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7/23/2025, 7:03:49 PM
>>716231758
Everything pretty much happens on an async (uvloop) queue. I have worker pool available for CPU intensive tasks. I'm not an algorithm chad but for neighbor checks: tiles, objects are in an r-tree, and network players, npcs, monsters in a spatial hash where players are subscribers for neighbor updates. I have few other "managers" like the SIEM, which we can flag to run on a thread or a different process.
Everything pretty much happens on an async (uvloop) queue. I have worker pool available for CPU intensive tasks. I'm not an algorithm chad but for neighbor checks: tiles, objects are in an r-tree, and network players, npcs, monsters in a spatial hash where players are subscribers for neighbor updates. I have few other "managers" like the SIEM, which we can flag to run on a thread or a different process.
7/23/2025, 7:03:20 AM
>>105995636
I baked the bread and I removed the garbage that was added
I baked the bread and I removed the garbage that was added
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