Search Results
7/24/2025, 2:38:46 PM
>>511220865
>I'm sure you only play slop or worse paradoxshit
I've been mostly playing vanilla wow private servers. There's no niggers there. Just whites and chinks.
>I'm sure you only play slop or worse paradoxshit
I've been mostly playing vanilla wow private servers. There's no niggers there. Just whites and chinks.
7/21/2025, 3:33:34 AM
>>532050304
I have no dog in the fight, but the Epoch spammers are annoying. I would be more sympathetic but I honestly don't understand the hype.
Vanilla with TBC talents and retail-like itemization/progression. Who is even the target audience?
I have no dog in the fight, but the Epoch spammers are annoying. I would be more sympathetic but I honestly don't understand the hype.
Vanilla with TBC talents and retail-like itemization/progression. Who is even the target audience?
7/16/2025, 11:28:27 PM
>>531389930
>>531502650
>New dungeons
I'm not a fan of adding new dungeons because they tend to spread out the playerbase and make it harder to find groups. Basically, if there are twice as many dungeons, there are half as many groups for each dungeon. I do like the improvements to dungeons and adding new wings/bosses. Especially where dungeons have all caster gear or all melee gear. Which either makes it hard to find tanks, or where you end up with a group of all warriors.
>Summoning stones
I like summoning stones, but I think they should require more people(3-4 instead of 2), and should not be available for raids.
>PvP Ranking/Gearing/Titles
It's basically the TBC Honor System 2.0 with titles based on the # of HK's. Not completely terrible, but mostly terrible.
>PvP Seasons
I would be alright with this as long as it was done correctly, but based on the devs, it is highly unlikely to be done correctly, and will end up being a bunch of welfare epics which totally fuck up the game.
>Low-Level PvP gear
It's good that they're making an effort to make low-level PvP actually worth doing for levelers. Not sure if this is the correct way to do it.
>Conquest points
Their implementation sounds bad. Especially with the catch-up mechanic.
>Arenas
Not sure how they will work with the Conquest points system and PvP in general. But arenas don't work well on private servers unless you have a massive server pop(10k+).
>Blood Tokens
Will probably cause griefing.
>Gillijim's Isle
EOTS sucks.
>WSG
I approve of having better bonuses from effort. Not sure if flag caps are the best way to measure effort though.
>WOTLK Client
Would be nice if you could essentially run pure vanilla on it for the performance benefits(and fewer crashes). But that seems to never actually happen.
Basically, the server is a weird mix of WOTLK and Vanilla using TBC-like talents and health values. Some of the class changes are good, but many leave me scratching my head. Overall, there is both good and bad.
>>531502650
>New dungeons
I'm not a fan of adding new dungeons because they tend to spread out the playerbase and make it harder to find groups. Basically, if there are twice as many dungeons, there are half as many groups for each dungeon. I do like the improvements to dungeons and adding new wings/bosses. Especially where dungeons have all caster gear or all melee gear. Which either makes it hard to find tanks, or where you end up with a group of all warriors.
>Summoning stones
I like summoning stones, but I think they should require more people(3-4 instead of 2), and should not be available for raids.
>PvP Ranking/Gearing/Titles
It's basically the TBC Honor System 2.0 with titles based on the # of HK's. Not completely terrible, but mostly terrible.
>PvP Seasons
I would be alright with this as long as it was done correctly, but based on the devs, it is highly unlikely to be done correctly, and will end up being a bunch of welfare epics which totally fuck up the game.
>Low-Level PvP gear
It's good that they're making an effort to make low-level PvP actually worth doing for levelers. Not sure if this is the correct way to do it.
>Conquest points
Their implementation sounds bad. Especially with the catch-up mechanic.
>Arenas
Not sure how they will work with the Conquest points system and PvP in general. But arenas don't work well on private servers unless you have a massive server pop(10k+).
>Blood Tokens
Will probably cause griefing.
>Gillijim's Isle
EOTS sucks.
>WSG
I approve of having better bonuses from effort. Not sure if flag caps are the best way to measure effort though.
>WOTLK Client
Would be nice if you could essentially run pure vanilla on it for the performance benefits(and fewer crashes). But that seems to never actually happen.
Basically, the server is a weird mix of WOTLK and Vanilla using TBC-like talents and health values. Some of the class changes are good, but many leave me scratching my head. Overall, there is both good and bad.
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