Search Results
7/14/2025, 12:55:48 AM
Inquisition Edition
What is /crpgg/?
This general is dedicated to the discussion of comfy role playing games such as:
Arcanum, Baldur's Gate, Disco Elysium, Divinity: Original Sin, Dragon Age, Expeditions, Fallout, Icewind Dale, Jade Empire, Neverwinter Nights, Pathfinder, Pentiment, Pillars of Eternity, Planescape: Torment, Shadowrun, Solasta, Star Wars: Knights of the Old Republic, The Age of Decadence, Temple of Elemental Evil, Tyranny, UnderRail, Vampire: The Masquerade – Bloodlines, Warhammer 40k: Rogue Trader, Dark Heresy, Wasteland and many others.
>Recommendations:
https://files.catbox.moe/gx6f4u.png
>Computer Role Playing Games Resources:
https://pastebin.com/NEvHHATe
https://monkposter.github.io/community.html
>Previous: >>530980071
Thread Question:
A Puritan or a Radical for a first playthrough in Dark Heresy?
What is /crpgg/?
This general is dedicated to the discussion of comfy role playing games such as:
Arcanum, Baldur's Gate, Disco Elysium, Divinity: Original Sin, Dragon Age, Expeditions, Fallout, Icewind Dale, Jade Empire, Neverwinter Nights, Pathfinder, Pentiment, Pillars of Eternity, Planescape: Torment, Shadowrun, Solasta, Star Wars: Knights of the Old Republic, The Age of Decadence, Temple of Elemental Evil, Tyranny, UnderRail, Vampire: The Masquerade – Bloodlines, Warhammer 40k: Rogue Trader, Dark Heresy, Wasteland and many others.
>Recommendations:
https://files.catbox.moe/gx6f4u.png
>Computer Role Playing Games Resources:
https://pastebin.com/NEvHHATe
https://monkposter.github.io/community.html
>Previous: >>530980071
Thread Question:
A Puritan or a Radical for a first playthrough in Dark Heresy?
7/4/2025, 1:36:23 AM
>>529835476
I'm not sure what was their idea with including Puritan and Radical slider at the top even. Functionally I think its just another way to portray your alignment circle but it doesn't do anything
Ideal imo design and not that hard to make, while retaining gamey functionality would be to remove that overall slider and instead split Dogmatic into Puritan and Radical. Dogmatic would be pro-Imperial morality. Taking Janus as an example that Dogmatic choice to keep it under human rule, while not killing Eldar would be Dogmatic - Radical, while killing them Dogmatic - Puritan
Iconoclast would be anti-Imperial morality and it would be split into, lets call them - Idealist and Pragmatist at least. Iconoclast-Idealist would be a moralfag concerned mostly with well being of people, while Iconoclast-Pragmatist would be all about making profit and making sure well being of your dynasty is taken care of
I would remove Heretical path outright the way it is in game. Next to nobody wants to play stupid evil in cRPGs anyway and those more interesting and useful paths could be developed instead. But I wouldn't get rid off Heresy entirely as a concept. I would take DoW2 as an inspiration in a way. It is a simpler game with diablolike hack'n'slash campaign, but the way corruption works in it is that it tempts you to use those cool and strong weapons, thus corrupting your squad which works good enough in a game like this. Here, in a cRPG, I would make Heresy a tax, a punishment for not playing Dogmatic-Puritan essentially, those tempting Iconoclast or Radical options when overused would result in a taint of corruption and heresy spreading. Results would range from alienating your Dogmatic companions and npcs, thus influencing story and choices available to you to your worlds being fucked and losing stats with heretical cults spreading. This way a path to Heresy could be paved with good intentions thus fulfilling 40k theme and causing a seethe from those uninitiated with 40k
I'm not sure what was their idea with including Puritan and Radical slider at the top even. Functionally I think its just another way to portray your alignment circle but it doesn't do anything
Ideal imo design and not that hard to make, while retaining gamey functionality would be to remove that overall slider and instead split Dogmatic into Puritan and Radical. Dogmatic would be pro-Imperial morality. Taking Janus as an example that Dogmatic choice to keep it under human rule, while not killing Eldar would be Dogmatic - Radical, while killing them Dogmatic - Puritan
Iconoclast would be anti-Imperial morality and it would be split into, lets call them - Idealist and Pragmatist at least. Iconoclast-Idealist would be a moralfag concerned mostly with well being of people, while Iconoclast-Pragmatist would be all about making profit and making sure well being of your dynasty is taken care of
I would remove Heretical path outright the way it is in game. Next to nobody wants to play stupid evil in cRPGs anyway and those more interesting and useful paths could be developed instead. But I wouldn't get rid off Heresy entirely as a concept. I would take DoW2 as an inspiration in a way. It is a simpler game with diablolike hack'n'slash campaign, but the way corruption works in it is that it tempts you to use those cool and strong weapons, thus corrupting your squad which works good enough in a game like this. Here, in a cRPG, I would make Heresy a tax, a punishment for not playing Dogmatic-Puritan essentially, those tempting Iconoclast or Radical options when overused would result in a taint of corruption and heresy spreading. Results would range from alienating your Dogmatic companions and npcs, thus influencing story and choices available to you to your worlds being fucked and losing stats with heretical cults spreading. This way a path to Heresy could be paved with good intentions thus fulfilling 40k theme and causing a seethe from those uninitiated with 40k
Page 1