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7/26/2025, 5:57:35 PM
>>532767423
There was a bunch of flash games with similar style, but gunsaw is definitely different because of it's physicality
That line originating from the center of the crosshair is where your barrel is actually pointing. Walking, shooting, etc doesn't increase the total spread, instead makes your gun sway around - depending on it's length, ergonomics and your character's handling skills. This adds a lot of complexity, i.e. different weapons have different recoil and movement spread patterns you can play around if you're good enough. And to make sick trickshots like this - instead of aiming you predict how the gun and character's body will react to movement, and then fire at the right time.
There was a bunch of flash games with similar style, but gunsaw is definitely different because of it's physicality
That line originating from the center of the crosshair is where your barrel is actually pointing. Walking, shooting, etc doesn't increase the total spread, instead makes your gun sway around - depending on it's length, ergonomics and your character's handling skills. This adds a lot of complexity, i.e. different weapons have different recoil and movement spread patterns you can play around if you're good enough. And to make sick trickshots like this - instead of aiming you predict how the gun and character's body will react to movement, and then fire at the right time.
6/29/2025, 5:32:07 PM
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