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7/11/2025, 6:50:33 PM
>Punk Hazard was originally a lush green jungle
>Also hosted Vegapunk's lab were among things, gigantification research took place
>Only became cold after Aokiji's Logia covered half of it in ice
>At one point Chopper finds a room with Impel Down prisoners of various giant sizes all encased in ice
The implication was pretty clear back then. Vegapunk or Caesar where researching and using Impel Down immates, probably for their lineage factor research on giants.
But now:
>Apparently those prisoners are legendary Elbaf shipwrights from hundreds of years ago
>They became prisoners at one point
>Now they're somehow encased in ice, in the middle of Punk Hazard which used to be a lush jungle, meaning there was an iceberg in the middle of Punk Hazard and it just so happened Aokiji covered everything else in ice too
Yeah this is some awful retcon from Oda. Normally he does a better job but this time it's outright sloppy.
>Also hosted Vegapunk's lab were among things, gigantification research took place
>Only became cold after Aokiji's Logia covered half of it in ice
>At one point Chopper finds a room with Impel Down prisoners of various giant sizes all encased in ice
The implication was pretty clear back then. Vegapunk or Caesar where researching and using Impel Down immates, probably for their lineage factor research on giants.
But now:
>Apparently those prisoners are legendary Elbaf shipwrights from hundreds of years ago
>They became prisoners at one point
>Now they're somehow encased in ice, in the middle of Punk Hazard which used to be a lush jungle, meaning there was an iceberg in the middle of Punk Hazard and it just so happened Aokiji covered everything else in ice too
Yeah this is some awful retcon from Oda. Normally he does a better job but this time it's outright sloppy.
6/14/2025, 4:01:04 PM
Is there a general list of mods that'll spruce up the balancing of the game?
For example, I really dislike the fact that Dual Casting is essentially useless and costs more mana for negligible damage.
And a lot of Shouts just feel entirely useless with upgrades adding unnecessaryly long cooldowns.
Anything for these sort of things?
Make upgrades, specs, etc, actively feel like upgrades?
For example, I really dislike the fact that Dual Casting is essentially useless and costs more mana for negligible damage.
And a lot of Shouts just feel entirely useless with upgrades adding unnecessaryly long cooldowns.
Anything for these sort of things?
Make upgrades, specs, etc, actively feel like upgrades?
6/13/2025, 10:02:22 PM
So Warbandlord works wonderfully with Shokuho. You might need to tweak armor effectiveness down ever so slightly, but it makes unit balance so much better.
>Gun units are now on par with bows, if not surpassing them due to the fact they are better at taking care of high tier units
> bows can beat other archer units in a skirmish , soften harder targets like samurai and decimate low tier peasants before they even reach your line
>Yari units now deal massive damage to cavalry and infantry due to being the only unit that deals pierce damage.
>polearm and two handed units clear out trash units extremely quickly and are general all arounders
>melee cavalry is highly effective against archers and can cleave, meaning they are absurdly deadly with hammer + anvil tactics
>Horse archers/gunners are awesome for pulling apart formations or having them face the wrong way entirely and are capable of clearing out smaller melee cav by themselves at range. They are also the superior skirmishing option IMO.
The balance here is awesome.
>Gun units are now on par with bows, if not surpassing them due to the fact they are better at taking care of high tier units
> bows can beat other archer units in a skirmish , soften harder targets like samurai and decimate low tier peasants before they even reach your line
>Yari units now deal massive damage to cavalry and infantry due to being the only unit that deals pierce damage.
>polearm and two handed units clear out trash units extremely quickly and are general all arounders
>melee cavalry is highly effective against archers and can cleave, meaning they are absurdly deadly with hammer + anvil tactics
>Horse archers/gunners are awesome for pulling apart formations or having them face the wrong way entirely and are capable of clearing out smaller melee cav by themselves at range. They are also the superior skirmishing option IMO.
The balance here is awesome.
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