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7/22/2025, 12:58:04 PM
Might seem too ambitious but here are my ideas:
>Action RPG with challenging, real-time combat; team-building is critical
>human-less setting loosely inspired by PMD. Most evolve-able species are playable and can be your partner
>Fully realized open world with a grand sense of adventure; unprecedented freedom
>Morality/reputation systems, factions etc.
>Go alone, or with friends; you can also borrow their partner/party Pokémon (like Dragon's Dogma pawns)
>New Game+ unlocks more Pokémon, areas and challenges; infinite replayability
For a universe as rich and vibrant as Pokémon, it doesn't make sense to forever confine it to being a turn-based RPG. The films, the anime, and artwork are a much better portrayal of what's possible.
The lack of humans is a personal preference, but since the Pokémon are the ones doing the battling and advancing the plot, then humans aren't entirely necessary. I believe having both this and real-time combat allows for a greater sense of agency and better portrays Pokémon as living things (as opposed to fighting dogs/animal-shaped weapons).
TL;DR Open world, real-time action RPG, PMD-like setting
>Action RPG with challenging, real-time combat; team-building is critical
>human-less setting loosely inspired by PMD. Most evolve-able species are playable and can be your partner
>Fully realized open world with a grand sense of adventure; unprecedented freedom
>Morality/reputation systems, factions etc.
>Go alone, or with friends; you can also borrow their partner/party Pokémon (like Dragon's Dogma pawns)
>New Game+ unlocks more Pokémon, areas and challenges; infinite replayability
For a universe as rich and vibrant as Pokémon, it doesn't make sense to forever confine it to being a turn-based RPG. The films, the anime, and artwork are a much better portrayal of what's possible.
The lack of humans is a personal preference, but since the Pokémon are the ones doing the battling and advancing the plot, then humans aren't entirely necessary. I believe having both this and real-time combat allows for a greater sense of agency and better portrays Pokémon as living things (as opposed to fighting dogs/animal-shaped weapons).
TL;DR Open world, real-time action RPG, PMD-like setting
6/25/2025, 7:47:11 AM
If this isn't AI, then I appreciate the effort OP put into these posts and therefore they warrant a response!
>>57939396
>1. Outlaw the use of Poké balls and Pokemon PC Storage.
Most trainers only have 1-6 Pokémon, this is a non-issue for the vast majority of people except for chosen ones like Ash or the player character. Pokeballs are a necessary evil; they can prevent oversized/flammable/etc. Pokémon like Onyx/Rapidash from causing unruly harm, shelter them from the elements, and even save their life.
>>57939398
>2. Regulate releasing Pokémon back into the wild
If this pertains to breeding rejects then I'd agree that it's poorly implemented and not fully explained in-game. It's sad they're just sent off shortly after hatching. You should at least be able to sell/donate them; perhaps trainers later in your playthrough use them against you!
>>57939399
>3. Outlaw the use of Mega Evolution
Pokémon can decide to not hold Mega Stones if they truly don't enjoy it, but perhaps they get a thrill from the power that ensues.
>>57939401
>What should be done to those who violate these laws and regulations?
I don't think humans deserve any further punishment, but I do think Pokémon deserve a bigger voice; for some they're little more than animal-shaped weapons. With enough support, a separate, structured society full of Pokémon (no humans) would thrive and function on its own in due time. Every Pokémon should have a place there, need be.
>>57939396
>1. Outlaw the use of Poké balls and Pokemon PC Storage.
Most trainers only have 1-6 Pokémon, this is a non-issue for the vast majority of people except for chosen ones like Ash or the player character. Pokeballs are a necessary evil; they can prevent oversized/flammable/etc. Pokémon like Onyx/Rapidash from causing unruly harm, shelter them from the elements, and even save their life.
>>57939398
>2. Regulate releasing Pokémon back into the wild
If this pertains to breeding rejects then I'd agree that it's poorly implemented and not fully explained in-game. It's sad they're just sent off shortly after hatching. You should at least be able to sell/donate them; perhaps trainers later in your playthrough use them against you!
>>57939399
>3. Outlaw the use of Mega Evolution
Pokémon can decide to not hold Mega Stones if they truly don't enjoy it, but perhaps they get a thrill from the power that ensues.
>>57939401
>What should be done to those who violate these laws and regulations?
I don't think humans deserve any further punishment, but I do think Pokémon deserve a bigger voice; for some they're little more than animal-shaped weapons. With enough support, a separate, structured society full of Pokémon (no humans) would thrive and function on its own in due time. Every Pokémon should have a place there, need be.
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