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Anonymous /tg/96044634#96051544
7/10/2025, 4:37:37 AM
>>96050998
I had some stupid ideas for a Hunt for Ghal Maraz campaign.
The Thousand Thrones says that Sigmar witnessed the Tree of Hope on his journey from the world. Nagash is also said to have encountered the Tree of Hope on his travels and had some kind of revelation there.
The Tree of Hope is withered and almost dead. It's said to stand at the edge of the world, beyond Morr's realm, and hold the secrets of life within its branches.

Retarded idea: The Tree of Hope is the last remaining sprig of a second Oak of Ages, created by the Old Ones to nurture the nascent Imperial tribes in what would become the Dark Lands. When the Age of Woes happened, it got buried in volcanic ash and the tribes fled west to the Empire. When Sigmar left the Empire he was travelling east to find it in the ancestral Unberogen lands.

The campaign starts with Azhag the Slaughterer's Waaagh, which is complicated by vampires turning up to steal the Crown of Sorcery. Shenanigans ensue that involve revelations and research into the ties between Nagash and Sigmar. Info about Ghal Maraz and the Tree of Hope is discovered, the PCs set off east into the Dark Lands with Nagash cultists/vampires/Sigmarite zealots/greenskins in pursuit. Something something Vampire Prophecies, something something Ghal Maraz, something something Cradle of Life.
Anonymous /tg/95861389#95867563
6/14/2025, 4:46:38 AM
>>95867482
The idea that chaos eventually consumes everything goes back to the WFRP 1e rulebook, which was pretty much the start of the setting as we would recognise it.

It doesn't specify a timeframe though. It could be a million years or something.
I think it's important to show that there's no 'total victory' in the setting, though. Even the chaos gods lose, because their victory is their own destruction.