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7/10/2025, 8:34:39 PM
7/5/2025, 10:44:42 PM
6/27/2025, 7:59:30 PM
>>95964797
>Your starting situation shouldn't be "you guys could begin the application process to become night guards!"
No no, you misunderstood Me. I never suggested the PCs join the guards at all - I'm very against the idea because the PCs are supposed to be adventurers. That was an idea the dwarf came up with on his own after hearing about the night guards (I always include some general information in My city descriptions - one of which happened to be that nonhumans with darkvision serve as night guards), then he went and asked the guard captain about it, who deferred him to the night guard captain and he never followed up with that.
>Your starting scenario should be "your PCs, brand new night's watch in the city, stand in the gloom of the under city, in front of the mysterious door they've followed the would be assassin too."
In the scenario that I wanted them to be guards, this is probably what I would do.
>You need to start in media res, have a fun, punchy scenario that starts the game
That's what I tried with them being prisoners aboard an Elven ship. I've planned for that to catch up with them eventually, but I guess I need stuff to fill in the meantime.
>>95964853
>Do they have a reason to?
In some cases yes, in some cases no. There are a couple points which are honestly just a "see it once and it doesn't matter after", but then there's others like the kobold cave which is full of gods-only-know how much treasure and has big bright neon signs outside the door saying "HERE BE TREASURE" and big red arrows.
I've scaled everything in that region to be an appropriate challenge level for the PCs. The only thing they'd need for the underwater dungeon are potions of water breathing - which they know are sold by an alchemist in one of the cities. The kobold dungeon is, like any, filled with traps and kobolds, but nothing so harmful that they couldn't beat it. Level 1 PF2e characters are a much higher weight class than Level 1 5e characters. 1/2
>Your starting situation shouldn't be "you guys could begin the application process to become night guards!"
No no, you misunderstood Me. I never suggested the PCs join the guards at all - I'm very against the idea because the PCs are supposed to be adventurers. That was an idea the dwarf came up with on his own after hearing about the night guards (I always include some general information in My city descriptions - one of which happened to be that nonhumans with darkvision serve as night guards), then he went and asked the guard captain about it, who deferred him to the night guard captain and he never followed up with that.
>Your starting scenario should be "your PCs, brand new night's watch in the city, stand in the gloom of the under city, in front of the mysterious door they've followed the would be assassin too."
In the scenario that I wanted them to be guards, this is probably what I would do.
>You need to start in media res, have a fun, punchy scenario that starts the game
That's what I tried with them being prisoners aboard an Elven ship. I've planned for that to catch up with them eventually, but I guess I need stuff to fill in the meantime.
>>95964853
>Do they have a reason to?
In some cases yes, in some cases no. There are a couple points which are honestly just a "see it once and it doesn't matter after", but then there's others like the kobold cave which is full of gods-only-know how much treasure and has big bright neon signs outside the door saying "HERE BE TREASURE" and big red arrows.
I've scaled everything in that region to be an appropriate challenge level for the PCs. The only thing they'd need for the underwater dungeon are potions of water breathing - which they know are sold by an alchemist in one of the cities. The kobold dungeon is, like any, filled with traps and kobolds, but nothing so harmful that they couldn't beat it. Level 1 PF2e characters are a much higher weight class than Level 1 5e characters. 1/2
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