Search Results
7/16/2025, 2:07:02 AM
It's a design decision that I mostly associate with key/door to arena/hallway progression. That's why FEAR is half of a boomer shooter while COD or other "realistic" shooters don't touch the same grounds. It stems from Catacomb 3D and some of UU influencing ID software because they liked fantasy too, and I think some design elements sprung from that.
7/5/2025, 2:10:55 PM
Page 1