Search Results
7/19/2025, 10:56:46 PM
>>96131055
update of my punching build
>FORM: fem
>OUTFIT: majestic + witch-like
>IMPLEMENT: gauntlets
explosive boost for short range spells + overcharging to quite literally punch up my weight
>MAGIC: spirit (special), physicality (master), celerity (master), psychic (special)
focus on combat and hitting as hard as possible
physical+celerity to bring my close combat abilities to the top
psychic for utility, non-physical attacks and because few would expect the muscle head to have this type of magic
spirit for healing, extra defense and soul effects
>QUIRKS: complex outfit, large reserves, talented
talented is a no brainer for physical builds
large reserves is always good but is extra useful with overcharge
complex outfit for that last AP to master magic and the extra learning speed is cool
>ULTIMATE: second form
pic realted, gives a massive boost to my magic infused punches (+the overall boost to magic)
>PACTS: urist, old mother
urist gives good memory for cheap
bone mommy gives even more devastating attacks and magic copying for something I was already going to do in this line of work
>JOB: official
sounds like good pay (+bribes) for little work, at most it might get dangerous if I mess with the wrong corporation
>CONTACTS: apollyon, marie, agnes
one contact in most organizations also:
apo: shares physical and spirit magic making her a good tutor
marie: pretty chill with mind controlling people, plus the way her bindings affect minds could help me develop my psychic magic faster
agnes: she sounds like the most likely to be chill with me having dark magic, plus I love emotionally vulnerable and abusive women
>MISSIONS: all?
at least I want to keep my options open and get as many opportunities to grow
The plan remains the same, punch the enemy hard, if that fails punch their mind, if that fails punch their soul, if that fails overcharge and start again.
enemies with useful magic either become my thralls of get turned into trophies.
update of my punching build
>FORM: fem
>OUTFIT: majestic + witch-like
>IMPLEMENT: gauntlets
explosive boost for short range spells + overcharging to quite literally punch up my weight
>MAGIC: spirit (special), physicality (master), celerity (master), psychic (special)
focus on combat and hitting as hard as possible
physical+celerity to bring my close combat abilities to the top
psychic for utility, non-physical attacks and because few would expect the muscle head to have this type of magic
spirit for healing, extra defense and soul effects
>QUIRKS: complex outfit, large reserves, talented
talented is a no brainer for physical builds
large reserves is always good but is extra useful with overcharge
complex outfit for that last AP to master magic and the extra learning speed is cool
>ULTIMATE: second form
pic realted, gives a massive boost to my magic infused punches (+the overall boost to magic)
>PACTS: urist, old mother
urist gives good memory for cheap
bone mommy gives even more devastating attacks and magic copying for something I was already going to do in this line of work
>JOB: official
sounds like good pay (+bribes) for little work, at most it might get dangerous if I mess with the wrong corporation
>CONTACTS: apollyon, marie, agnes
one contact in most organizations also:
apo: shares physical and spirit magic making her a good tutor
marie: pretty chill with mind controlling people, plus the way her bindings affect minds could help me develop my psychic magic faster
agnes: she sounds like the most likely to be chill with me having dark magic, plus I love emotionally vulnerable and abusive women
>MISSIONS: all?
at least I want to keep my options open and get as many opportunities to grow
The plan remains the same, punch the enemy hard, if that fails punch their mind, if that fails punch their soul, if that fails overcharge and start again.
enemies with useful magic either become my thralls of get turned into trophies.
7/15/2025, 6:20:46 PM
>>96094071
>BODY: female
>OUTFIT: majestic
overcharging spells sounds like a nice ability to have and sonic magic is cool
>IMPLEMENT: gauntlets
going for pure power so even if I sacrifice my range the power boost is great for me
>MAGIC:
>spirit (special)
regeneration, shields and some soul magic, there is no reason for any build to not specialize this
>physicality (master)
with gauntlets as my implement it's a no brainer
>sonic (novice)
weak due to novice level, but it has utility and I'm sure I can find ways to implement it into combat
>celerity (master)
combos greatly with physicality and landing the first hit would be a nice against the more esoteric magicians like time or space
>psychic (special)
doubt I can bulldoze through all my problems with physical might, so this is big with non-lethal attacks, information and maybe solving some of the troublesome missions where innocents get controlled
>QUIRKS: overcharged, large reserves, talented
large reserves should go pretty well with my ability to overcharge spells
>ULTIMATE: second form
attack/barrier/utility are stronger but they are highly limited in effect, I wanted something a bit more versatile considering my build is already very focused in physical combat
>PACT: urist, old bone mother
good memory is just plain useful for a very 'cheap' offering price, which should be easier considering my psychic specialization
boned mommy's defense penetration should be great, especially for my psychic and spirit magic. Not even mentioning the versatility of using other's powers, all that just for killing someone once in a while which is a given considering the job
>CONTACTS: apollyon, klaus, junko
one contact in almost all factions, and some share specializations with me to make mentoring easier
>JOB: office
sounds cushy enough
>MISSIONS: all?
plan is simple, first punch the enemy, if that doesn't work punch their brain, if that doesn't work, punch their soul. If none works then overcharge and try again
>BODY: female
>OUTFIT: majestic
overcharging spells sounds like a nice ability to have and sonic magic is cool
>IMPLEMENT: gauntlets
going for pure power so even if I sacrifice my range the power boost is great for me
>MAGIC:
>spirit (special)
regeneration, shields and some soul magic, there is no reason for any build to not specialize this
>physicality (master)
with gauntlets as my implement it's a no brainer
>sonic (novice)
weak due to novice level, but it has utility and I'm sure I can find ways to implement it into combat
>celerity (master)
combos greatly with physicality and landing the first hit would be a nice against the more esoteric magicians like time or space
>psychic (special)
doubt I can bulldoze through all my problems with physical might, so this is big with non-lethal attacks, information and maybe solving some of the troublesome missions where innocents get controlled
>QUIRKS: overcharged, large reserves, talented
large reserves should go pretty well with my ability to overcharge spells
>ULTIMATE: second form
attack/barrier/utility are stronger but they are highly limited in effect, I wanted something a bit more versatile considering my build is already very focused in physical combat
>PACT: urist, old bone mother
good memory is just plain useful for a very 'cheap' offering price, which should be easier considering my psychic specialization
boned mommy's defense penetration should be great, especially for my psychic and spirit magic. Not even mentioning the versatility of using other's powers, all that just for killing someone once in a while which is a given considering the job
>CONTACTS: apollyon, klaus, junko
one contact in almost all factions, and some share specializations with me to make mentoring easier
>JOB: office
sounds cushy enough
>MISSIONS: all?
plan is simple, first punch the enemy, if that doesn't work punch their brain, if that doesn't work, punch their soul. If none works then overcharge and try again
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