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Found 2 results for "406ec86ab3304b3241de03a4e4b0dc98" across all boards searching md5.

Anonymous /tg/96156835#96161674
7/23/2025, 6:15:00 PM
Does greed still make the cut in your B/X decks? If no what did you replace it with?
Anonymous /tg/95986644#95988656
7/1/2025, 1:59:33 AM
>>95988523
Initial, unsorted thoughts:

The main issue I'm seeing with this deck is that there's a very large number of "win more" cards like Zopandrel and Twinflame Tyrant. Your commander is already a doubler that's hard to remove so you should be looking for more big bodies to put down instead of things that make already big bodies larger. That will in-turn likely cascade (har har) outward to improving your green draw options to be online more consistently.
Also I feel you're overcounting your draw options by including MDFCs. Disciple of Freyalise for example is genuinely awful on its front side being 6 mana sorcery speed Momentous Fall, and just the draw is worth 2 mana with Life's Legacy. If you're playing OneBigBody.dek you have a very large assortment of draw options available that I'd recommend like Soul's Majesty, or Return of the Wildspeaker.
As a rule of thumb I'd only run 3-4 finisher/doubler-type cards at most because they're only good when you have advantage and are looking to close the game (at which point you should ideally have enough card advantage to find them fairly consistently).
Your ramp package is a bit underwhelming. You could probably invest a bit more in "play extra land" type cards such as Exploration or Sakura-Tribe Scout to both assist you in ramp for the whole game, and get excess lands out of your hand after an explosive draw turn. You're in green so there's no shortage of 1-drop ramp options.