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7/14/2025, 10:39:55 PM
>>715451457
>a lot of the only sidequests in the game are fetch quests
Lost all credibility here. "fetch quest" is an mmo term. OoT is not an MMO. i cant even have a discussion with you about games because you are too stupid to know what a fetch quest is.
>a lot of the only sidequests in the game are fetch quests
Lost all credibility here. "fetch quest" is an mmo term. OoT is not an MMO. i cant even have a discussion with you about games because you are too stupid to know what a fetch quest is.
6/18/2025, 9:52:47 AM
>>712976905
Glad you asked OP.
>OP runes/abilities made the game more retail minus than classic plus
>abhorrent pvp balance that made the game not very fun if you werent specific classes.
Things like druids being given what was basically a pom pyro tier spell on a 6 second cooldown that cost no mana was a little over the top. leveling on a pvp server is suppose to be fun for people other than druids, keep in mind druids were already top tier world pvp class in classic.
>quest design was often terrible and needed 3rd party websites to tell you where to find things and you would spend over an hour just ruuning back and forth.
this was cool when you were lvl 16 doing druid travel form for the first time experiencing new zones but its lame as fuck when you are max level and backtracking through old areas to right click an NPC one time then run back across the entire world then having to run back again. ONe quest for the raid epic had me do like 1 hour and half of just running around the world while reading a website on where to go next because it was literally impossible to figure out on your own as the game gave no hint that one of the things you needed was underwater in a zone 30 minutes away from the quest giver
>those incursions
just terribly designed. i could write a huge essay on just this, i dont even know where to start. blizzard SHOULD be fucking paying me to roast them on this but i dont feel like writing more
Glad you asked OP.
>OP runes/abilities made the game more retail minus than classic plus
>abhorrent pvp balance that made the game not very fun if you werent specific classes.
Things like druids being given what was basically a pom pyro tier spell on a 6 second cooldown that cost no mana was a little over the top. leveling on a pvp server is suppose to be fun for people other than druids, keep in mind druids were already top tier world pvp class in classic.
>quest design was often terrible and needed 3rd party websites to tell you where to find things and you would spend over an hour just ruuning back and forth.
this was cool when you were lvl 16 doing druid travel form for the first time experiencing new zones but its lame as fuck when you are max level and backtracking through old areas to right click an NPC one time then run back across the entire world then having to run back again. ONe quest for the raid epic had me do like 1 hour and half of just running around the world while reading a website on where to go next because it was literally impossible to figure out on your own as the game gave no hint that one of the things you needed was underwater in a zone 30 minutes away from the quest giver
>those incursions
just terribly designed. i could write a huge essay on just this, i dont even know where to start. blizzard SHOULD be fucking paying me to roast them on this but i dont feel like writing more
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