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7/1/2025, 5:36:48 PM
>>529527670
I've played enough to experience most of what the game has to offer, and I can confidently say there's no such thing as a consistent "X nation bias." What does exist is a shifting meta — battle ratings and vehicle performance vary across all nations, and these trends change every few updates.
Take jet-age gameplay or mid-tier naval for example: for a long time, the U.S. absolutely dominated those brackets. They were only recently overtaken by the Eurofighter trio. That doesn’t mean there was “U.S. bias” before — it’s just how the meta evolved.
Another example: I personally think the 3.7 Sherman is the best BR-for-BR tank in the game. Italy has two of them (one premium, one tech tree) at Rank III, while the U.S. version sits at Rank II — meaning it can't be used for certain Battle Pass tasks or events. From some perspectives, that could easily look like "Italian bias."
Or consider when Japan’s F-2 was released — it was the only plane in realistic battles with access to the new radar gunsight mechanic. The first implementation was basically just the arcade reticle in RB, and it was completely broken. Was that "Japan bias"?
Stuff like this happens all the time. But it's not favoritism — it’s just how monetization and content rollouts work. The only real bias is toward players spending more money, and the more nations you play, the more likely you are to spend. Once you’ve tried everything, you start to see through the illusion.
I've played enough to experience most of what the game has to offer, and I can confidently say there's no such thing as a consistent "X nation bias." What does exist is a shifting meta — battle ratings and vehicle performance vary across all nations, and these trends change every few updates.
Take jet-age gameplay or mid-tier naval for example: for a long time, the U.S. absolutely dominated those brackets. They were only recently overtaken by the Eurofighter trio. That doesn’t mean there was “U.S. bias” before — it’s just how the meta evolved.
Another example: I personally think the 3.7 Sherman is the best BR-for-BR tank in the game. Italy has two of them (one premium, one tech tree) at Rank III, while the U.S. version sits at Rank II — meaning it can't be used for certain Battle Pass tasks or events. From some perspectives, that could easily look like "Italian bias."
Or consider when Japan’s F-2 was released — it was the only plane in realistic battles with access to the new radar gunsight mechanic. The first implementation was basically just the arcade reticle in RB, and it was completely broken. Was that "Japan bias"?
Stuff like this happens all the time. But it's not favoritism — it’s just how monetization and content rollouts work. The only real bias is toward players spending more money, and the more nations you play, the more likely you are to spend. Once you’ve tried everything, you start to see through the illusion.
6/26/2025, 11:46:52 AM
>>528876241
Some (that i already have) are worth it, like the Mirage F1C and the J7D (extremly extremly good for grinding a whole tree) and some are good but not that good (MiG-21 BISON).
If you want to grind ground forces, the japanese Type16 is a very good choice, now even more than they removed the shitty M774, but consider taking the eventual Type 74(G) during the sales and they will take you to the Type 90 in no time.
Some (that i already have) are worth it, like the Mirage F1C and the J7D (extremly extremly good for grinding a whole tree) and some are good but not that good (MiG-21 BISON).
If you want to grind ground forces, the japanese Type16 is a very good choice, now even more than they removed the shitty M774, but consider taking the eventual Type 74(G) during the sales and they will take you to the Type 90 in no time.
6/19/2025, 11:08:53 PM
>>528061525
Yeah the RP rewards in Naval don't make any sense. They should
>Halve the RP requirements for ALL the vehicles in the gamemode
>Make it possible to research coastals with bluewater, and vice versa
>2xRP for the research from bluewater on bluewater, 1xRP from bluewater on coastal, and vice versa
In this way they *should* be able to get some people playing. The problem with naval in war thunder is that when you play it you feel like you are wasting time that you could pour into planes or tanks.
Yeah the RP rewards in Naval don't make any sense. They should
>Halve the RP requirements for ALL the vehicles in the gamemode
>Make it possible to research coastals with bluewater, and vice versa
>2xRP for the research from bluewater on bluewater, 1xRP from bluewater on coastal, and vice versa
In this way they *should* be able to get some people playing. The problem with naval in war thunder is that when you play it you feel like you are wasting time that you could pour into planes or tanks.
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