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Found 2 results for "2d98484dc1065a4771ff3f9274d1bc59" across all boards searching md5.

Anonymous Chile /int/211881380#211885087
6/19/2025, 7:17:42 AM
Anonymous /vm/1608690#1740639
5/6/2025, 10:01:38 PM
I don't know why the devs keep putting so much focus on vehicles when the top-down camera view and rough terrain of the world map would logically make it very difficult to pull off mobile warfare. I guess that's why they have to nerf the hell out of infantry weapons (who should have an advantage in the terrain) while making tanks nigh-impossible to kill on-foot.
It shouldn't take over half a dozen RPG hits to immobilize a single tank even when attacking the less-armored spots. Real life tanks are easily taken out with a single shaped-charge blast from the right angle. The only way for a Foxhole infantry squad, even with the right weapons, to take out a tank is if the tank driver is retarded and over-extends so the squad can put a dozen sticky bombs and RPGs into the massive damage sponge before it retreats.

The game was clearly originally designed for trench warfare with the top-down view, infantry cover system, and focus on building bunkers, but now it's considered griefing to dig trenches outside a select few situations because the devs went all-in on mobile warfare so the frontline could easily fall behind your trenches by the time you finish digging them. It's really fucking retarded. And it makes the clan problem even worse because clan trannies are the only ones who will have access to armor. If you play solo or in a small group, the small arms and light vehicles you have access can't do shit against the heavy tanks that clannies have so you're stuck either doing partisan shit, logi, or manning inactive fronts where you won't face an entire armored division.
Why make a game called "Foxhole" if you're going to punish players who dig foxholes?