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Found 2 results for "508fc03c8ef9cef947c4c1cbc3f9a554" across all boards searching md5.

Anonymous /vr/11879680#11881561
7/19/2025, 9:09:18 PM
>>11881556
Yes yes, run along now little tard. You won't be able to run from the reality that video games are not art, however.
Anonymous /v/715680000#715681658
7/17/2025, 6:10:53 AM
In most cases, no, it doesn't. Gameplay is what makes video games good, and it's the most important thing in any real game, with everything that directly enhances the gameplay, such as visuals and sound, coming directly after it. The only time story will ever matter in a video game is when understanding the story is directly connected to playing the game itself, in the sense that you can't play the game without understanding the story; e.g. games like Ace Attorney, where story and gameplay are basically one and the same. If a game's story has absolutely nothing to do with the game, in the sense that you can play the game just fine without caring about the story at all, then the story obviously doesn't matter, which is the case for most games.

If a game falls under the second category mentioned, and either the best thing people can say about it is the story, or the game constantly interrupts itself with forced story segments despite the fact that the story doesn't matter, then the game most likely sucks and cannot be considered a real game at all, if you ask me. Ultimately, it doesn't matter anyway, because casuals and normalcattle want video games to be "art" and thus will praise any kind of pretentious "game" that tries incredibly hard to be anything but a game; games like The Last of Us or any other kind of shallow walking sim/RPG being some examples. I find this all incredibly depressing because those stories aren't even good to begin with. The writers are just failed writers who couldn't make it to actual TV shows, movies, or animation. None of those stories have ever had anything truly worthwhile to tell. In my opinion, the best video game stories are the ones that clearly don't pretend to be anything more than an excuse for the game to actually happen, like most arcade or arcade-y games.

I think I can actually sum up everything with that one John Carmack quote (even if he did walk back on it later on), so here it is.