Search results for "282908bad2e42b6182e7811d100a5866" in md5 (8)

/biz/ - /XSG/ XRP Schizo General #2481
Anonymous No.60896183
>>60894782
I kinda miss thekid.png, wagmi sunset, stupid X stablecoin simpson, oooooooooo chad guys.
/v/ - Thread 719720595
Anonymous No.719725197
>>719722926
No, at least not genuinely. I am 21 and the only reason why I recognize 60% of the things in this thread was because I had an older sibling show me random shit on the computer in 2009 and because mid-2000s memes were still being slowly drip-fed through sites like Roblox in 2011.
/b/ - Thread 939336824
Anonymous No.939336960
>>939336849
No, at least not genuinely. I am 21 and the only reason why I recognize 60% of the things in this thread was because I had an older sibling show me random shit on the computer in 2009 and because mid-2000s memes were still being slowly drip-fed through sites like Roblox in 2011.
/vg/ - /mhg/ - Monster Hunter General
Anonymous No.535852426
XIV doesn't deserve the collab spot and I say this as a former XIVfag
/bant/ - Thread 23033220
Anonymous United States No.23033220
if somebody keeps telling you how they are tortured by their empathy does that mean they don't feel empathy at all?
/a/ - One Piece
Anonymous No.280470915
>Punk Hazard was originally a lush green jungle
>Also hosted Vegapunk's lab were among things, gigantification research took place
>Only became cold after Aokiji's Logia covered half of it in ice
>At one point Chopper finds a room with Impel Down prisoners of various giant sizes all encased in ice

The implication was pretty clear back then. Vegapunk or Caesar where researching and using Impel Down immates, probably for their lineage factor research on giants.

But now:

>Apparently those prisoners are legendary Elbaf shipwrights from hundreds of years ago
>They became prisoners at one point
>Now they're somehow encased in ice, in the middle of Punk Hazard which used to be a lush jungle, meaning there was an iceberg in the middle of Punk Hazard and it just so happened Aokiji covered everything else in ice too

Yeah this is some awful retcon from Oda. Normally he does a better job but this time it's outright sloppy.
/vg/ - /tesg/ ~ The Elder Scrolls General
Anonymous No.527399774
Is there a general list of mods that'll spruce up the balancing of the game?
For example, I really dislike the fact that Dual Casting is essentially useless and costs more mana for negligible damage.
And a lot of Shouts just feel entirely useless with upgrades adding unnecessaryly long cooldowns.

Anything for these sort of things?
Make upgrades, specs, etc, actively feel like upgrades?
/vst/ - /mbg/ - Mount & Blade General
Anonymous No.2066777
So Warbandlord works wonderfully with Shokuho. You might need to tweak armor effectiveness down ever so slightly, but it makes unit balance so much better.
>Gun units are now on par with bows, if not surpassing them due to the fact they are better at taking care of high tier units
> bows can beat other archer units in a skirmish , soften harder targets like samurai and decimate low tier peasants before they even reach your line
>Yari units now deal massive damage to cavalry and infantry due to being the only unit that deals pierce damage.
>polearm and two handed units clear out trash units extremely quickly and are general all arounders
>melee cavalry is highly effective against archers and can cleave, meaning they are absurdly deadly with hammer + anvil tactics
>Horse archers/gunners are awesome for pulling apart formations or having them face the wrong way entirely and are capable of clearing out smaller melee cav by themselves at range. They are also the superior skirmishing option IMO.
The balance here is awesome.