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7/6/2025, 6:05:55 PM
7/4/2025, 4:13:10 PM
>open up project intent on fleshing out the HP system
>notice there's yet another animation bug: the walk animations don't play properly and instead keep looping between the first frame (step one) and the second frame (standing still)
>fix it
>now walking animation plays if the direction key is pressed AND the player's raycast is touching a collision object (e.g. wall)
>also a small bug where the animation doesn't reset to standing still when in a screen transition, in a menu, etc. if the player doesn't release the movement key before triggering a menu or transition (the animation does pause on the current frame at least, except when the debug menu is present)
ya know what, fuck it. it works fine for now.
>notice there's yet another animation bug: the walk animations don't play properly and instead keep looping between the first frame (step one) and the second frame (standing still)
>fix it
>now walking animation plays if the direction key is pressed AND the player's raycast is touching a collision object (e.g. wall)
>also a small bug where the animation doesn't reset to standing still when in a screen transition, in a menu, etc. if the player doesn't release the movement key before triggering a menu or transition (the animation does pause on the current frame at least, except when the debug menu is present)
ya know what, fuck it. it works fine for now.
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