Search Results
7/12/2025, 9:26:27 AM
7/5/2025, 12:56:53 AM
>>529971107
I only play Genshin **but** I care about HSR and ZZZ because I like their battle animations
I only play Genshin **but** I care about HSR and ZZZ because I like their battle animations
7/3/2025, 1:11:02 AM
6/24/2025, 8:57:54 PM
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/22/2025, 2:28:38 PM
>>528389816
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
>Weapons with unique effects
>Augments to boost your stats, with a few special ones that provide unique effects
>Weapon types have unique movesets
>Maybe EGO gear as important story/challenge rewards
>Very fast paced and "localized"
>Wide variety of enemies
>Gameplay progression likely works with commissions, i.e. your small office slowly rises to the top as you complete requests of escalating difficulty
This is my ideal version of a City based action RPG. It does seem a bit too ambitious for PM at the moment, though, even if they severely limited the setting and enemy variety.
6/16/2025, 12:42:17 PM
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