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Anonymous /tg/96155599#96158213
7/23/2025, 4:06:55 AM
>>96158067
Here's the public-facing version that removes the distinctive homebrew races and other setting details, slimming it down from 621 pages to a mere 592:
https://homebrewery.naturalcrit.com/share/-VVNGbAUyyHU

I ought to get around to putting in some generic nonhuman races, but I've been dragging my feet on writing the setting-neutral fluff blurbs for them.
Bullshit Anon /tg/95968495#95971046
6/28/2025, 3:53:40 PM
Another six months have passed, and so it's time for me to post the updates to my bullshit 5.5 revision:

https://homebrewery.naturalcrit.com/share/-VVNGbAUyyHU

Last time, I overhauled the paladin and sorcerer subclasses to make them more consistent in what they do and how they function. Ranger, rogue, and shaman have now had their subclasses revised, and I'll continue with artificer, cleric, and mystic over the next six months. Cleric might be receiving a new subclass as part of this, bringing it up to twelve, while mystic might see some influence--though I doubt much--from the recent Psion UA article.

>Shaman
As I had originally designed the subclasses to be fairly consistent, shaman needed a bit less work than the other classes. Some of the defensive reactions are now applicable to other friendly creatures, while other features were tightened up. Mostly a tuning pass.

>Ranger
All of the ranger subclasses now offer additional benefits for a specific use of pursuit dice, leaning into their controlling mechanic a bit more and distinguishing the different types of ranger a bit more. Beastmaster has been rebranded as Huntmaster and now has some features that can benefit other allied creatures in addition to your hunting companion, making it a more well-rounded supporting subclass. Horizon Walker is now a bit more clear in what it wants to be doing, and I moved away from every ranger subclass's capstone being a reaction that halves damage you take. I also made the decision to add subclass-specific Primal Secrets, which I plan to replicate for paladins and artificers in the future.

>Rogue
Probably needed some of the most work thus far, given the change in subclass feature levels. Inquisitive is now a bit more cautious and defensive, giving it an actual mechanical identity. Mastermind leans into the idea of having your allies fight for you, and we'll probably see some of the ideas there refined for a more support-focused fighter build when I get there.