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7/19/2025, 6:23:05 PM
As a new Monster Hunter fan who got into the series with Wilds, I went ahead and bought the PS2 copy of the original game about two months ago, so I could play it on my PS2 and my Sony-brand HD CRT television. It was an interesting and faithful experiment, to say the least.
I have slayed a Rathalos for the very first time today, and hunting it in the original Monhun is a very different experience from hunting one in Wilds. For example, I actually had to use paint balls to know where the monster went, because it would actually fly out of the map and could literally land anywhere instead of pre-determined locations that’s told to me via map. This made me understand that there a difference between the classic Monhun definition of a “Hunter”, someone who plans and tracks a monster before fighting it, while the modern definition of a “Hunter”, who essentially is just a monster slayer and a glorified fightfag.
That said, one very common complaint I kept hearing from supposed series veterans is that Wilds is easy, and the older games are not. I don’t know if it’s just me, but if I’m not wrestling with clunky character movements, the original Monhun is piss easy. All the monsters have very telegraphed movements that you have ample time to react to, but in Wilds? The monster move so damn fast compared to their old iterations. Out of curiosity, I even watched clips on YouTube of Seregios and Lagiacrus and Gore on older games, and they look so damn easy to fight. The way they are being handled right now in Wilds feel incredibly artificial and deviated a lot from these monsters’ original fight tactics from when they were introduced.
I think this obsession with difficulty didn’t come from Monhun fans, but rather Dark Spuls/Elden Ring fags. I haven’t played Rise or World yet, all I know is that the games are easy until the expansions, while Wilds is already getting monsters that cart you in one or two hits no matter how many defense points you have.
I have slayed a Rathalos for the very first time today, and hunting it in the original Monhun is a very different experience from hunting one in Wilds. For example, I actually had to use paint balls to know where the monster went, because it would actually fly out of the map and could literally land anywhere instead of pre-determined locations that’s told to me via map. This made me understand that there a difference between the classic Monhun definition of a “Hunter”, someone who plans and tracks a monster before fighting it, while the modern definition of a “Hunter”, who essentially is just a monster slayer and a glorified fightfag.
That said, one very common complaint I kept hearing from supposed series veterans is that Wilds is easy, and the older games are not. I don’t know if it’s just me, but if I’m not wrestling with clunky character movements, the original Monhun is piss easy. All the monsters have very telegraphed movements that you have ample time to react to, but in Wilds? The monster move so damn fast compared to their old iterations. Out of curiosity, I even watched clips on YouTube of Seregios and Lagiacrus and Gore on older games, and they look so damn easy to fight. The way they are being handled right now in Wilds feel incredibly artificial and deviated a lot from these monsters’ original fight tactics from when they were introduced.
I think this obsession with difficulty didn’t come from Monhun fans, but rather Dark Spuls/Elden Ring fags. I haven’t played Rise or World yet, all I know is that the games are easy until the expansions, while Wilds is already getting monsters that cart you in one or two hits no matter how many defense points you have.
6/20/2025, 5:50:14 AM
>>149304441
Padres 4, Dodgers 5
Padres 4, Dodgers 5
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