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7/17/2025, 9:17:05 PM
It's interesting how after all this time they decided to hit discard and in the most meaningless way possible. They need to stop with the basic +1 -1 balancing. There's no point to them with more tangible changes alongside them. Im not even sure if it's worth hitting discard right now considering it's one of the only decks not running slop cards like surge/pedro/whatever tech/galacta/zabu
But I guess they just want every deck be a generic pile. Honestly there's so many real changes that could be made (like buffing multiple HE cards and not just 1) but they just choose to do nothing
But I guess they just want every deck be a generic pile. Honestly there's so many real changes that could be made (like buffing multiple HE cards and not just 1) but they just choose to do nothing
6/27/2025, 6:40:20 PM
>>529037064
>>529038364
I wanna piggyback off this and say i heavily agree with Snaps RNG being worse than hearthstone. I would say HS is bit more extreme in terms of RNG but only in that it's varied and there's a lot of it (at least back in the day) but I think that was part of the charm on some level. I think locations in snap are a big reason why RNG feels so much worse because ultimately starting the game with an unplayable location is anti-fun while playing yogg-saron in HS is a highlight even if it's a clown feista packed into one card.
TLDR HS has more fun RNG moments while Snap has more frustrating RNG moments.
>now that i think of it, a mode with location abilities completely disabled would actually be fun
I genuinely think the game would be more fun with neutral locations where decks won based more on their own merit.
>>529038364
I wanna piggyback off this and say i heavily agree with Snaps RNG being worse than hearthstone. I would say HS is bit more extreme in terms of RNG but only in that it's varied and there's a lot of it (at least back in the day) but I think that was part of the charm on some level. I think locations in snap are a big reason why RNG feels so much worse because ultimately starting the game with an unplayable location is anti-fun while playing yogg-saron in HS is a highlight even if it's a clown feista packed into one card.
TLDR HS has more fun RNG moments while Snap has more frustrating RNG moments.
>now that i think of it, a mode with location abilities completely disabled would actually be fun
I genuinely think the game would be more fun with neutral locations where decks won based more on their own merit.
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