Search Results
7/31/2025, 11:12:48 AM
An engineer that makes a little drone that follows him. The drone has many talents in the talent tree, but it's essentially long range lasers, close range flamethrower, or periodic yellow overhealth. His ability would be to throw down a little automated turret. The engineer also needs to finish one fewer stage when solving servo skull malfunctions.
A medic that has passives that reduce corruption on the team, has a lot of small yellow overhealth grants for the team, their ability removes a wound from all allies and gets them up from downed, has later nodes that has a cooldown that says "the next time a team mate would die, they are downed with 1 wound remaining instead". But also has a toxic damage tree that reduces enemy max hp and applies DoTs to enemies by throwing vials. The medic also does not consume a medi station charge when using one, on a timer.
A sniper that has a servo skull buddy spotter, the servo skull constantly flies ahead of the group and tags enemies. On a timer it also drops a flashbang grenade, and the sniper gets reduced cooldowns and some reload speed and other bonuses for headshotting the stunned enemies. The lowest hp/toughness hero, but has stealth built in rather than on an ability if they stand still for 3 seconds. Has a unique weapon, an exitus rifle, which has the best sound of any gun in the game. Also has a wallhack ability that tags enemies through walls and displays their silhouette for allies as well. Has a node that makes enemy weak spots glow. Also has custom ammo selection for the exitus rifle that you can press the inspect button to swap between, including one that goes right through enemy captain shields (lore friendly from tabletop).
A sapper that can lay mines on the floor. Grenade recharge nodes, explosion/fire damage reduction. has a trophy system they can place down. Faster breaching charge placement. poops out grenade pickups for allies on a cooldown. grenade launcher ammo selection.
A medic that has passives that reduce corruption on the team, has a lot of small yellow overhealth grants for the team, their ability removes a wound from all allies and gets them up from downed, has later nodes that has a cooldown that says "the next time a team mate would die, they are downed with 1 wound remaining instead". But also has a toxic damage tree that reduces enemy max hp and applies DoTs to enemies by throwing vials. The medic also does not consume a medi station charge when using one, on a timer.
A sniper that has a servo skull buddy spotter, the servo skull constantly flies ahead of the group and tags enemies. On a timer it also drops a flashbang grenade, and the sniper gets reduced cooldowns and some reload speed and other bonuses for headshotting the stunned enemies. The lowest hp/toughness hero, but has stealth built in rather than on an ability if they stand still for 3 seconds. Has a unique weapon, an exitus rifle, which has the best sound of any gun in the game. Also has a wallhack ability that tags enemies through walls and displays their silhouette for allies as well. Has a node that makes enemy weak spots glow. Also has custom ammo selection for the exitus rifle that you can press the inspect button to swap between, including one that goes right through enemy captain shields (lore friendly from tabletop).
A sapper that can lay mines on the floor. Grenade recharge nodes, explosion/fire damage reduction. has a trophy system they can place down. Faster breaching charge placement. poops out grenade pickups for allies on a cooldown. grenade launcher ammo selection.
7/14/2025, 4:27:31 AM
Played kf3 a lot today. I would say I didn't really like it very much, which I'm sad about since I played the other two KF games a lot.
I don't like that classes are now a character rather than you picking whatever skin you want then selecting whatever perk you want in the previous game. It's the same mistake battlefield made, hero shooter class system only works if you're an actual hero shooter where you need to instantly identify an enemy character by profile. In a coop game it's not important so don't do it.
I also didn't like the humor. The first two games had some silly humor but it was just silly and didn't feel stupid. In this game you had people unironically saying "down with the military industrial complex!!" during the match when they killed an enemy or whatever. It's like they saw that there was some silly humor in the previous games and wanted to recreate that, but they're cringe now.
I also wasn't any more engaged while playing than the previous games. It felt like mostly the same, except with the above negative aspects, so what's the point. I know they said they have more intractable environment objects but I only actually used a handful of them. If the game feels the same but with new negative aspects, then literally what's the point.
The music was still good at least, and they put some effort into weapon inspections and animations and such, so it's not all bad, but at this point I don't think I would get it, and that's coming from someone who has hundreds of hours in the franchise and expected to like it.
I don't like that classes are now a character rather than you picking whatever skin you want then selecting whatever perk you want in the previous game. It's the same mistake battlefield made, hero shooter class system only works if you're an actual hero shooter where you need to instantly identify an enemy character by profile. In a coop game it's not important so don't do it.
I also didn't like the humor. The first two games had some silly humor but it was just silly and didn't feel stupid. In this game you had people unironically saying "down with the military industrial complex!!" during the match when they killed an enemy or whatever. It's like they saw that there was some silly humor in the previous games and wanted to recreate that, but they're cringe now.
I also wasn't any more engaged while playing than the previous games. It felt like mostly the same, except with the above negative aspects, so what's the point. I know they said they have more intractable environment objects but I only actually used a handful of them. If the game feels the same but with new negative aspects, then literally what's the point.
The music was still good at least, and they put some effort into weapon inspections and animations and such, so it's not all bad, but at this point I don't think I would get it, and that's coming from someone who has hundreds of hours in the franchise and expected to like it.
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