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6/21/2025, 3:35:32 PM
the update you’re describing is deeply out of sync with what the game actually needs right now. What Capcom is doing sounds like a cosmetic bandaid for a structural collapse
Let’s break it down:
1. Adding Lagiacrus
Problem: Lagiacrus has datamined since launch.
Will likely die in 3–6 minutes like everything else unless heavily buffed.
Players might log in, test the monster, kill it once or twice, then leave again.
This isn’t “content,” it’s a one-time hallway
2. Cosmetic Layered Weapons & Paid MTX
Problem: Purely visual, adds nothing to moment-to-moment gameplay
If auto-unlocked, then there's no gameplay incentive. If paid-only, it divides the community and fuels resentment.
Reinforces the perception that Capcom cares more about monetization than gameplay tuning
Wilds’ core demographic (lapsed World/4U fans) won’t be baited by hats and swords that glow neon green
3. Arch Tempered Uth Duna
Problem: Fans already know it’s coming
Its release window is months away and doesn’t fix the game’s present state.
Feels like backloading challenge to save face.
4. Minor Weapon Reworks (e.g. More Counters for Hammer)
Problem: Game is already overloaded with easy-access counters that trivialize monster offense.
Adding more only reinforces the idea that Wilds is “press button to auto-win.”
Veterans hate it — it erodes mechanical skill. Casuals don’t care — they’re already doing fine with default tools.
Everyone loses.
5. Maybe Additional 8 Monsters (e.g. Rathalos, Doshaguma)
Problem: Reused monsters, no new behavior, just stat inflation.
Doesn’t add new mechanics, loot trees, or environmental integration.
Feels lazy, like the devs are shuffling the same deck of cards and expecting excitement.
6. Cosmetic MTX
Problem: Arrives amid declining playerbase and rising resentment.
Adds nothing to gameplay and makes the patch feel like a storefront update.
Optics are awful. “You can’t fix the game, but you can sell me MTX?”
Let’s break it down:
1. Adding Lagiacrus
Problem: Lagiacrus has datamined since launch.
Will likely die in 3–6 minutes like everything else unless heavily buffed.
Players might log in, test the monster, kill it once or twice, then leave again.
This isn’t “content,” it’s a one-time hallway
2. Cosmetic Layered Weapons & Paid MTX
Problem: Purely visual, adds nothing to moment-to-moment gameplay
If auto-unlocked, then there's no gameplay incentive. If paid-only, it divides the community and fuels resentment.
Reinforces the perception that Capcom cares more about monetization than gameplay tuning
Wilds’ core demographic (lapsed World/4U fans) won’t be baited by hats and swords that glow neon green
3. Arch Tempered Uth Duna
Problem: Fans already know it’s coming
Its release window is months away and doesn’t fix the game’s present state.
Feels like backloading challenge to save face.
4. Minor Weapon Reworks (e.g. More Counters for Hammer)
Problem: Game is already overloaded with easy-access counters that trivialize monster offense.
Adding more only reinforces the idea that Wilds is “press button to auto-win.”
Veterans hate it — it erodes mechanical skill. Casuals don’t care — they’re already doing fine with default tools.
Everyone loses.
5. Maybe Additional 8 Monsters (e.g. Rathalos, Doshaguma)
Problem: Reused monsters, no new behavior, just stat inflation.
Doesn’t add new mechanics, loot trees, or environmental integration.
Feels lazy, like the devs are shuffling the same deck of cards and expecting excitement.
6. Cosmetic MTX
Problem: Arrives amid declining playerbase and rising resentment.
Adds nothing to gameplay and makes the patch feel like a storefront update.
Optics are awful. “You can’t fix the game, but you can sell me MTX?”
6/19/2025, 9:26:57 PM
>>528022752
TU2 is one monster, tranny
TU2 is one monster, tranny
6/15/2025, 2:54:48 AM
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