Vikingr Waifu Edition
>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki
> BANNERLORD>Pastebinhttps://pastebin.com/tAvcAbpT
>Custom Banner Makerhttps://bannerlord.party/banner/
>Banner Code Sharinghttps://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractorhttps://github.com/szszss/TpacTool
>Create Custom Companionshttps://butterlord.com/wanderers
> WARBAND>Warband Pastebinhttps://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df>Thread(looted): >>1996865
>>2039551 (OP)Questions
Few threads ago, one of anons claimed it is possible to mod Warband/WF&S to have more troops per battle
1) Is that true?
2) How?
>Play with cheat it become boring
>Doesn't play with cheat it become boring
>>2039658Maybe you just donโt like the game? Or maybe take a break. I used to think I was the same way, took a many months long break and now Iโm having a ton of fun playing vanilla bannerlord
>>2039658>Play with cheats>Never use cheats on my own character besides an initial denar surplus (like 50k)>Cheat other lords in and outside of my own kingdom, focusing on the sons of kings and high tier clan's young men so they're extremely OP 1v1 and as captains>download combat rebalancer to make game more deadly>Tourneys become fights for my life>Enemy and ally lords of high tier clans become wrecking balls on the battle fieldLiena, my wife, routinely beats the shit out of me in tourneys.
https://www.youtube.com/shorts/Lim48dAfJ0A
https://www.youtube.com/shorts/PgleedVjTvs
https://www.youtube.com/shorts/9QQlSguXy28
Taleworlds doing these tease clips and Q&As on their youtube
>>2039734Ok, since we now have naval combat, will they add settlements to some of the islands around the map? Like the one's south of the Empire, or west of Calradia.
>>2039738map will be partially reworked in the DLC, that's why savegame will be uncompatible
>>2039632wtf
warband battle size changer has been out for years
wse2 lets you set whatever you want as a default feature
>Over 1000 days into Dickplomacy
>Dark Hunters have started spawning despite the option being off
>The last few Sea Raiders had Khergit Lancers with them
I think the fabric of Calradia is breaking down.
>>2039887be honest. you're using reloaded, right?
>>2039888No actually.
Dickplomacy 4.3 from the Pastebin.
Haven't found a single gun either despite having Firearms as a stat you can put points into.
>>2039788Nigga, I only ever played WF&S in like 2011-13, and then came back to it when GOG made its own release.
I don't think I ever played vanilla Warband, and the only modding I ever did was slightly changing reach of few two-armed weapons and extended reload of double-barrel guns.
In other words: I never applied any mods ever since WF&S got a stand-alone release
Is Bannerlord worth it yet?
>>2039990eh
it's fun for one playthrough, to see a different word, different mechanics, play a bit with the clan thing
and then you go go back to modded WB
I would love to see NotNumidian expansion faction in the SW corner--and it would rebalance Vlandia and Aserai's overly strong positions.
>>2039551 (OP)Who even plays this garbage anymore
>>2040120we still believe it'll be fixed one way or another.
>>2039551 (OP)Oh my god she is so attractive
>>2040120I mean I still play it but I have bad taste
>>2040116Or adding in the other cultures such as the vakken and darshi would be dope
>>2039689warband mate, i will never touh bannerlord until the turk fixed that F#gg#t game
>>2040284Oh yeah I figured you meant warband, I was just using my own example. Though I guess a vanilla Swadia or rhodoks game would be fun
>>2039990For me it was/is.
I don't care about Warband anymore.
>>2040116>>2040283Yeah, would be nice.
>>2039990eh
no
it's nice to experience the smoothness but it's still missing the sovlfvl features from warband so it's frustrating to play.
300 hours in and I finally learn what Campaign and Combat AI do.
I had them both set to Good.
>>2040387what does combat AI do?
>>2039990Yes.
The only people bitching about it didn't play it in past 3 years or so, and all they have to bitch about is "muh sovl". Poeple who bitch about mod compatibility and patches ruining things are even worse, since they've missed the memo the game got released years ago and is pretty much done (doesn't mean it's finished), meaning there are barely any patches to mess mods
Said that, the game has some serious flaws, but so does Warband, making it hardly an issue or a comparison material. It had a gruelling early access that burned a lot of goodwill, that is.
tl;dr War of the Roses mod alone makes Bannerlord more than worth it
>>2040442>The only people bitching about it didn't play it in past 3 years or sofuck you i did a full playthrough in 1.2.12
>and all they have to bitch about is "muh sovl"fuck you we have specific complaints about cut warband features that i personally posted tons of times including the previous thread.
warband has:
>working armor>renown decay >kingdom court and minister>all lords competing for the new fief instead of 3 at a time>ability to convince lords to support (you) or someone else for fiefs>individualized relations with lords>suggestion to lords to attack a party or start a siege>deserters>manhunters>ability to fight your way out of towns after failure to sneak in>ability to interact with stuff in towns after sneaking in like trading or entering the arena>denounce or support a lord>actual courtship instead of RNG>dueling lords>have lords make up>economy based on taxes instead of battle loot so you don't have to battle all the time to stay afloat>raiding villages gives a huge amount of denars>right to rule instead of being magically gated by clan level>earning renown increases your party size incrementally instead of big magical jumps at clan levelbannerlord needed to add to those features not simplify them
>>2040116>no warband mod in africa kino
argh
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>>2040387>Campaign AI>set to Good.my condolences
>>2040442how is general economy and item pricing?
still loot coin and high tier items costing gazylion of money?
>>2040480>t. never actually played the game since 1.14 betaThanks for listing shit that's been solved literal years ago
>>2040579Shit and shit. Workshops help with generating gear, but it still costs absurd amount of dosh.
But at least they've fixed post-battle looting, so getting good stuff is easier now (it also means Rougery to about 100 is half-decent investment now, as it REALLY helps you with loot results)
>>2040606not him but the problem with boringlord is that its build on shitty core mechanics
>clan mechanic>stats and perks>influence mana>shitty map>loot based economy>no real diplomacy>forever war
>>2040619And this is something that we can actually discuss, because those are the real issues the game has.
As opposed to bitching to stuff that has been addressed years ago, and it really takes parrotting old complain lists to still consider them valid.
I wish the game didn't need two different mods to have functional diplomacy. The vanilla state of it is fucking terrible. Not just terrible. FUCKING terrible.
Another annoying thing is the game's severe issues with polearms that come directly from how the engine itself accounts for collision. This means any troops with trust-only weapons (like spears) and shields will be overrun by everyone. And not because shitty AI, but the engine itself can't handle phalanx-like formation due to collision detection and how thrust is implemented to the movement animation.
This coincidently makes war camels absolutely OP as mounts, because majority of weapons can't hit them for shit due to camels having different hitbox than majority of weapons has reach. Absolutely hilarious, especially if you RP as Aserai bandit.
>loot based economyAddressed over a year ago. The new bottleneck is raiding decreasing villages in size, which fucks shit up, so AI will insist on looting to keep the income, which only makes the problem worse.
>>2040392Changes the AI's combat intelligence during battles.
On Low they just charge you with no strategy while on Good they'll flank with cavalry and hang back peppering you with arrows making you come to them, shit like that.
>>2040578Sultan Hakim was running around with a stack of 400 troops and every Vassal had 100.
>>2040606it literally hasn't been fixed. you're lying on the internet.
I wish Dramalord was more in depth. The concept of turning the courting aspect of the game into something more similar to a dating sim is a fantastic idea, but making it a 2005 Newgrounds flash dating sim in depth is just horrible execution. Anyone know of any good mods similar to Dramalord but better?
>>2040606Liying turkroach n*gger
>>2040839>Anyone know of any good mods similar to Dramalord but better?no. it's one of a kind.
>making it a 2005 Newgrounds flash dating sim in depth is just horrible executionelaborate. it doesn't run well on my PC so i only read the features and they seem good.
>>2040990The features are good insofar as they're better than the base game, which is to say it's better than literally nothing. The result ends up being awkward, grindy, and "what's my favorite soda?" levels of depth.
The fact that scammerlord still doesn't even have a better high definition non creatura looking body and face mod tells you everything about this dead shit game.
>>2040635What mods would you say are โnecessaryโ to iron out the kinks in the game? Are there any?
>>2040839Whatโs drama lord?
>first time playing Bannerlord
>do an imperial campaign because I'm a shameless romaboo
>Rhagea feels like a Karen and Garios a jerk
>decide to go with the northern empire because Lucon seems like a decent guy
>serve under him for a while
>get a few fiefs
>fight a lot of wars against the khuzaits which trigger Total War Attila flashbacks
>Lucon suddenly dies
>I'm the emperor now
That was unexpected. Guess I'll beat up the Khuzaits and then eliminate the southern empire who are reduced to 1 coastal town.
Every day is one day closer to shokuho
>>2040619Yeah, Bannerlord is missing some stuff, but at its core it's mostly the same game, but gameplay and combat is smoother for me and better and I like the visuals, just walking around early to high medieval locations, it's nice.
My advice is same as with Warband back then - don't play too much and don't get burned and also use mods, but since game gets updates that is the annoying part of it.
>>2040839I tried it, but it doesn't have enough modularity, like disabling divorces and is mostly shallow so I didn't bother. These types of games (Bannerlord, Crusader Kings) will never have very believable human interactions, too much work for little gain.
>>2041428You can just lock the game at a particular version and never update it until the mods are updated.
>>2041428for me its not that its ''missing some stuff'' but that teh core mechanics are bad and there is no fixing it with mods
it looks better sure
>>2041436I know, I have GoG installer backed up, but still, game will eventually be updated enough for me to care, some mods will be broken. That's why I don't give a shit about new releases these days, I know it will be update and dlc fed for years until I can just play it in peace.
Too much games as a service bullshit.
>>2041437To me mechanically it's about the same as Warband, at least where it matters to me.
>>2039734>shortsits over, cancer has taken over
new update means co-op mod is further away from releasing.
cav
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>>2041442>To me mechanically it's about the same as Warbandanon pls
>at least where it matters to me.opposite for me
>>2041453Gangs of glasgow mod port when
>ACAN update still isn't out for anyone except shitcord groupie """testers"""
>he still keeps adding features
at this point even Sengoku Era will come out faster
>>2041464>ACANWhat is that?
>>2041465Aut Caesar Aut Nihil, the definitive romeaboo Warband experience.
>>2041464>>20415330 interest in replaying ACAN unless they flesh out the other factions, make the mod less Rome-oriented and the millions of strings of ESL babble are fixed.
>>2041814>make the mod less Rome-oriented That's like asking Han Xiongnu Wars not to be pure Han-wank. Just not gonna happen.
>millions of strings of ESL babble are fixedThe dev is a literal dyslexic, so a fat chance of that happening either.
So what is the answer to the Battanian question?
>>2039894damn u fucking old
warband and wfas mods typically come in whole modules and aren't small patches like you describe.
warband battle sizer is just a program that lets you overwrite the battle size value to whatever you want
wse2 lets you pick anything up to multiple thousands but i dont think i would recommend anything above 500
>>2041130Any of the diplomacy mods is a must-have, just pick your favourite and use it, it's still miles ahead over vanilla's lack of diplomacy of any kind
Between Empires being made by a russian dude that probably died in a trench or doesnt want to ever work on the mod ever again is one of the worst fates of all mankind, I'll never get late 19th century kino in Warband again...
>>2041533I'll never understand why Warband modders purposefully choose the most disgusting fonts ever for their mods. There's obviously some soul in how jank the vanilla game is but I cant tell if some of these guys are trying to purposefully capture that with horrible resolution settings and choices or if they're just coincidentally doing this.
>>2039990>Play Bannerlord >Install mods to make it better>Go back to Warband>Install mods to make it better>go back to Viking Conquest>No mods>no need
How does litdum hold up with other vanilla+ mods?
Just played Bannerpage with outlaw RP and I thought it was already excellent despite being messy
My game is pretty much soft locked now.
I'm past day 1500, Rhodoks refuse to expand, I can't expand myself because every castle has over 200 troops that Swadian Knights and Huscarls can't breach, the Sarranids have 500 garrison castles in every corner of the map, and each of their vassals has 100 Mamlukes.
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>>2043148They forced me to do this.
From starting out as a merchant, to becoming a merchant.
I think this is a good learning experience, to never play with Campaign AI set to Good because holy fucking shit it's horrible.
Anyone played Struggle for Iliac Bay?
Is magic good enough to finally make me quit the archer build?
>>2043154>having campaign AI above poor at any point
file
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>>2043529I thought people would call me a shitter if I didn't have it maxed...
Also I only learned what it actually did like 2 days ago.
>>2043532>caring about what others thinkngmi
have a link
https://gameplay.tips/guides/5299-mount-and-blade-warband.html
>>2043532you will be called a shitter if you play with damage to player / damage to friends set to anything below normal
>>2043534Thanks Mate
>>2043535For the first 285 hours I had it set to Friends: Normal and Player: Half.
And then both AI's set to Good.
>>2043537>And then both AI's set to Good.
>>2043537shitter
put it to normal
>>2043154the optimal way to play is to put everything to normal or above and keep campaign AI poor
so that what you do matter and you can improve in the game and AI don't cheat troops in and you can play normally
>>2043061Its pretty good, imo it's just a better native, with formations and larger battles and some qol
50% or 100% player damage? There is no wrong answer, it's a matter of your preferred power fantasy
>>2040387I have 800h and I only learned now what campaign AI does
>>2043592whatever you want, I would say that it would be nice to have instant HP refill option
early getting wounded suck
I'm going for achievements this time.
>>204359250%
I still die easily and I need plot armor since I am the main character
>>2043036Game is unplayable without Balance Mod/Shieldwall Song thoughever
>>2043547Really need to make this into Derthart, Raganvad, Lucon, and Garios burning a nonspecific Battanian town.
>>2043592I do 50% but then I double damage so I end up with 100% and everyone else has 200%
>>2043592100% because if i take damage i'm already doing something wrong and should savescum
>Age of Arthur dev is apparently making her own Bannerlordkiller now
based ngl
I fucking suck at these games.
>>2044974What do you suck at in these games? Tactics? Combat? Figuring what the fuck to do on the campaign map?
>>2044974There's a really steep barrier to entry which I think is the most difficult part of onboarding new fans of the game. If this was an established genre like cRPG then it would uniornically be popular AF (and we could get some now TW games that don't require mods to be good.) What's your hang up on this game? Beginning money? Getting your ass kicked by bandits?
>>204359250 I love plowing into crowds of people, and the armour sucks so I need anyway to keep my guy alive as much as possible.
>>2044805yeah I saw that.
I loved the concept I hope she can get a lot of money from it, she seems very passionate and it strikes right into my british dark ages autism I got from bernard cornwell novels.
>>2044974Me too.
Just get the shield, horse and javelins.
>>2044974wdym
You can just reduce difficulty of everything.
Also if you're playing on console I understand because combat on a controller is hard and controls are far from intuitive.
Worst comes to worst you can avoid combat altogether which you do anyway late game
>>2044974don't beat yourself up over it too much
I've gotten into Mountain Blade like in 2007 with some free demo that came with my game mag and I still play with auto block
yeeeep t's wild-westing time
>>2043521It's basically reskinned thrown weapons with higher speed and accuracy. There are some a bit more interesting ones like AoE (with friendly fire that made my mage troops kill more of us than the enemy), summons (underwhelming shit with only 1 ammo and summoning like a total of two units), poison (kinda broken if you like stalling your enemy) healing (OP as fuck, a basic one gives you more or less 4 complete HP re-fills), etc. All in all pretty basic, but still kinda fun to play. IMO pretty bad for bigger battles as your ammo is quite limited and running back to the starting chest to reload doesn't work here from what I've seen, nor can you pick up the enemy's spells.
>>2045244>>2045548>>2045770I pretty much suck at combat and I keep getting into bad fights, also making money for me is a bit hard, mostly because again, I suck at combat.
>>2045820Yea, I played the OG game a long time ago, but since then I hardly got better. Still fun though.
>We already stated our base game plans in the War Sails & Base Game Plans announcement post, and as mentioned there, we are planning a future deep dive into a base game feature - Stealth.
>So that was the statement on what's been developed on the game - is this what you were asking, did I understand it correctly?
it's fucking over
>>2045548stupid sexy french women
>>2044974the important thing is that you love them
>>2046398>suck at combatthere used to be training grounds everywhere.
training and just blocking increases your irl proficiency a lot. then you mix in attacking and blocking until you're good.
in bannerlord, using 2h and just downward striking everyone mostly crushes through their block.
idk if using a heavier weapon increases the chances but i assume it does. i use a mace.
>keep getting into bad fightsjust upgrade all your troops to top tier and fight equal numbered enemies.
>making money for me is a bit hardthere is no easy way to make money without fighting. especially in bannerlord.
the best advice is to hire ranged mercenaries and fight shieldless bandits then add ranged village recruited units slowly until you have a big army of top tier ranged units.
>>2046567Stealth is what M&B needs.
>>2043592singleplayer 25% but turn up the difficulty combat
playing like a turtle is boring
What do you guys think about the dlc
>>2046736i think that it isn't out yet and more alarmingly, i've yet to see actual in-game footage that isn't a cinematic trailer
>>2046736dont care honestly
>>2046714A stealth system that would actually work to make things like woodland ambushes and skirmish tactics functional would be great. It's not going to be that though.
I really like de re militari but the way RBM fucks with the economy means I have to tweak true costs until I find a balance I like.
>Make Labienus clone
>Have him side with his boyfriend NotCeaser this time
What did the gay turks mean by this?
Anyone use the AI chatting NPCs mod?
>>2047678I've looked at it a few times but I haven't pulled the trigger. Now if there was a spicychat bot integration mod, I would use up all of my time off on a weeks long goon session.
>>2046736I'm ok with it, too bad it will probably break many mods.
>>2046880Yeah, I personally increased the cost of recruits and upkeep.
>>2048079Same except I also increase the income from cities so there's a noticeable strength difference between Chad City Lords and their huge, virile Estate and virgin castle lords and their tiny, impotent manor.
https://youtu.be/62NreDs4P34
>>2048729>Shokuho releases>Bannerlord updates less than a week later and breaks all mods as usual
>>2048743I am so glad I can just lock my version.
Shokuho bros soon we can stop edging
>>2048729>release date in June when War Sails drop 23rdI'm interested in seeing how the ship mechanic will differ in the mod compared to a paid DLC by TW.
Did they shit their pants and decide to drop it early because of the DLC or was it just a coincidence?
>>2049125Thry probably just want to get it out first so they don't have to update anything for warsails.
>>2048729Can't wait for Kingdoms of Arda to drop a release date in 20230. At least the soundtrack is coming along nicely.
>>2049125I have zero interest in War Sails or vanilla. Fuck TaleWorlds
>>2049284>ctrl+f "feasts" on warsails dlc features>zero results foundclowns
Why are Sturgian women like this?
>Vlandians -> Swadia/Rhodoks
>Sturgia -> Vaegirs
>Aseri -> Sarranids
>Khuzait -> Kergits
>Sea Raiders -> Nords
>Battanians -> Mountain Bandits
>Empire -> ???
What did the Empire turn into?
What's their Warband equivalent?
>>2049923>Empire -> Swadia, Rhodoks, Vaegirs, Sarranids, Kergits, and NordsEveryone state claims to be the true inheritors of the Empire. But the real answer is Rhodoks are the closest thing as their nobility is made up of Vlandian and Empire nobles combined. Distant second is Vaegirs with the most Empire lands and nobility.
>>2049925I see.
So which Empire woman has the fattest veiniest cock?
>>2049926Ira has more length, Phaea has more girth. Comatasa has a tiny sissycock.
>>2049302fuck these fucking useless turk pieces of shit
HOW THE FUCK DO YOU FAGGOTS GET ANY MODS TO WORK IN BANNERLORD?
I pirated it and modded it with nexus but I notice after I pass 10 cool mods it fucking breaks.
Does anybody have a functional modlist?
>>2050165Which mods? There's a good chance something you installed just has a conflict with another mod or isn't for the right game version.
What are some must have mods/modlist? Stable ones like diplomacy
>>2050389Shokuho is all you'll need. It's dropping within the next four weeks
>>2039551 (OP)How do you deal with horse archers in BL?
>>2050165i will not comply since you're rude
>>2050165are you unblocking your dlls
>>2050487Depends how much in shit you are.
>all infantrysquare formation and take it like a man. If possible against some terrain like rocks or cliffs so you will be shot only from limited directions.
>infantry+archerinfantry goes wide circle formation, archer put either in smaller circle formation (you can widen/tighten formation by dragging mouse before clicking) or square formation but you're losing a bit of firepower because units bunch up. Infantry archer is always better accuracy than horse archer so you will win.
There is probably some 140 iq tactical manuever possible with splitting infantries and intercepting mounted archers but I don't know about it.
>>2049742Tits are too small and not balloon-like enough
>>2049923Sturgians got split up into Nords and Vaegirs and probably more we don't see in the east of Warbands map.
Aserai are Sarranids (but those are partially Imperials also)
Kergits are parts Khuzait and other horse fuckers but also part others,
Battanians ended up in Swadia, Nords, Vaegirs.
Empire got taken over by Kergits, Sarranids, Vaegirs, probably some others and maybe there are rump states left.
>>2049923>What did the Empire turn into?Anon, the Empire has fallen by the time of Warband. Their lands were assimilated into the existing Warband factions.
>>2050495Coin toss between Gekokujo and WF&S
>>2050495Pendor for that 'a finished thing' feel or Warsword for sheer amount of shit including magic and dungeons and still being developed
>>2050953>Anon, the Empire has fallen by the time of Warband.Man...
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>>2050961>Man...It's a sad thing to hear about the death of an empire.
>>2050179nevermind I fixed it.
It was diplomacy fucking with ROT due to the scripted wars crashing it. Also I love the scenery and the atmosphere of the cities especially kings landing, I have been riding around the city for the past 15 minutes just taking in the sounds and people. If I had a stronger pc this would look so much more beautiful.
>>2050560man I dont care even if they install a data miner or cryptominer or whatever thingie you call it. I have had only 2 laptops since I was 12 years old and none of them malfunctioned or slowed down, just broke physically. And I have been pirating shit since I was 8.
>>2051204sucks that they couldnt get the canon map description from the books with visenyas hill and the red keep.
Sturgians are already the viking vibe faction, how will the actual vikings differentiate themselves besides being across the water?
>>2051376Danes vs Rus.
But they're probably going to be really similar, maybe replacing the styrgians as being the pure infanty faction while surgians still have raiders and druzhinniks. They'll probably have better archers than the styrgians too being the direct nord ancestors.
>>2051376Sturgia are Normanized Slavs
Do you remember beta sturgians before slavs got butthurt about their representation?
Do you see Sea Raiders roaming?
These are your nords bro
TW doesn't even have to do anything, all assets are already there.
>>2047599What makes you think Crotor is meant to be Labienus? I don't even think Garios is a Caesar expy character.
Caesar (a patrician by birth) was much more of a politician than Garios, who was a random soldier who became a general who decided to proclaim himself emperor. I'd say he has much more in common with Valentinian or even Thrax.
>>2051376They're early Slavs, specifically based on Rurikid era Kievan Rus - the nobles have slavic titles like Knyaz, but the most important people in the kingdom have strong connections to the Norse. Eventually the (Calradic) Norse will conquer them in time for the Warband period, but for now they're slavs with a mixed Slavic/Norse elite.
>>2051440>RusPeople talking about Kievan Rus always brings me back to the /mbg/ threads when bannerlord came out. They were hilarious.
>>2052119>>2051440RURICO WAS AN IBERIAN CONQUISTADOR
>>2052127No, Al-Ruriq was an Arab warlord!
>>2052127did he use shield tho?
>>2052131he was clearly fin
Bannerkings is so good I just wish it worked with ROT it would be perfect.
Or with the europe map.
I just dont care about calradia that much as a setting.
>>2039891whats the difference between reloaded and 4.3?
H3
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So is there a Mad Max-esque mod yet?
>war sail delayed until fall
lmao
>>2052744The most predictable news there ever was. An entire company of nepotism hires held aloft by a few programmers and artists who actually work.
>>2052744They know they cant compete with Shokuho
>>2052618Reloaded adds more stuff but is also more glitchy
>>2052744entirely expected
i've only seen animated scenes and no actual gameplay yet
i would guess it is buggy beyond belief and possibly not even functional at this stage
where the fUCK is the new version of 457 AD????
Why even bother delaying? It'll be shit at release and mods will have to fix it anyway.
>>2053155Probably because they have nothing to release.
I'm also somewhat optimistic that someone at the company understands that shokuho represents the greatest opportunity for renewed interest to springboard off of, and releasing a half baked expansion on its heels in direct competition is a really bad idea.
The LOTR Bannerlord mods seem to be dead to me
On the bright side the TLD devs still sometimes update their mod
this dlc is going to be such a shitshow.
>>2050487F1+F3
Archers will be unable to hit your running units, run out of arrows and be completely useless
I wish this was a joke.
>>2048729Incredible. I hope it holds up.
>>2052133early medieval shit is so funny when you speak German and know your Latin. Anyone who claims the Franks=French is just fucking nuts. At least the aristocracy and freemen were just opportunistic Germanic warlords who adopted piglatin to frame their native martial traditions.
Die Leute, Landwehr, Heerbanner. Partants, Aidants...
>>2053992the franks are the wurst
Recommend me modlists for bannerlord
>>2054054Just wait for Shokuho
>>2053992>Anyone who claims the Franks=French is just fucking nutsThis sentence means absolutely nothing.
The word french (franรงais) literally means frank (franc) a king just added a suffix at the end because he thought it sounded better. Surely you wouldnโt argue that before that change was adopted all the franks were germanic, and right after it was they became latin, right?
The truth is that the word โfrankโ refers to different things depending on the time period. At the time of the Carolingian dynasty it isnโt really an ethnic or linguistic term (anymore) but rather a political one, and those who would later be called french are, at this point, franks.
Also I really donโt know how you decided to say that based on the image you replied to because it contains as many germanic words as it does french ones lol
>>2054073I wanna play vanilla plus before shokuho. Also no new animations breaks the immersion for me, Ive seen the gameplay videos of Shokuho its just a reskin.
>>2052744>>2052872>>2052880>>2052951based Armagan delayed it to include diplomatic and economic overhaul
>>2054551>economic overhaulI hope so.
>>2054054an anon posted this years ago
>>2051439You're correct but you have to assume a turkroach level of Late Roman Republic i.e. shit. Garios is what you would make Ceaser into if you were offensively reductive, Crotor into Labienus too.
>>2052744Not surprising. Turkroach will do anything besides make a good game.
>>2053992i would argue that the frank was more of the model of military and societal organization and elite was pretty much mono lingual
I think I have out grown videogames.
I just cannot justify the hours wasted anymore.
Goodbye anons.
>>2052744checked and expected
2 month holidays for students and university workers
>>2052127wrong pic
remember shields are minimum equipment for a levy
>>2053804Kingdoms of Arda? Don't worry the soundtrack is sounding good at least.
>>2055837both are shit in their own ways.
idk if poop custom knighthood orders still take an obscene amount of time to upgrade their gear but persino has mercs that you can swap their gear instantly and household troops that you can give even better gear to.
Bonerlord is easy mode. Just wait for rebellion. Seige town. Rinse and repeat.
>>2040577women coming of age in african tribes are done through sex rituals
>>2056004abortions in Planned Parenthood?
>>2054087>Ive seen the gameplay videos of Shokuho its just a reskinlol
lmao
>>2054551Turks are in control. Trust the plan. Five years later and the engoodening of Bannerlord will begin
>>2056049not him but what is different aside from the obvious reskin? what new features are baked into the mod? genuinely curious. i hate how mods for bannerlord dont have any new mod features and expect the player to get all the necessary gameplay mod.
>>2056076they made a youtube video for two features
- "Enlistment" probably something like freelancer
- "Post-Battle Locations: In this feature you'll be able to enter the aftermath of large battles, and loot what was left over. Watch out for looters who will also be looting, and they might think you're an easy target. The bigger the battle, the more loot, as well as more looters. So be careful, get what you can and get out. Don't be greedy, you will get overwhelmed!"
>>2056086>Extraction looter shit in MY Mount & Blade I want to puke.
>>2056086>and loot what was left overthis implies a "keep items you pick up on the battlefield" mechanics?
would that only apply during this one specific event and nowhere else?
>>2053992The franks evolved in the french in France and as other people in other countries. I don't know whats so hard to understand about this.
>>2056224>I don't know whats so hard to understand about this.You are assuming your conversation partner has IQ above 75
>>2056223You still get battle loot.
This is just extra loot, like true battle loot with a game mode attached to it.
>>2056423yeah, but I mean, if I pick up a sword dropped by an enemy during a regular battle or a siege it will still magically disappear at the end, but on that one special occasion it will stay?
>Unusually long peace
>slowly get more and more elite cataphracts as I murderhobo and quest my way around as 100% noblecav
>Get165 elite cataphracts doomstack
>mfw Vlandia declares war
Time to shift gears, boys.
>>2056051>engoodening>tfw read it heh as edge gooning
>>2056604Tbh I heve been edgegooning shokuho
>>2056656will it fix diplomacy, traits, interactions with characters and the economy?
>>2056787Well, they integrate and balance a lot of those mods rather than just putting it out and saying hey this is cool, but it really doesn't integrate at all with the core game.
Like serve as a soldier is actually a viable way to build up your skills and get some clan renown in shokuho rather than just being a neat novelty that you do for 15 minutes then go back to killing looters.
The sieges look nuts too. Game legit looks like third person shogun 2.
>>2056815>He actually believes all the slop words and discord hype
>>2039551 (OP)>War Sails Q&A #2https://forums.taleworlds.com/index.php?threads/war-sails-q-a-2.465901/
Questions answered:
>Will there be swimming and drowning?>Will we be able to put horses on ships (keep them in inventory while sailing the world map)?>Will you be able to travel through river systems?>Will you be able to run Merchant vessels like caravans?>Will there be a new Nord voice for character creation to go with the new hairstyles and tattoos?>With Nords being added, will Sturgian troops be modified further to be closer to Vaegirs, avoiding overlap in style?>Is there going to be a new attribute and 3 new skills, and can we know the names of the attribute/skills?>Will inland water bodies get covered with ice during winter so that they can be crossed?>Will both Campaign and Sandbox modes be supported in War Sails?>Will you start a new campaign with a free ship?>Did you rework the city scenes to make docks or are these separate scenes?>Any chance we know how many ships we will be able to own?>Will we have the ability to have multiple fleets?>Will there be a Tattoo Artist in towns where we can change our tattoos, or will it be at the same place we change our hair?>Can the player gain every Personality Trait from the new Random Events mechanic?Modding:
>Will the stealth addition be accessible to modders?>Will the new system remove XSLT support, or will it still be possible to use XSLT for XML modifications (will existing XSLT mods continue working)?>Will the XSLT system still be necessary for certain tweaks?
>>2057420>everyone wants to know about diplomacy, social interactions like feasts, and improved courting>>YES HELLO WE ARE HERE TO ANSWER YOUR QUESTIONS ABOUT TATTOOS :)
>>2057420The only thing that is both at least mildly of interest and not completely obvious is that they'll slavify the Sturgians a little
That's good, I always loved my Vaegir snowniggers
>>2056076I actually don't know other than naval combat. After watching a video though of someone who got early access or a preview, calling it a reskin is an injustice. It looks like an entirely new game
>>2057441Unironically agree. I never once felt like running a nord and vaegir army, it was either one or the other.
>>2057432I'm hoping for something similar but different. Feasts were fucking stupid from a game mechanics perspective. It's hilarious that Harlus sat feasting while his entire kingdom imploded sometimes and it was convenient that most of a kingdom's lords, bachelors, and bachelorettes all gathered in one spot but Bannerlord is Warband. The redesign to make something like feasts for Bannerlord would NEED to change it so much to fit the game's different mechanics that it would be too different to even call feasts without pissing off players. TW needs to add something that lets you kiss a bunch of asses and speed date at once but tourneys already let you do that. Besides being able to dedicate the win to your prospective fuck-governor, what did feasts in Warband have over tournys in Bannerlord?
>>2057462>but tourneys already let you do thatdon't lords just join tournaments if they happen to be in the city?
what if you want a specific lord?
>what did feasts in Warband have over tournys in Bannerlord?they made lords feel alive because they did stuff other than fighting.
Oh shit, is it finally time?
>>2057334I mean I just watched some videos and saw these things with my own eyes
Starting in Khergit lands is a fucking nightmare.
>>2057462I've said this for YEARS now but every culture should have specific political and religious celebrations and holidays for this kind of shit. They should be fixed dates in the year or at least be celebrated in a set range of days ie only at winter or at the height of summer.
Empire? sessions of the senate/council/whatever. Maybe a few imperial holidays like Calrados' birthday, day of the craftsmen, founding of certain cities, day of the legions' glories, a vigil for the battle of pendraic, etc
Battanians? Tribal moots, Kings' birthdays, Equinoxes and Solstices and something with the forest spirits
Vlandians? Noble assembly, half of the Empires' holidays, first harvest, Conmemoration of some Vlandian noble families' ancestors
Aserai? mostly the same except with a month of observance of whatever before summer.
Sturgia mostly same as Battania give or take, more days celebrating ancient heros and kings
Khuzait Tribal meeting with holidays matching beginning of campaign season, rain and wind spirit homages and tributes
Every faction and every settlement or city should have some kind of winter feast either way, it should FEEL like it's not military campaign season, it's going home and hiding for the winter time.
>>2057543I don't know about all that but it's pretty painfully obvious that the game just lacks in the RPG and simulation aspects. It's just a big battle simulator and while that part has been immensely improved over warband at least on the technical side, everything else has been ignored and is somehow worse than the game made 15 years ago by literally 1 nigga and his waifu. Without context, big battles lose some of their appeal and nearly all of their staying power as a game.
Worst part of it all is that despite their limited scope, the scale of the improvements is leaps and bounds abover warband so going back to it just feels bad.
All I want is a mod that nukes the abortive fucking influence mechanic and returns everything to being based on interpersonal relations with individual lords. That and more socialisation mechanics and it's the perfect game instead of languishing in permanent uninstalled jail.
very minor but isn't this a misspelling? It should be prophecy, no? I am ESL btw
>>2057561https://www.youtube.com/watch?v=3zPV5-BN4Nw
>>2057561Actually it's profesy in the american spelling and prophecie in the british one
>Did you rework the city scenes to make docks or are these separate scenes?>
> Ports are separate scenes accessible both through the settlement menu and from within the town scenes, much like the tavern scenes.lol?
lmao?
>>2057513do they have dickplomacy integrated?
>>2057565>>2057562Okay but if that's the intended meaning why isn't it in gerund form like "Prophesying of Pendor" or even just "Prophesying Pendor"?
>>2057573If it sounds dumb nobody will install it
>>2057482Maybe it's the mods I run but lords will go to a city with a tourny--not all of them but usually around a dozen. It's entirely missing the tourny win dedication and the only ladies there are the kind who could kick your ass (which are my favorite) but unless there's a war there's a decent attendance.
>>2057543I would never expect Turkcuck TW to make such a robust roleplaying system like that, but it would be neat. Maybe you could just add religion at that point.
>Vlandia/Battania/Sturgia are pagan>Empire is NotChristian>Aserai/Khuzait are NotMuslim>Shared festivals with religions>Lower different governor culture penalty to -2, add different governor religion penalty of -1 or 2
>>2057653>lords will go to a city with a tourny--not all of them but usually around a dozenactual party leaders or just faction nobles?
>kingdoms of arda notification
>pictures of a battle map
This shit is never releasing huh
>>2039990No, maybe next month when shokuho drops, otherwise warband + wse2 is better
I regularly do 600 man battles in Viking conquest with wse2
>>2039990I would say no. The main draw of Bannerlord is that its a battle simulator. Its capable of having 1k+ troops on screen at once and it looks fairly decent with its weather system. It also has better sieges than Warband vanilla. It stripped pretty much everything else out that wasn't fighting and made it worse and then forgot to add systems from previous entries like the ability to upgrade arms/armor.
I would personally argue that the combat isn't as good either in BL due to the poor AI, bad individual/group AI choices (like not automatically raising their shields), siege defense being a detriment (attacking is easier than defending due to poor AI), armor being completely worthless and the fact cavalry can't hit anything with their lances or spears.
You are much better off playing a modded version of Warband that focuses on the vanilla world like Litdum as compared to Bannerlord.
>>2058927>It also has better sieges than Warband vanilla.Even then, one thing that drives me mad is every siege is the exact same. The order of battle is really no different, you don't have to command your troops at all hell it's downright less efficient from my experience to command your men in a siege than it is to let them do what they're scripted to do on the roller coaster ride and go for priority targets yourself (siege towers/rams defending, enemy onagers/ballista assaulting)
There's loads of warband sieges I've won by telling my units to hold certain positions that aren't the default placements, sometimes pulling back further in the castle to take advantage of terrain or buildings.
Bannerlord itself feels very cinematic and railroaded, and war sails looks more of the same
>>2058927>>2059018>There's loads of warband sieges I've won by telling my units to hold certain positionsThat I wouldn't have won otherwise
Pic related, I had my infantry at the base of the hill and my archers flanking on a Hillcrest, odds were close to 6 to 1
>>2059018The defender AI in Bannerlord is quite odd. I often play as a two handed character with high endurance/athletics for the health boost and movement speed. It isn't uncommon for me to zoom up to the walls, scale them and then absolutely demolish a portion of the garrison (either the main gate or the section of wall I scaled) because they will ignore you as long as you are not directly infront of them. When the garrison sends reinforcements they will also just ignore you when pathing to their destination, making for easy kills.
The game feels very unfinished, and it is. So many systems need a total rework and I would argue the game itself needs to be reworked from scratch.
Before release it looked less scripted, your u had more options for siege engines and stuff instead of everywhere having a ram and two towers.
I get that having a proper medieval siege with multiple gates in different sides of a city to assault would be unreasonable but they could still keep the current funride scripted wall storm if it was shorter and deemphasized and you moved to an urban street battle after. But maybe that would be too difficult for TW to make ai for as well.
>>2039990I would say yes--so long as you're open to modding the game heavily. With a dozen or so mods you can make the game incredibly fun.
>>2057462>It's hilarious that Harlus sat feasting while his entire kingdom imploded sometimesWasn't it because he would wait for his vassals to come but because they were always under attack nobody would come as they would either be busy defending their fiefs or captured so he sort of didnt have enough troops to fight and would just feast until his vassals arrived but they were doing the aforementioned defending so it would be like very bad loop?
>>2058927I hate that they added just enough features that I cannot enjoy the warband mods anymore but not enough to actually replace warband it is like they hit this infuriating balance to make you enjoy neither.
>peace? go fall on your sword and give us all peace
>>2059240no, it was because losing fiefs lower relationships with lords and so he throw up feasts to get it back, causing lords feasting instead of defending realm thus leading to more lost fiefs and more feasts
>>2059241IMO WSE2 with a mod of your choice makes Warband the superior RPG and battle sim. Even vanilla with AI upscaled textures is genuinely very good with the only lacking areas being siege assaults and the village elder quests. One of those is avoidable and the other is cheesable, or just outright fixed in some modules.
Have any of you guys touched the Elder Scrolls mod "Struggle for Iliac bay"? I started up a nord barbarian character for early game unga bunga and its a fucking blast. Its got a few dozen unique quest lines with different factions, I think over 10 factions, magic and summoning, with the ability to dungeon dive for unique loot. Its pretty fucking solid.
>>2059368Yeah it's pretty cool, even if he still hasn't bothered to remove all the references to Spain and the spanish pretenders.
I like his Vasnar mod better, though.
I recently just downloaded Bannerlord and the hunt for complete modules is a pain in the dick. I wanted to download the 15th century module but it is split up into 18+ different downloads, some of which are a couple of gigs each, usually around 5. I have to hope and pray they all work well together and any mods I add ontop don't completely fuck everything.
How did modding get WORSE from Warband to BL?
>>2059634Modding is one of the things that got better in bannerlord since I don't need to possess isotheric knowledge to add modules to a mod.
>>2059637The thing is though theres a shit ton of hoops to jump through just to get something to work
>Has to be on the correct game version because some assets are missing from different mod packs, which require you to download them and they only function for earlier game versions>Some mods will just randomly cause your game to shit the bed for no discernable reason causing entire playthroughs to be lost, even if you follow all the install instructions>Quite a few of the bigger mods that are high quality are hidden away in Discords, and the same goes for bug fixes and patches for mods like RBM or EoE.I honestly prefer the module system to whatever the fuck we have now. On paper, Bannerlord's system looks better but in practice its pretty ass. Having an entire module packaged well, feature complete and running without any major hiccups is preferable to the janky mess we have currently.
https://www.nexusmods.com/mountandblade2bannerlord/mods/8334
>expand map vertically
>suddenly it looks better
fancy that
>>2059652You only think Warband is better because you're looking at it 10+ years after it stopped developing and most of the kinks and bullshit were ironed out and most mods have code and assets that is well proven to work.
>>2059681>You only think Warband is better because you're looking at it 10+ years after it stopped developingNo, not really. Even on a vanilla basis I still think Warband is better, doubly so for something that is vanilla + like "NativeHD" which just adds 4k upscaled textures.
>most of the kinks and bullshit were ironed out and most mods have code and assets that is well proven to work.Warband has a better base to work off of IMO. Bannerlord stripped away so much and made quite a few nonsense changes like the "clan level" system that make it feel like a shitty mobile game instead of an RPG that its hard to build off of and even harder to "fix" what is broken.
Lets say I want to play a vanilla+ version of Warband the steps are:
>Download Diplomacy or some such>Maybe modify it via dragging textures from a UI mod over to the module I want so my loading screens are colored or something>I am doneAs compared to Bannerlord's 18 step plan necessary to get back on the level of Warband which include downloading
>Download Harmony/Butterlib/ect.>Warbandlord/RBM to fix the armor system>Warlord to add in missing text and features from Warband>Diplomacy to add a warscore system>Dynaculture to add cultural drift>A mod to make lord's relations individual instead of tied to the clan as whole>Make sure the version of the game I am using plays nicely with all the mods I have for each individual one >hope and pray the game doesn't fucking die mid playthrough
>>2059681No, I still play Warband because Warband is a truly unique RPG/strategy game, Bannerlord is just total warhammer
>>2059700>Bannerlord stripped away so muchLike what? I hear this kind of thing all the time on here, and the only thing anyone seems to list is feasts and romance (two utterly dogshit useless mechanics). Bannerlord absolutely has its issues, but stripping back features from Warband isn't one of them.
https://www.youtube.com/shorts/K8DeDR6jQ8c
>hair still clips through the crown
>>2060039>the only thing anyone seems to list is feasts and romance (two utterly dogshit useless mechanicsIF everyone is clammoring for those two mechanics, than mayhaps they aren't dogshit or worthless? Aside from those:
>two the renown system was better than the weird gamified clan level>Individual lord relations and personality>Duels between lords if your relation is low enough>Your honor/reputation effects how lords of varying dispositions like you>The import/export mechanic>Decent siege defender AI (Yes warband sieges suck and were basic but defending on a siege is fucking brainead and the AI is awful at it in BL)>The ability to customize and purchase personal weapons/armor ( not in WB but this was shown in promo for the game and even still has the text for it)>The ability to upgrade armor/weapon tiers through a smith (VC)>Persistent companions with their own backstory, likes and dislikes>Troop formations that are decent and not bugged like the "circle" formation (Available in WFAS and VC)>Working armor (Bannerlords requires a mod to function properly)>IMO a paper UI with Ganbat's art would have gone a long way. Bannerlord's loading screens and IU are uggo.>Armor textures that don't vary in quality drastically, especially mail, which would allow you to mix and match>The old leveling system would also be nice as the current one with perks and all kind of stinks.
>>2060043Small indie company please understand
>>2060080Is this a copypasta? Because if so:
>Armor no longer has str requirements >Weapons no longer have str or skill requirements >Only ranged weapons have requirements and it's just weapon proficiency >Crossbows no longer have a distinct advantage over bows since crossbows had a simple str req vs the combined str + skill req for bows + power draw mechanics
>>2059700Anon, that's still all only because Warband is old as fuck and all the mods have good assets to jump from. You really don't sound old enough to remember how fucking ASS and AIDS it was to make mods work back in 2010-2014. It wasn't just drag and drop, some you had to place assets in the install yourself, some mods had broken shit the ESL faggot modders would refuse to fix and expect you to do it yourself. New versions of anything was a 50/50 chance it would be fucked forever and you'd only get "works in my machine :)".
Bannerlord is profoundly mediocre and unfinished but modularity means your experience isn't beholden to some guy with genuine mental illness taking his meds and hoping he doesn't randomly decide to include the most cancerous, aids ridden design choice or mechanic in the next update
>>2060145how that have anything common with what he said?
>>2060233It's a list of features lost from Warband to Bannerlord esl
>>2060253man, you are retarded
sorry for asking
Which archive has /vst/? I want to look up previous thread please
>>2060145I will be honest I genuinely don't like those changes and would rather have them reintroduced, albeit toned down. The skill debuff from heavy armor from VC would also be pretty cool.
>>2060217Bannerlord does actually have a good OSP for armor,clothing,weapons and horses/barding currently which is called EoE. The issues with the game is foundational in the way they built it, especially for battles and sieges where the AI is fucking dumb and the formations are worse than the previous title(s).
You can MOSTLY cover up these things with mods but it takes a good amount of digging to get the old systems back in place, trouble shooting for mods (which include joining discords) and then spending hours of play to see if your modlist is truly stable or not.
I do genuinely want to like Bannerlord, but it seems like it doubled down on the late game issues Warband had while stripping away or dumbing down features.
Is the battle AI worse than in Warband? I set up two formations of heavy infantry in a wooded area in square formation against the Khuzaits and basically mogged 25% of the army by myself. My troops struggled the entire time under enemy fire.
>They walked back and forth while raising and lowering their shields, getting killed. It didn't matter if I moved them, spread them out or placed them on different terrain
>When retreating to regroup with reinforcements, they would slow walk back in a scattered mess instead of organized despite giving them orders to do so. The incoming troops would do the same until they met in the middle. Both enemies and allies do this.
>The square and circle formations are fucked on 1.2.12, as soldiers don't raise their shields properly to defend themselves, leave massive gaps in their defense and have basically no collision as horses ride straight through the formation at a trot.
>Often times they failed to attack or hit enemy cavalry despite them walking into the formation, and enemy infantry would not be attacked unless I gave them the "charge" order.
What is this shit.
>>2060613Circle has always been shit but I've never seen this happen with square. I just stick my guys there and they protect themselves and kill horses when they decide to run in.
THANK GOD TURKROACHES JUST GOT WHAT THEY DESERVE.
Can't wait for the roaches to be completely irrelevant forever after this game gets out, get fucked.
>>2060747Does this mean War Sails will get delayed again?
file
md5: 8cb55cd410ffc81a80e62d735e19750e
๐
>>2060747>get fucked.>EAYeah, someone is getting fucked alright, retard
>>2060145>>Crossbows no longer have a distinct advantage over bows since crossbows had a simple str req vs the combined str + skill req for bows + power draw mechanicsrhodock propaganda
bannerlord takes place way earlier than warband, it makes sense that crossbows are shit
>>2060685Square formation ends up being the best of the bunch but still falls short IMO. I have no idea why troops seem to rarely attack when in formation, constantly raise and lower their shields and do tons of other weird shit. I have tried with both RBM on and off, and while the mod does alleviate some of the issues, the actual combat and troop AI is still poor. I am kind of hoping Shokuho shakes things up enough for me to forget about it.
Square definitely requires some micromanagement when you want to move them because they will all walk at this same speed. This goes for shieldwall too. Also they'll try to maintain cohesion more than attacking. This doesn't matter much with rbm because everyone uses spears. But with swords they'll raise to swing at an enemy teetering on the edge of their range and then cancel their attack while forgetting to block vecause the enemy is now back in their range.
It's why one of the most effective tactics is square/shieldwall charge the moment contact is established. You get all the benefit of troop mass and cohesion at the start and cancel the drawback of them attempting to maintain cohesion more than attacking.
>>2060874It feels like the AI behavior is made as a compromise between being too aggressive and suicidal and basically F1 + F3 itself into avoidable deaths, and being "realistically" timid, hesitant to commit to attacks and focused on self preservation, but it seems to do both very poorly.
IMO the "advance" command needs to be improved and replace charge for most uses because it SHOULD be a "maintain cohesion on approach then attack freely on contact". If you want them to stay in formation the whole way and up to contact with the enemy you can F1 F1 them into place manually and then you can have some minor skirmishing going on, like how formations realistically fought, that is, two lines formed up in a protective block with soldiers venturing forward to fight then retreating back into the crowd when tired or hurt.
>>2060877It's mainly too rigid and charge sets rigidity to 0. The game needs seperate cohesion settings so I can actually say line, advance, elastic cohesion so the guys on the wings will walk 10 feet to help the guys fighting right next to them.
>>2060747>no name devs that didnt even show any actual gameplay, just cinematicsyeah bannerlord sucks but pretend this dogshit is some holy grail when we dont even have a clue about it
>>2060613the army logic is fucked up
it will essentially move back from attack to regroup as it suffer losses and reinforcements come up
>>2060747Is this that Time Traveler game?
>>2060039>I hear this kind of thing all the time on here, and the only thing anyone seems to list is feasts and romancebecause you have selective hearing.
in this very thread
>>2040480warband has:
>working armor>renown decay >kingdom court and minister>all lords competing for the new fief instead of 3 at a time>ability to convince lords to support (you) or someone else for fiefs>individualized relations with lords>suggestion to lords to attack a party or start a siege>deserters>manhunters>ability to fight your way out of towns after failure to sneak in>ability to interact with stuff in towns after sneaking in like trading or entering the arena>denounce or support a lord>actual courtship instead of RNG>dueling lords>have lords make up>economy based on taxes instead of battle loot so you don't have to battle all the time to stay afloat>raiding villages gives a huge amount of denars>right to rule instead of being magically gated by clan level>earning renown increases your party size incrementally instead of big magical jumps at clan level
So apparently tournaments and markets lock high tier behind player level, meaning that even if you do dozens of tournaments starting off you aren't going to get shit and the only way to get higher tier gear at the start is to fight lords or mercenary bands on the field. What the fuck.
If you want to test it yourself, make a new character and do five to six tournaments and check every market on your loop to look at their gear, then import a high level character and watch how fast all that shitty gear disappears and how much better the arena drops get.
>>2061173I don't know for tournaments but I'm pretty sure that for markets it's because the game doesn't generate them at the start of the game, so you have to wait to have better items appear (and iirc tournaments pick items from the market but unsure)
and since items are tied to the economy and workshops it can take a long time to generate them
>>2061039nta, but I'd argue that it's true that Warband took away small bits here and there, but it's not one of Bannerlord's notable problems, per se.
That is a list of stripped things, but could you point towards one that's especially notable?
I think the economy is kind of silly at times in Bannerlord, I'll give you that much. Fiefdom income is kind of wonky, I can grant that much. I still don't think of it a missing feature, but more of a balance issue inherent to the design.
>>2061186>That is a list of stripped things, but could you point towards one that's especially notable?that's bannerlord's issue; it lacks roleplaying features. lords are war machines. the game is designed to guide the player into big battles all the time instead of being a lord simulator.
>>2061199I guess that's a fair complaint. I don't find that important, but I can see how the hollow characters might ruin it for someone.
>>2061200it's not just the hollow characters. the whole strategic layer is fucked due to wanting to guide the player to big battles all the time.
>there are no decisive battles>winning a hard battle is never important>saving a lord from annihilation is not important>losing a fief is not important players either go the execution or recruiting routes.
in warband normal campaign AI, when you win a big battle, the enemy faction stays down for a decent while and allows you to siege some fiefs with no worry.
and when you save a fellow lord, you save your faction from having lower numbers and gain valuable relations with said lord. he votes for you, listens to you when you suggest a course of action and when telling him to vote for whomever you want. and i think he will protect your fiefs when he can.
>>2061205I feel like that's a slightly different discussion, but sure, I agree with that complaint. It feels like enemy factions can recover from battles a bit too quickly. I think the economy (including "troop economy") has major issues.
>>2061205>>2061206Oh and just to make sure it doesn't come across like I'm ignoring this, I do think there could be more diplomacy within the kingdom's clans. The interactions are incredibly bare bones.
>>2061199>that's bannerlord's issue; it lacks roleplaying features. lords are war machines.I wish
this comment randomly got me thinking that we need a Gundam mount&blade-like
>>2061180While it is true that markets don't spawn gear right away due to having to generate it, its also character based. Play for a few in game weeks on a fresh character, then try another save where you import a high tier character. They get high tier gear, at least 1-2 pieces, after the first inventory refresh.
Speaking of inventory and merchants, has anyone made a mod to fix the economy yet? Banilla is borked and doubly so if you use a mod to increase armor efficiency.
>>2061251it's not about saves, I meant at the beginning of a new game
When I was debugging my mods I noticed it, after a few in game months you get tier 5 armours in towns even if you're still level 1
>>2061251>>2061263also the whole fix the economy thing, funny thing :
I don't know if it's because I have less towns or less nobles but in my warband conversion I have top tier armorus at ~15k gold
>>2061263> I meant at the beginning of a new game..I know. Boot up two different saves, import a character for one but not the other and see how many refreshes it takes for high quality gear to roll in for both the Arena and the actual market itself.
>>2061270I am using the "1403" mod which gives you plate armor, as well as RBM. Good armor is 200k lmfao. As far as I can tell there isn't a way to set the price yourself like in Morghs editor so prices are just completely fucked.
Mods got massacred on one of the updates. When leaving a kingdom I have to disable half the mods because the UIExtender seems to be fucked.
>>2061662chronicles: medieval or some shit. there is only a cinematic trailer with like 10 seconds of in-game footage of that dude riding on a horse through the ranks of the army.
>early access in 2026>unreal engine 5tldr; it's a nothing burger. sadly.
>>2060747that's not Kinstrife though
>>2061711isnt kinstrife way smaller scale in terms of battles? like 20v20 battles? basically squads fighting instead of armies fighting.
>>2061724their trailers show a little bit more than that, but yeah it's closer to original M&B in scale with you building a retinue instead of an army
>>2061730>original M&B inever played OG MB what was the battle sizes for that one?
>>2061755100. Though they have actually commented on that and say they'll try to go beyond that
> We're focusing on smaller scale battles for a start, with battle size of 100 (at 60 FPS on high end hardware), as physics-based animation is very resource intensive. There are still many ways we can optimize so this number will probably increase considerably in future
I have been playing quite a bit of Bannerlord for the past week and despite piling on mods I think I am still kind of annoyed with the game. I can't quite place my finger on every little thing that niggles me but it really does feel incomplete and incoherent. Also, its very crash prone for no reason once so ever and even with the enhanced crash log the game just crashes sometimes without saying shit. Genuinely very frustrating.
I hope the Gekokujo sequel fixes some of the issues or changes the gameplay up enough for me to forget about them.
>>2062247If your game is crashing regularly that's likely specific mods being unstable.
You guys are making me want to go back and play warband. I haven't played any mount and blade in years.
>>2062252All the mods I have are pretty stable, save for "serve as a soldier". That being said, I narrowed the crash down to saving and reloading too much (even on a clean vanilla install). Its fairly consistent with the 4-ish mod set ups I have running. It also happens if you play for too many days. I had one of my longest stable playthroughs at roughly 3k days and then it just shit the bed for no reason. Instant CTD when loading the save despite the mod list being less than 15.
>>2062254I would suggest it. Surprisingly the Daggerfall mod and the Warhammer mod for Warband show the game could actually be a really good dungeon crawler if more time was put into it. Both modules have dungeon crawling and looting as a mechanic and its probably one of the more interesting features.
>>2062257Even vanilla it's one of my favorite games. I can't believe it's been 3 years.
>>2061205That wasant always the case, when Bannerlord launched, Lords actualy recruit and upgraded troops the exxact same way the player does, so if a faction lost a huge battle it was a major setback, as they would have to go from town to town re-recruiting troops from t1 and upgrading them, wich mean armies were also more realistic with a ton of low tier infantry and archers with some elite units sprinkled across. BUT since the mouth breathing retarded piece of shit players kept complaining that "lulll the game is so easy!" the devs changed it from organic recruit to lords just spawning a million elite troops the MOMENT their army is wiped out, so the game is like what it is today, laying siege is a chore because every defeated lord respawns almost instantly with a full army and maks a beeline for whatever castle you are sieging.
It taugh me to be aware of stupid people who dont understand game design and that no, the player is not always right.
Same shit with the economy, high tier ites were more rare, but available at any clan tier so once again the stupid-as-fuck player base complined about making money and buying gear being too easy, so the devs completely nuked caravans and workshops, and locked good gear behind caln tiers 5 and 6.
Honestly half the reason bannerlord failed is because the players are self-righteous retarded minmaxers, at least the ones constantly complainin on the taleworlds forum. I think you can still rollback to some of the very early post-release versions, and i recommend people here do it, its like an entirely different game, much closer to warband.
>>2062272I would suggest not rolling back too far. Some of the earlier versions had some really awful memory leak issues and for whatever reason the battle scenes were laggy as shit, but not laggy at all in custom battles.
>Lords actualy recruit and upgraded troops the exxact same way the player doesThey still do that, at least to some degree. They have to run around and collect rabble for their armies if you shit stomp them, and if you btfo them multiple times in a row you probably aren't going to be fighting any high tier troops for a few in game months.
>so the devs completely nuked caravans and workshops, and locked good gear behind caln tiers 5 and 6.That is a really big issue. I would much rather see them take the Viking Conquest route of static trade routes and static workshop efficiency, with set prices for gear over the jumbled mess we have now. Workshops, even if you remove the limit on them and make it so they don't get deleted when at war, is completely borked.
They should have also made high tier troops require double or even triple the XP they currently need to upgrade, but in turn make higher tier troops much more valuable with much better armor and more health.
>>2062247>its very crash prone for no reason works on my machine. i once did a 60 year campaign with a bunch of mods with zero crashes.
some mods just cause the game to crash. if you can understand code, the mod exception window can help you trace the crashing reason.
>>2062277I have done vanilla runs and moderately modded runs and crashes seem to be tied to saving/loading, at least for me on my two different PCs.
>if you can understand code, the mod exception window can help you trace the crashing reason.I can usually narrow it down to what mod is causing the issue if I am using something heavy like "Warlord pack" for example. That being said, it does sometimes just shit the bed for zero reason and I don't do any code so it may as well be wizard babble.
>>2062279>I have done vanilla runs and moderately modded runs and crashes seem to be tied to saving/loading, at least for me on my two different PCs. that's weird as fuck. i save a lot during camaign and i've recently did a full unification run with no crashes at all.
i guess talelords always having crash fixes in their patches is meant to address your crashes
>I can usually narrow it down to what mod is causing the issue if I am using something heavy like "Warlord pack" for example.the mods i use can be installed and removed during a campaign willy nilly. but i'm pretty sure this warlord pack requires a new save and can't be removed from a campagin.
>>2062283I am to the point I wish they would stop updating the game and just release the dev kit. I don't think their DLC is going to be any good and the vanilla game is worse than Warband, at least IMO.
>>2062272once mexxico was gone, i lost touch with what they're doing.
lords used to spawn with zero troops but were always being captured by bandits because in bannerlord, lords spawn outside fiefs unlike warband where they spawn inside castles and towns.
their solution was to give them ~20 eliteish soldiers on respawn but they had to recruit the rest manually. i would've made them spawn inside walled fiefs instead of the free troops but idk what they had in mind to make them spawn outside.
the other cheat they had was the ability to upgrade their troops with daily experience that the player doesn't have access to and i believe this is the issue you're referring to.
and of course, they can upgrade into cavalry and elite cavalry without the need to use horses.
one more bullshit and later thing was free money given to poor clans but i can't remember how it works exactly.
with those out of the way, bannerlord never felt like warband.
it was more hardcore with archers being unable to shoot at night and having to fight every single bandit in bandits camps, them being able to recruit your prisoners and bolster their numbers come to mind but players complained those features away.
>>2062272Being a part of multiple challenge run communities, I say this with extreme confidence.
I feel like in a game as sandboxy as Bannerlord, you can afford to make the game easy as piss. Just challenge yourself if it's too hard.
Limit your army size to 50 or some shit.
>>2062463>if it's too hard.I obviously meant the exact opposite lmao
>thread is full of warband vs banenrlord console warring
Okay I started with Bannerlord before Warband in 2021. It got me addicted for 250 hours in only a few weeks. It was only one intense run to unite the Empire. Also loved the tournaments. But it started bothering me that no matter how often I annihilate my enemies they just refill their armies very fast. And since so many claim that Warband is better I gave it a try. Saw all the mods and I immediately tried them instead of vanilla. 1257 AD is epic. But it crashes too often. So now I try litdum as some suggested. Seems fun. I donยดt know why but this little flavor text on the settlement screen has more sovl than all of modern gaming combined. Bannerlord never gave me this feel.
>>2062826The flavor text, art work and world building drew me in more than anything as compared to Bannerlord. Warband feels more like a simulation of medieval life as a mercenary/lord, where as Bannerlord feels more like a battle sim with totally different priorities.
>>2062826>this little flavor text on the settlement screen has more sovl than all of modern gaming combined
>>2062874I realized that while the whole noble/not noble status is a minor thing, it added quite a lot to the game. Some lords would get pissed if you made a lord out of a peasant. People managed to change my mind about this, that kind of minor flavor is actually important. Removing it because it's a minor thing is deeply unwise.
>>2062874I feel like if you went in deeper with the rpg elements of warband you could get something incredibly awesome. Especially if you could do coop campaigns.
>>2062983That and maybe add populations to settlements so that armies donยดt replenish out of thin air.
I want to gather a horde of crossbowmen. Is the Vlandian Sharpshooter or the Imperial Sergeant Crossbowmen better? How do the sword sisters stack up besides being welcomed eye candy?
>>2063061Sharpshooters are the best crossbows and competent in melee. At vanilla values they're the third strongest unit in the game behind khan's guard and fian champions. Sword sisters are generally strong but their major weakness being the lack of a helmet coupled with the difficulty in getting them makes them not worthwhile.
>>2063068I had no idea they were such a strong unit. Are the Imperial Sergeant crossbowmen bad? They're the only other normal crossbow troop besides, like Company of the Golden Boar.
>>2063115It's mainly because ranged is overpowered as fuck in vanilla. The imperial crossbowman aren't bad they're just not quite as good. When I play imperials I have no qualms about taking them, unlike sturgian archers which I actively avoid.
>>2044109>not Native faceDisgusting.
>>2057543Small indie dev pls understand
>>2062247Perhaps the mods are the problem?
Does anyone play historical warband mods? Which ones donยดt crash?
>>2063140I was reading another thread here a while ago and apparently that is due to armor just being rather lack luster in defense. RBM kind of fixes that so lower strength draw weight bows and arrows literally bounce off your armor, which is cool.
>>2063694I thought so too but here is the thing:
>I am playing on the latest version>I have everything updated for said version>Everything is in the correct load order>The mods are fine and suffer no performance issues until it just decides to shit the bed.>This is also the case for vanilla with 3k-4k days being the max time played before the save dies I also run around 3-ish different mod set ups with MO2, totally different mods with no overlap and the game still shits the bed. There is usually no exception window or any errors from windows, it just freezes then CTDs. I don't have any problem for any other game so I am sure its just a BL problem at this point.
Also I recall someone being interested in my Diplomacy Litdum fork with 4k upscaled textures, overhauled UI with colored loading screens and the herd quest fix so they follow you.
>https://www.nexusmods.com/mbwarband/mods/6697
There ya go.
>>2039990It was worth it around 1.0.3 to be fair.
>>2040116Swap Ostican with Caleus Castle and Vlandia's position becomes a little less powerful. The fact they have so many settlements on the Ebor peninsula that is fairly protected (occassionally Battanians or Sturgians can push into Rovalt) is part of the problem, and also completely unbalanced compared to Sturgians in the initial conflicts. This swap would put a Vlandian town in a weaker position and give more impetus to Sturgian or Battanian campaigns against them; for example the opening conflict, if Sturgia wins the opening engagement and takes the first castle on their front (Caleus Castle), they still have to plow through another castle at a choke point, just to have a chance to push into north Vlandian area, and even if they do succeed and take Rovalt, that doesn't drastically hurt Vlandian recovering and reprisals; but if Vlandians win the first castle, they have free path to take Varcheg, and taking Varcheg isolates a third of Sturgia's entire nation stunting their recovery severely.
>>2040283Vakken are the forest people minor faction and Sturgian serfs.
>>2040480>warband has:>>working armorYou'll always be a lying disingenous piece of shit, kill yourself. Every fucking time.
>>2063785>You'll always be a lying disingenous piece of shit, kill yourself. Every fucking time.He isn't wrong. Bannerlord requires mods like RBM to make armor work worth a damn and its why so many overhaul mods have it as a requirement.
>>2041192Surprising, usually Lucon croaks pretty early and Penton's the Emperor at that point (better than Lucon imo). Be careful when you take out Simps, that might trigger the endgame war which will make 3 of the barb factions declare endless war on you. I made that mistake and regretted it which I chronicled on /mbg/ back in the day.
>>2063792RBM is trash, armor works just fine in Native Bannerlord. There is a massive survival difference between tunics and gambesons, and gambesons and mail, and high end armor. Yes you're not invulnurable like in Warband, but if your metrics are standing around purposefully taking hits then bitching about the game, you're and asshole and you'll always be an asshole. Why I stopped coming around to /mbg/ when it was on /vg/ because every fucking thread it was the same dipshits bitching about the same shit on Bannerlord while they pile on their trash mods.
If anything is really bad equipment wise in Bannerlord it's that the Dragon Banner SUCKS SHIT, it's a tier-1 banner of the worst type.
>>2054054Proper mod list for Bannerlord.
>>2063780>but here's the thing:>still using modsPLAY NATIVE FOR SOME TIME
>>2063799> armor works just fine in Native BannerlordIt really doesn't though. Even wearing the heaviest armor in game, the cataphract armor, literal bandits armed with farming tools can do anywhere from 8-15% of your health in a single swing. Arrows, bolts and precursor projectiles will mostly ignore your armor. Anyone with blunt weapons basically bypasses it entirely.
>f your metrics are standing around purposefully taking hits then bitching about the gameHits happen, especially during sieges or if you play an infantry commander who is on foot. Its fairly reasonable to expect armor, especially high tier armor, to protect you well against weapons instead of barely having any even against T1 troops.
>>2063802>PLAY NATIVE FOR SOME TIMERead the post before last. I have. The issue still persists.
>>2063785anon proved you wrong yet you still deny reality. i'll repost his video as many times as it takes.
>over 25 hits in warbandhttps://youtube.com/watch?v=RrMa0mrUByc
>7 hits in bannerlord video related
>>2063809>Arrows, bolts and precursor projectiles will mostly ignore your armor.No they don't you fucking liar and there is a massive difference between getting shot with a tunic and with end-game armor.
> literal bandits armed with farming tools can do anywhere from 8-15% of your health in a single swing.This is bullshit too. Yes you take damage
>>2063818STANDING THERE AND TAKING DAMAGE FOR NO REASON DOESNT MEAN ARMOR DOESNT WORK. NOBODY PLAYS BY INTENTIONALLY DYING YOU DISINGENOUS SHITTER.
Fine, whatever, I'm done I'm not coming back, you win, keep using your shit mods and/or bitching about the game.
>>2063820>No they don't you fucking liar and there is a massive difference between getting shot with a tunic and with end-game armor.No, not really, especially if you are riding around on your horse and the enemy gets that massive speed bonus on hit. There is no reason that a rock thrown by a peasant should be doing 10 damage to me, if not more, while I wear some of the best armor of the Calradic Empire.
>>2063820>STANDING THERE AND TAKING DAMAGE FOR NO REASON DOESNT MEAN ARMOR DOESNT WORKLMFAO. Yes, yes it does. Most of the AI in game will literally stand around and barely move when infantry lines clash and you can one or two tap them with a two hander, or 3-4 tap them with a 1h-sword if your skill is high enough.
>This is bullshit tooI mean its not. Do I need to upload a video?
>>2063820>armor is made to protect people>better armor means better protection>bannerlord top tier armor doesn't protect wellit's pretty simple really.
>you wini win by converting you not by having you run away. we need all the anons we can have.
>During the 3rd Crusade, Bahฤ'al-Dฤซn, Saladin's biographer, wrote that the Norman crusaders were:>...drawn up in front of the cavalry, stood firm as a wall, and every foot-soldier wore a vest of thick felt and a coat of mail so dense and strong that our arrows made no impression on them... I saw some with from one to ten arrows sticking in them, and still advancing at their ordinary pace without leaving the ranks.72http://myarmoury.com/feature_mail.html
bannerlord, japan
https://www.moddb.com/mods/shokuho/downloads/shokuho-10
>>2063897>the size of the map over 5 times as big as vanilla and with 56 towns and 181 castlesThat supposed to be a plus?
>>2063897Ty anon! I was actually really excited for this mod.
>>2063897>>2063906what kind of hardware does it need?
i have an i7-4790k. should i even bother downloading it?
Since I canยดt execute prisoners I take the 3k then...
>>2064028keeping lords imprisoned is more valuable if you care about winning the war.
it costs honor to refuse ransoms so you have to weigh your choices.
for long campaigns, releasing lords after battle is very valuable because at 300 honor, you'll have 100 relation points with honorable lords and those lords don't cause trouble as vassals.
>>2063897Holy fuck they absolutely butchered the character creation, I'm excited for the mod but its impossible to make a female character that doesn't look completely inbred and mongoloid now. Whoever was responsible for this portion of the mod needs to be fired.
>>2064132Average eastern girl desu
>>2064132>impossible to make a female character that doesn't look completely inbred and mongoloidso...uhhh...just like native?
Anyone watch Tactial Enlightenment? Dude would be some schizo warrior 500 years ago and die by 24 in the glory of battle. Extremely based guy.
>>2064150Nah it's possible in native, this makes them look like literal ogres. Warband characters look better than this. The difference with this is there's only one complexion and the deformities are built into the custom mesh they have.
>the Ou are selectableThus the tale of Ou Ouchi begins.
>>2064009If you could handle modded bannerlord you're probably fine. It runs really well for me with momentary pauses when it has to load a new armor model.
>>2064169I am going to be honest...Its pretty rough. The scenes for outdoors and villages are great. Whoever made them is very very talented. The practice arena is genuinely very good and made unique from Bannerlord vanilla. The UI is very well made, though some of the perk trees are hard to distinguish.
The issues are all related to vanilla.
>Looter rocks do 10% of your health and they spam the shit out of them. They can kill your high tier units or you fairly easily>Tournaments give shit rewards and for some reason everyone wears their armor to them instead of everyone being on equal footing>The enlistment system is confusing and needs some work, though the UI is good.I give it a 6/10
Looter rocks should just be hard limited to like 3. They are the most obnoxious part of the base game and are worse here because you don't start with a mount.
>>2053075It's dropping this friday lol
>>2064246Its genuinely pretty frustrating since you don't have a shield and the armor values are absurdly low. It isn't so bad once you get the ball rolling, but if you want to do a solo, zero to hero run they are fucking atrocious.
>>2064236If those are the main issues, it sounds like something that could be fixed
Honestly the only problems with shokuho being problems that vanilla has is pretty good.
Someone just needs to make a warbandlord or rbm lite mod, maybe port over some tournament changes, integrate fouberie, and we're cooking.
Ok I have to figure out where the cows are.
>>2064392>>2064394Its good. It has issues that were inherited from vanilla, plus some of its own but they aren't a deal breaker. They are just very annoying.
>>2064432Other than a beautiful reskin with loads of new locations, weapons, etc. does it add any unique features, if that makes sense?
>>2064437>does it add any unique features,what bannerlord mod does to be fair? theyre all asset swaps that the player has to then find additional mods to fine-tune.
>>2064437Reading the PDF there seem to be people you can duel in the world space somewhere. There are monk temples which allow you to recruit special units and which you can donate to in order to increase your relations with them. Sieges now have destructible gates and are multilayered. Its pretty cool.
>>2064466Field battles are not. I just lost a match on iron man (80v90 favoring me) because my fucking archers wouldn't target the enemy infantry right infront of them, even with the command to do so.
So Shokuho is pretty cool for a reskin with some light additions like diplomacy and such but the game gets absurdly fucking weird in between the mercenary and lord stage where you aren't really strong enough to be smacking lords down but are too strong for bandits. It feels like its missing something and I have no idea what.
>>2064444devs said so in the 'cord
>>2064536You need to find your training arc to unlock your bankai
>>2064966Sir, this is a Durqaburger.
>>2064536that thing looks like my overweight co-worker
>>2064553thanks 'teen. stay away from der 'cord THOUGH
>>2063785I think just making a navigable path between Deriat and Tirby, along the coast, would fix a lot of Vlandia's ability to shrug off Northern castle losses. If you put Ostican in Caleus Castle's spot it would be targeted by both Sturgia and Battania relentlessly and be a little Dhirim between the three.
shokuho didnt change gaming, they delayed war sails for nothing
>>2065495Seems like it sadly, I'm kinda dissapointed in their gameplay decisions especially making RBM not compatible at all despite how integral it is for an actual decent experience without your swings moving at 1 mile per hour and armor not working.
>>2065545Armor works fine for a japanese setting desu.
>>2065549It needs some slight tuning in the armor dept. The change from piercing to cutting damage on arrows was an amazing idea that I am glad they implemented. As it stands right now though most units get shitted on by ranged troops, even those using bows and looter rocks will still take out 10%+ of your health when wearing legendary armor.
Samurai units die too easily. They do make a massive impact in battles if you get the katana or konobo samurai for melee troops as they cleave through trash units, but for how expensive and hard to find as they are I do feel like 30% ish armor would be the right spot.
>>2064437They added new quests which is kinda cool I guess. About as simple as the vanilla ones but that's the first mod I've seen that did it.
this
>>2065567>>2065545what about warbandlord?
>>2065580Probably not because everything is custom. But it shouldn't be that hard to just tweak some values like nerfing looter rocks, making armor a touch more resilient. Consider that blunt damage is much rarer so any armor balancing has to consider that you can't just use a mace to get around it. I think the katana vs higher tier samurai armor damage feels fine though, it's just rounding out some rough edges elsewhere.
>>2065587while i have no idea how warbandlord works i *assume* it changes values based on material type rather than going through every armor individually.
i had sex armor added to vanilla and it worked out of the box with warbandlord.
Any good mod collections/mods for the vanilla setting for bannerlord?
I haven't played bannerlord in a long time, I wanted to play Shokuho but I'm thinking of waiting for it to get a few more patches, and I want to play it again but modded, and I want to stick to the vanilla setting
>>2065594So I tested warbandlord some and it's difficult to say if it's really doing anything other than fucking with bows and prices.
is any of the asoiaf full conversion mods for bannerlord actually any good as of now or are they still just map and visual upgrades with nothing substantial to them?
>lucon died like 2 weeks into my new game from old age
lmao
>Bannerlord pastebin hasn't been updated since may 2020
Jesus
>Shokuho isn't showing up on the BLSE launcher thing
fug
Wish there was a mod where you can colonize America as the English/Spanish. Or Africa as the Dutch. I am tired of killing Europeans in my videogames.
>>2065938>bannerlord hasn't improved since 2020yeah
>>2065948Suvarnabhumi Mahayuth is right there bro
>>2046904looks like shit, sell me on it
FUCKING
>playing Shokuho
>having fun
>mopping up small parties of bandits
>battle starts
>press F1
>press ALT to see where enemy is
>F4 to engage
I can't even be mad at anyone, I trolled myself
>>2066057Is that the name of that brazilian tranny that gets posted here?
Need to see if I can reduce the fog effect on the battlefields. They have about a hundred fog layers to obscure the looters as they come in but it just crashes my fps from 120+ to 30+
>lower marriageble age to 10
>most are married off already and pregnant early game
goonerlord am i rite?
i hate this jacquouille46 dude for spamming his rbm armor shit all over nexus and there doesn't seem to be a way to exclude certain modders.
>>2065717wear top tier armor and fight looters. do you see a difference in their dmg?
>>2066335>he didn't rebind show enemies from ALT to mouse 4 in 5 fucking yearsanon...
>>2066335Doesn't mouse click on enemy formation do the engage instead of charge?
>>2066704Hell yeah, thanks
any Turks around here?
he is complaining about being doxxed.
his name is something Yavuz.
is he related to Armagan and being bullied because bannerlord suck dick?
https://forums.taleworlds.com/index.php?threads/doxing.466029/
god Bannerkings makes the game run like shit, chug on every screen and even murder the framerate on menus. I have no idea how a mod can be that badly optimized but it's unplayable.
So Warbandlord works wonderfully with Shokuho. You might need to tweak armor effectiveness down ever so slightly, but it makes unit balance so much better.
>Gun units are now on par with bows, if not surpassing them due to the fact they are better at taking care of high tier units
> bows can beat other archer units in a skirmish , soften harder targets like samurai and decimate low tier peasants before they even reach your line
>Yari units now deal massive damage to cavalry and infantry due to being the only unit that deals pierce damage.
>polearm and two handed units clear out trash units extremely quickly and are general all arounders
>melee cavalry is highly effective against archers and can cleave, meaning they are absurdly deadly with hammer + anvil tactics
>Horse archers/gunners are awesome for pulling apart formations or having them face the wrong way entirely and are capable of clearing out smaller melee cav by themselves at range. They are also the superior skirmishing option IMO.
The balance here is awesome.
>>2066777How does it do with RBM?
>>2066795I havent tried with RBM. The combat module is busted and can cause crashes, but others have said the AI potion works well.
>>2066800It "works" however for whatever reason it breaks models sticking wakizashis through arms.
What are the best workshops in Shokuho
>shader compilation in progress
>fucking everywhere in shokuho
>>2065495i guess i will delay playing it for now
>get an acclaimed katana from a tourney
>the handle doesn't match my color scheme
SHAMEFURU
Is Bannerlord II worth playing yet? Had it sitting in my library since Early access
>>2067080it's fine, but at least wait until the expansion in september
Thinking warsails is going to be good is cope.
The greatest thing it will offer is stealth assuming it can be integrated into shokuho.
>>2067094warsails will have vikings conquer shokuho
>>2066777What'd you set the armor settings to?
Shokuho is the highest-quality mod available right now, but I just don't care about Japan. Monoculture settings are also boring aesthetically.
>>2067346nobody likes your mod, jacuck.
>>2067346I actually like the setting but it would be nice if they could at least add Korea or coastal China as a late game goal to invade.
>>2067350filthy little monkey
Anyone else having problems with enlistment in Shokuko? I left a oda clan member's army and now I have somehow joined the oda kingdom
tgd
md5: a5f7166d1902ee3260c478b338492fb8
๐
man playing this just makes me wish I was playing ACAN instead
hmmm
md5: 7ad5d3d5432b87a8017d8c1bb8af51ab
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>bought Bannerlord just to play Shokuho
i probably should have waited for it to receive more updates
>>2067398is this the famed 457ad?
>>2067470why wouldn't they write it it ye olde English at least?
>>2067480it's a shitpost easter egg with your character having no idea what the fuck the guy is even saying
speaking of, one of them did try the thee-thou approach in one of the questlines and holy shit I wish he hadn't
any mod to allow other hero's banners to apply in the formation instead of only the captain's?
>>2067398>>2067470you can really tell the devs put this in 3 years ago when the joke wasn't as played out
>>2067349>>2067371what's your problem nigger
Playing Shokuho for 30 minutes and already encountered a bug. Stuck in your duel is in progress in a village. Sucks man.
>>2067584>doesn't recognize jacuck reference>doesn't recognize sengoku era reference>calls people niggers
>Light & Darkness devs are still active and have been trying to annoy Taleworlds into letting them have the WB engine license since 2019
based auistic chinks
>>2067144NTA but
>trusting taleworlds in the year 2020+5 to engooden the gameit's up to modders, man
>>2067880not him but i still have hope. a fool's hope.
>start chinkino mod
>click buttons on random
>this is the character they give me
what the fuck
>>2068070>first battle drops Masterwork Sword of War>random "huntdown bandits" town quest gives 14k exp and 8k in money
sovl
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The Middle Kingdom is simply too powerful...
457ad's kind of a nothingburger
>>2067156Just default settings. It works well enough right out the box and the difference between ashigaru and samurai is very noticeable in battle.
Kingdoms of Arda any day now.
>>2068085That's just Asian inflation. Everyone knows Asian games add several 0s to every number
>>2064976I'm telling my pavise crossbowmen about this.
From day 1 when TW tooted their horn about how moddable Blord would be while also saying vast swathes of the game would be hardcoded in Q&As I feared that the mods would mostly be reskins and not the grand feature additions of warband. I hope to be proven wrong some day. Maybe another 10 years?
>>2068210The only updates they've done in the past two years are songs.
>updates regularly breaking mods during the OG M&B dev cycle
>modding scene still active
>Warband comes out
>modding scene still active and keeps making mods for both
>Bannerlord gets announced
>modding scene starts dying out
>Bannerlord comes out
>modding scene still on life support
What happened? Was the new bar for asset quality too high, or was it something else?
>>2068498Grand Strategy fags play and mod Crusader Kangs.
Real time tactics fags play and mod Total War.
Lot of shit hardcoded and there aren't any good modding tools.
JUST
>remaining shaders to compile
FUCK
>remaining shaders to compile
OFF
>remaining shaders to compile
>>2068498the cause of bannerlord's issues is its design around pushing the player into big battles as much as possible.
>loot is the best legit source of income by far>lords have nothing else to do except war. they don't care about protecting their lands because their income is battle loot instead of taxes and courting got axed>lords don't need horses to upgrade cavalryunfucking the economy is hard work. the devs gave up. we can only hope a great modder takes on the task but it's wishful thinking.
i'm not going on about the free money clans receieve because i can't into coding so idk how real the stuff i read on the forum years ago are.
>>2068794I do not understand why they didnt just continue with Warbands system and economy? It worked and was extremely well balanced all things considered. All they had to do was go in and tweak a few numbers for some variability, like for example how Curaw produced the most iron and iron works/metal smithing workshops produced the most money there. All of this weird RNG shit they tried to do with the economy absolutely fucked everything up.
Battle loot was important with Warband, but fiefs, particularly workshops, castles and towns were ALWAYS your backbone.
>>2068955the bane of all games; they wanted to appeal to a wider audience.
>>2068975Literal aids. Playing Shokuho, even with the polished diplomacy system and freelance mod, really shows the massive gaps in Bannerlord's design. I am probably going to get flak for saying it, but Warband's diplomacy mod was 10x better than whatever the fuck we have now. I know it was simple sliders with flavor text that really only changed town growth, retinue sizes/comp. and how much lords liked you but it blows this shit we have now out of the water.
I have been bouncing back and forth between Gekokujo and Shokoku and I think Gek has a better system overall.
>>2068997>I am probably going to get flak for saying ityou won't
>>2066777What other mods are working with Shokuho? I'm thinking of redoing my mods just to try it but I'd have to abandon a save I'm in the middle of.
>Crusader Blade discord got nuked
RIP. Even if they never got sieges working, the idea of playing out M&B battles through CK was too kino to continue to exist I guess.
Can i / Should i play Prophesy of Pendor with WSE2?
Some are saying in forums it's not necessary and it might be worse. Are they right?
Folded over a thousand times, to achieve dullness not previously thought possible.
I'm in awe of japanese swordsmithes.
There was an update apparently? Anything of note?
Coming back from a long break and I want to play a good warband mod. Not Dickplomacy or Pendor or Floris or GoT mods. Is Diplomacy Lithium worth a shot?
>>2069641You named the best mods, bro. If you've had it with the ones you mentioned I recommend trying heavily modded Bannerlord.
Settle an argument with a friend: are you archer commanders mounted?
>Personally gets to kill zones faster
>horse shields nearby archers slightly
>Starts strafing on charge or assault order.
>>2069681I dropped the game on release, the disgust of that day has prevented me from playing it ever again.
I waited years for shokuho and after player for 20 hours... I think I'm just fucking bored of bannerlord, bros..
>>2069541There's something broken about katana and wakizashi part unlocks. I think it's because you have a gorillion hilts unlocked by default.
>>2069728It's a very nice coat of paint, but still just a coat of paint. There's nothing yet to make the battles matter. After a while it's just the same smashing innumerable units together in battles that have little impact.
>>2069692i put the important companions on horses with bows and babysit them in battles.
>>Personally gets to kill zones fastergets isolated faster
>>horse shields nearby archers slightlyhorse covers the line of sight of nearby archers
>>Starts strafing on charge or assault orderthen charges solo and dies when she runs out of arrows
>>2069728it's this
>>2069829i found that the fun increased when i edited the parties unit numbers with dnspy.
kings ran around with ~130 units and ~900 man armies were rare. they were mostly ~500.
fiefs exchanged hands less.
but we need an economy fix to make big battles matter some more in addition to lower troops numbers.
Is there a mod that changes the companion limit and works with Shokuho?
It doesn't feel right unless I have a dozen companions. Caravans also shouldn't take up a companion slot.
Any news on that dlc/update? When is it releasing?
>>2070149DLC is releasing in early access later this year
>>2070142the base game is easy to edit with dnspy for non-coders such as myself. i bet mods can be edited as well.
t. absolute fucking retard
>>2070004what's good about it?
Am I tripping balls or did they make leveling up units faster in the recent Shokuho versions?
>>2070602They've been tweaking things so maybe. I do know that in 1.0 they forgot to give borrowed troops weapons and as soon as the first update they fixed that.
Also I think they fixed horses so all mounts contribute to party move speed rather than just the base models.
>>2070019My issue so far is that it feels like I am the only one doing anything. I got selected as Daimyo and I have been the only one to smash and grab castles/towns or push the warscore forward. None of the clans beneath me do a fucking thing.
>>2070912Speaking of, how long until there's a Carbon Body armor mod for Shokuho?
>>2069728Does this mean I should go back to working on Gekodickplo?
it's bannerlord worth on sale? Im getting it for Shokuho cuz i really like gekokujo from warband
>>2071927I don't know about the mods, but I enjoyed Bannerlord fine even vanilla. But to me it's mostly just slightly better Warband with also updated graphics and better time period and aesthetics (subjective, I know).
wife is unfaithful. Put down the wife? The hyena? or both?
>>2072011both of course.
are you playing dramalord? can it be played on toasters yet?
>>2072061yes. i require an execute anyone mod
>>2039551 (OP)Imma be real. I canโt get into Warband. I can actually enjoy Bannedlord simply because battles and the logistical part of it is fun and I feel that the mechanics are better, but I just canโt get into Warband at all. I heard people saying Warband is better than Bannerlord so I keep trying to get into Warband, using so many different mods but nothing feels right. Feasts are absolute dogshit for instance, just 15 people standing in a dark room with no food.
I find Warband ugly, relentlessly tedious (In Bannerlord I can make a shit load of money really quickly to get out of the early game) and Bannerlord just feels more mechanically sound to me
If I like Bannerlord, how do I have fun with Warband?
>>2073197>relentlessly tedious (In Bannerlord I can make a shit load of money really quickly to get out of the early game)Just a single undelivered tax quest is enough to set you up for a good start, add a few tournaments in there, get a mercenary contract to stop worrying about wages, buy a few workshops for income and you're already well-established in Warband. Are you unironically grinding looters or something?
>Bannerlord just feels more mechanically sound to meIn what way? To me Bannerlord feels like just a mess of barely thought-through mechanics that never do or come together into anything fun when compared to Warband's solid simplicity.
>>2073207Fuck it, Warband just feels too ugly and old for me. I can't stand the shitty graphics.
>>2073207thieving faggot.
>>2073197hobo phase is yet to be topped in any mod. bannerlord or warband.
how many hours have you played bannerlord for?
you can use WSE2 to match bannerlord's battle size.
you can use face mods to make women prettier in warband.
bannerlord lacks the little roleplaying features from warband.
you complained about feasts being boring but bannerlord cut them out instead of improving them.
i don't want to ruin bannerlord for you by pointing out its flaws so have fun with it and come back when you're finally bored with it.
>mfw I beat an army of 350 with 175 troops
I love this franchise's highs despite it's lows, bros.
>>2073210I don't really get this complaint when Bannerlord is still such an aggressively ugly game. Characters look like goblinas from the darkest depths of /weg/, armour looks like from some shitty skyrim mod with fucking mittens. Some of the environments are about the only things I'd give a passing grade.
>>2073511Don't worry, Harlaus, baby, I'll get it back to you in, uhhh, about 200 days or so.
>you can use WSE2 to match bannerlord's battle sizeIn my experience, this isn't really that good of an idea unless the mod is explicitly built for it. The vanilla sieges, for example, become even more of a clusterfuck being so overcrowded.
3e9
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>"Assess local prices" in Rivacheg
>Raw silk sells in Veluca for 180 denars profit per? Sold!
>Spend ~2750 denars on raw silk
>Travel straight to Veluca
>Arrive in record time
>Silk sells for ~2800 denars total
I know I should be thankful I made a profit at all, but still
>>2073889don't forget the 100 denar tip for your local price assessor
>Lets check how is bannerlord
>serve as a soldier still not updated
I hate my life
Shokuho is a bit of a letdown.
Feels like a reskin nowhere near on Gekokujo's level.
The weirdest thing is, Shokuho's creators doesn't seem to know about japanese culture or language.
The naming of almost everything is so weird and all over the place. Like why add ้ ๅฝ to the end of every clan name? It's so out of place, adds nothing and that's not how japanese call them (japs use ๅฎถ or ๆฐ).
The naming and romanization of books is also so weird. I can understand what Heike Monogatari is about since it's famous, but what the fuck is Teikinourai?! You can't just take or make up a kanji salad, then romanize it and expect to make any kind of intuitive sense.
And let's not get started on settlement or equipment names...
Makes me wish they would've rather just stuck with english naming than the linguistic confusion they ended up with. A case of too many heads, too little direction?
>>2074087And holy fuck, I forgot about characters names!
The name of non-historical characters are atrocious faux japanese at best.
WTF IS A JINBOARI ITS JINBAORI YOU ILLITERATES!!!!
>brother and sister become lovers and gave birth
This campaign is going to be a pure blood run.
>>2073197Although I haven't tried out many warband mods yet but I thoroughly enjoyed Bannerpage's soundtrack, I find it quite immersive.
The soundtrack set the mood for my playthrough.
>>2073695It's sucks that the characters are ugly as sin. I tried installing women in calradia and it butchered my Adalandis into a goblina.. Eyeing out NPC Bika but the guy doing it has a thing for droopy eyes.
>>2074153>women in calradiawrong mod, it was NPC Fixes Collection that was messing with models.
Man, it's so easy to forget that the chinks have their own community making all kinds of crazy shit in that bubble of theirs.
>>2074146>Make Ergeon my father>Marry AlynnethTechnically we're only half siblings because I made Nywin my mom as well.
>pic rel, the kingdom I'm birthing into existence with my half sister
>>2074153>It's sucks that the characters are ugly as sin.Aesthetics skill issue. They look fine.
>Merc your entire playthrough
Is it possible?
RHAGGY ON THE BOAT
https://www.youtube.com/shorts/K8DeDR6jQ8c
RHAGGY ON THE BOAT
>>2074327>Start as a merc.>Die>Playthrough overSure.
>>2073999sometimes someone else picks up the mod and updates it as a separate mod. sometimes under different name too instead of just [mod name] updated.
how do I prevent my army from devolving into a Battanian Fian meatball in every campaign
>>2074745by using Vlandian crossbows, heavy cav, Imperial cataphracts or Khuzait khanguards.
are there any worthwhile mods 'exclusively' on the steamworkshop?
>>2074928I only used ones on nexus.
>In Bannerpage you can pay any female unit of yours to fuck your men for a morale boost
kek what the fuck wasn't he making the mod for his son or whatever
>>2075010>And this is why I left your mother, son!
>>2075010Teaching how to pimp.
>>2075064Wait, where is the island...
>>2075064>>2075086Also, what the fuck happened to that part of the map in general?
Are they changing the map?
I'M FREAKING OUT
>>2075089they are changing the map yes, that's part of why it won't be savegame compatible
>>2075162They will need to rewrite the town and village lore then.
>>2075178Danustica looks less like a cultural crossroads a la Constantinople and more like random ass port town. Oh well, I always liked Vostrum better.
will the base gme get the map change but no boats or will it not change?
>Alynneth dies giving birth to our seventh child
Damn...
>>2075064I want to get excited for this but I have no faith in TW
Floris Expanded
>Yeniceri (Janissary), an elite unit renowned for marksmanship and early adoption of firearms
> 2H Blunt, javs, and shit armor
>Tabardariyya, a unit named after their distinctive two-handed axes
>Foot archer with two-handed swords
>Garip, an elite cavalry unit
>Foot archer
>Silahtar, an even more elite cavalry unit
>FUCKING FOOT ARCHER
MAKE IT STOP MAKE IT STOP MAKE IT STOP
inb4 "play meme mod, get memed on"
Does the vote to find a new owner for a fief in your faction ever succeed? I have pretty high relation with every other clan but itโs always 100%-0
/mbg/ sisters how are we feeling about the state of the game and the dlc?
>>2039551 (OP)>wait 5 years to play this shit, mod it up with like a 100+ mods and start playing>even with mods like banner kings and every realistic game changing mechanic the game is bare bones as fuck and you have basically nothing to do>have three major overhauls only, with them being GOT, a roman era mod and one european one>every modder is burnt out about having to redo their shit every patch>sex mod is like 4 scenes>whole game is nothing but running around fighting 1-2 battles then wait for like 300 days of doing nothingyeah this is a shit game
>>2076194Why do you always have to be SO negative bruv? Bannerlord is waaay better than barebones Warband
>>2076194>>even with mods like banner kings and every realistic game changing mechanic the game is bare bones as fuck and you have basically nothing to doIt's about the same as Warband.
>>every modder is burnt out about having to redo their shit every patchThis is not unique to Bannerlord, especially in live service era. Modders are faggots for chasing the high of new releases and failing to understand that game is, practically speaking, not done until it's no longer developed. Then you start to make mods. But of course, you need to mod "the current thing".
>>2076198for some reason bannerlord feels like everything is just forcibly stitched together while warband at least feels like a compact game
>>2076296Because it is. You've got loads more half-baked ideas like the clans, perks, smithing, caravans, gangs, etc that they've decided to add to the formula on random without considering what does all of that really add to the game or even as much as giving any of those any depth on their own. And instead of trying to work on adding that depth, they just keep adding more bloat like fucking stealth.
>>2075800depends on some stuff.
relations doesn't matter a lot if you have a lot of fiefs and the other clans do not have a fief at all.
it's not like in warband where relations is everything.
>>2076194>>have three major overhauls only, with them being GOT, a roman era mod and one european oneshokuho... forgotten...
>>2076321I have a castle and a city, I've been giving as many fiefs as I can to this guy (he's got at least 3 castles and a city). I can try to keep feeding him more shit if it will help
>>2076393it's not even page 10. this is a slow ass board.