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8/2/2025, 10:16:11 AM
7/3/2025, 4:35:16 PM
6/29/2025, 1:01:03 AM
>>713888832
- Love2D was used to create SNKRX and you can check a327ex's blogs(he explains his engine in full) or the Balatro source to see how things can be done
- PyGame is used by 'doctorFlufflypotato' to release 2-3 steam games, write a networked cart racer, VR shooter, and he explains in several streams how he made his own level editor
- Randy just released a 'blueprint' project that gives you a basic game engine, with a simple graphics pipeline, using SOKOL bindings to achieve cross platform functionality written in Odin: https://github.com/baldgg/blueprint
- You can just write directly over SDL like many game frameworks already do in C or a scripting language that just calls the C bindings(this is what PyGame does)
- RayLib is an option, although I'm not aware of any commercial games made with it
I don't think learning OpenGL right out of the gate is a good idea. Eventually you'll want to learn about the graphics pipeline, but until then you should focus on understanding the 'shape' of a game engine.
Also, you should PICK ONE thing and focus 100% on it. Don't split your attention across five projects, languages, and frameworks, that's how you die without getting anything done.
- Love2D was used to create SNKRX and you can check a327ex's blogs(he explains his engine in full) or the Balatro source to see how things can be done
- PyGame is used by 'doctorFlufflypotato' to release 2-3 steam games, write a networked cart racer, VR shooter, and he explains in several streams how he made his own level editor
- Randy just released a 'blueprint' project that gives you a basic game engine, with a simple graphics pipeline, using SOKOL bindings to achieve cross platform functionality written in Odin: https://github.com/baldgg/blueprint
- You can just write directly over SDL like many game frameworks already do in C or a scripting language that just calls the C bindings(this is what PyGame does)
- RayLib is an option, although I'm not aware of any commercial games made with it
I don't think learning OpenGL right out of the gate is a good idea. Eventually you'll want to learn about the graphics pipeline, but until then you should focus on understanding the 'shape' of a game engine.
Also, you should PICK ONE thing and focus 100% on it. Don't split your attention across five projects, languages, and frameworks, that's how you die without getting anything done.
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