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7/23/2025, 9:11:24 PM
>>532398441
>BRETONNIA NEEDS A DLC
What LL?
Where are they on the map?
What mechanics for the new LL?
What LH(s)?
What new units?
What new race-wide mechanics?
>BRETONNIA NEEDS A DLC
What LL?
Where are they on the map?
What mechanics for the new LL?
What LH(s)?
What new units?
What new race-wide mechanics?
7/16/2025, 1:09:49 PM
6/25/2025, 1:34:30 AM
I've been thinking about what skills Bohemond the Beastslayer could provide for his army if he is ever a LL.
He could buff most of the anti-large units in the Bretonnian roster:
>Spearmen-at-Arms
>Men-at-Arms with polearms
>*maybe* Knights of the Realm (but Alberic buffs them, so I dunno)
>Pegasus Knights units
Not sure about these units, but possibly for these too:
>Peasant Bowmen (-only pox arrows version)
>Mounted Yeomen Archers
Aside from providing the obvious Bonus V large for missile and weapon strength, maybe he could apply poison attacks to all of these units, perhaps with a more powerful poison for the bowmen with pox arrows.
Mounted Yeomen Archers could have an abilty that would slow down nearby enemy units, like these:
https://totalwarwarhammer.fandom.com/wiki/Snare-Net
https://totalwarwarhammer.fandom.com/wiki/Gnoblar_Traps
Perhaps the spearmen and polearm units could have a passive ability of 'caltrops' or something similar, that slows down enemy large units, or lowers their charge bonus and does armour-piercing damage.
What abilites could be applied to cavalry?
Devastating Flanker maybe? Discouraged?
He could buff most of the anti-large units in the Bretonnian roster:
>Spearmen-at-Arms
>Men-at-Arms with polearms
>*maybe* Knights of the Realm (but Alberic buffs them, so I dunno)
>Pegasus Knights units
Not sure about these units, but possibly for these too:
>Peasant Bowmen (-only pox arrows version)
>Mounted Yeomen Archers
Aside from providing the obvious Bonus V large for missile and weapon strength, maybe he could apply poison attacks to all of these units, perhaps with a more powerful poison for the bowmen with pox arrows.
Mounted Yeomen Archers could have an abilty that would slow down nearby enemy units, like these:
https://totalwarwarhammer.fandom.com/wiki/Snare-Net
https://totalwarwarhammer.fandom.com/wiki/Gnoblar_Traps
Perhaps the spearmen and polearm units could have a passive ability of 'caltrops' or something similar, that slows down enemy large units, or lowers their charge bonus and does armour-piercing damage.
What abilites could be applied to cavalry?
Devastating Flanker maybe? Discouraged?
6/19/2025, 8:50:56 PM
6/18/2025, 10:24:09 PM
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