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7/18/2025, 1:51:52 AM
>>531654483
I would be 100% ok with it being a worse quasar if it at least had some out of combat utility for closing bug holes en-mass.
>>531654780
Needs heavy dev shields and an oversaar jetpack.
I would be 100% ok with it being a worse quasar if it at least had some out of combat utility for closing bug holes en-mass.
>>531654780
Needs heavy dev shields and an oversaar jetpack.
7/10/2025, 11:53:19 PM
7/7/2025, 10:56:19 PM
>>530335945
It did take a lot of fire from different sources, but factory striders have a metric SHIT TON of HP spread across dozens of different components. Its main health pool has ten thousand HP. Virtually its HP is much higher than that once you take into account damage resistances, durability, and pass-through damage reduction from hitting the assorted parts. That's why they take so much of a beating when people are just blindly throwing damage at it. To kill it quickly you need to concentrate fire on a singular subcomponent that will outright kill the FS as a side effect so that you don't need to deplete all 10k HP. In that clip, the "might of super earth" is just a rocket sentry blating it. Just glancing at the FS's stats, most of its armor plates are armor level 5 with 100% durability, 40% explosive damage resistance, and 30% transfer to main HP. The rocket sentry inflicts 525 AP5 direct damage and 150 AP 3 explosion. So the armor is immune to the explosions and only receives 65% of the direct damage. That's ~341 damage per hit. Five rockets hit, for a total of ~1700 damage split across multiple appoints. 30% passed through to the main HP, so the rocket sentry only depleted ~500 HP out of its factory strider's 10,000 HP pool
Meanwhile the quasar cannon instantly deleted 2000 of the front left foot's 3500 HP, and the sparklers quickly depleted the remaining 1500 HP.
It did take a lot of fire from different sources, but factory striders have a metric SHIT TON of HP spread across dozens of different components. Its main health pool has ten thousand HP. Virtually its HP is much higher than that once you take into account damage resistances, durability, and pass-through damage reduction from hitting the assorted parts. That's why they take so much of a beating when people are just blindly throwing damage at it. To kill it quickly you need to concentrate fire on a singular subcomponent that will outright kill the FS as a side effect so that you don't need to deplete all 10k HP. In that clip, the "might of super earth" is just a rocket sentry blating it. Just glancing at the FS's stats, most of its armor plates are armor level 5 with 100% durability, 40% explosive damage resistance, and 30% transfer to main HP. The rocket sentry inflicts 525 AP5 direct damage and 150 AP 3 explosion. So the armor is immune to the explosions and only receives 65% of the direct damage. That's ~341 damage per hit. Five rockets hit, for a total of ~1700 damage split across multiple appoints. 30% passed through to the main HP, so the rocket sentry only depleted ~500 HP out of its factory strider's 10,000 HP pool
Meanwhile the quasar cannon instantly deleted 2000 of the front left foot's 3500 HP, and the sparklers quickly depleted the remaining 1500 HP.
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