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7/19/2025, 6:22:14 PM
7/7/2025, 10:17:43 PM
>>714735293
It's easily the best game From have ever made. Anyone who argues otherwise is a delusional nostalgiafag.
The only aspect of game design it came up short in is the OST.
Any other, the bosses, the scale and quality of the major dungeons, the environmental storytelling, the depth and independent agencies of the NPC's, the iconography, landmarks, and geographic design of the world, combat etc. It's all fucking phenomenal. Incremental, sure, but refined and expanded to an alchemical perfection all the same.
Elden Ring is literally the fabled game where the stars somehow all aligned and convened in such a way where it was possible for From to produce quantity and quality on an unforeseen scale, without it all unravelling catastrophically like in Dark Souls or Bloodborne's latter halves.
The story is the same old bullshit that you arrived way too late to see in its prime, but the existence of the Shardbearers and palpability of their factions wreaking havoc as you progress means it feels far less rarefied and ancient than Dark Souls games. Elden Ring's NPC's, which feel significantly more anchored to the setting than that of their previous games, also aid massively in imbuing the locales and factions with a sense of importance and culture that's not mostly drawn from convoluted times or only-mentioned places.
It's not hard to see that GRRM's involvement actually had a positive effect on their narrative design principles.
With the expansion, there's really no contest.
If you seriously think, with bosses as an example, that a game with:
>Margit, Godrick, Rennala, Starscourge Radahn, Ancestral Spirit, Astel, Morgott, Fortissax, Rykard, Mohg, Malenia, Fire Giant, Placidusax, Maliketh, Godfrey, Radagon, Dancing Lion, Rellana, Putrescent Knight, Messmer, Gaius, Scadutree Avatar, Romina, Promised Consort, Metyr, Midra, Bayle
Is somehow lesser than any of the Dark Souls games, then basically, you're fucking stupid.
It's easily the best game From have ever made. Anyone who argues otherwise is a delusional nostalgiafag.
The only aspect of game design it came up short in is the OST.
Any other, the bosses, the scale and quality of the major dungeons, the environmental storytelling, the depth and independent agencies of the NPC's, the iconography, landmarks, and geographic design of the world, combat etc. It's all fucking phenomenal. Incremental, sure, but refined and expanded to an alchemical perfection all the same.
Elden Ring is literally the fabled game where the stars somehow all aligned and convened in such a way where it was possible for From to produce quantity and quality on an unforeseen scale, without it all unravelling catastrophically like in Dark Souls or Bloodborne's latter halves.
The story is the same old bullshit that you arrived way too late to see in its prime, but the existence of the Shardbearers and palpability of their factions wreaking havoc as you progress means it feels far less rarefied and ancient than Dark Souls games. Elden Ring's NPC's, which feel significantly more anchored to the setting than that of their previous games, also aid massively in imbuing the locales and factions with a sense of importance and culture that's not mostly drawn from convoluted times or only-mentioned places.
It's not hard to see that GRRM's involvement actually had a positive effect on their narrative design principles.
With the expansion, there's really no contest.
If you seriously think, with bosses as an example, that a game with:
>Margit, Godrick, Rennala, Starscourge Radahn, Ancestral Spirit, Astel, Morgott, Fortissax, Rykard, Mohg, Malenia, Fire Giant, Placidusax, Maliketh, Godfrey, Radagon, Dancing Lion, Rellana, Putrescent Knight, Messmer, Gaius, Scadutree Avatar, Romina, Promised Consort, Metyr, Midra, Bayle
Is somehow lesser than any of the Dark Souls games, then basically, you're fucking stupid.
6/23/2025, 8:57:58 PM
6/17/2025, 7:10:06 PM
>>211587551
Burnt his mouth, tasted like shit, never said a word. Solid.
Burnt his mouth, tasted like shit, never said a word. Solid.
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