable" means.
Reading the FAQ...
> No, we would not require the company to give up any of its intellectual property rights, only allow players to continue running the game they purchased. In no way would that involve the publisher forfeiting any intellectual property rights.
> we're not demanding all internal code and documentation, just a functional copy of the game.
> The majority of online multiplayer games in the past functioned without any company servers and were conducted by the customers privately hosting servers themselves and connecting to each other.
In other words, the wording requires for the server infrastructure of any video game to be developed in a way that can be released as part of the client software. This limits the ability to reuse a lot of existing code (e.g. GPL-licensed). It also severely limits the ability to use middleware. It also means all the server-side assets have to be licensed for redistribution for eternity. It affects the intellectual property a lot. The FAQ is worse than a lie, it's stupidity.
On top of it all, there is not even an attempt to define what "playable" means.
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