Search Results
7/10/2025, 9:49:18 AM
>Halo was originally going to be a Mac exclusive. Steve Jobs introduced the game at MacWorld 1999.
>Microsoft acquired Bungie in 2000, and its project Halo
>Bungie release Halo 1 and Halo 2 for Xbox. Halo 2 was intended to be the last Halo game.
>Max Hoberman established Xbox Live, SBMM, 1-50 ranking system, online multiplayer on consoles, online Halo state tracking on Bungie.net
>After Halo 2, Bungie wants to leave Microsoft, works up a deal where they fill 3 buckets
>Bucket 1: Halo 3
>Bucket 2: Halo Movie
>Bucket 3: Halo 4
>Halo Movie is scrapped, ODST is compensated (8 month development)
>Halo 4 is scrapped, Reach is compensated
>Bungie leaves in 2010
>MS creates 343 to soft-reboot Halo
>MS/343 outsource Halo Anniversary, Saber got the contract to develop Halo Anniversary because its CEO 'offered to do it for free' lol
>343 gave Halo PC's Gearbox code base and not Halo XBox's code base to Saber
>343 doesn't know how to use Bungie's Halo engine, only the original Bungie devs knew, Marty told 343 that nobody at Bungie would help them lol
>Frank O'Connor retcons Joe Staten's lore and mythos (Humans = Forerunners)
>Halo 4 despised by fans
>Xbox no longer has Halo carrying the console
>Xbox One announcement is a complete flop and permanently damaged the brand
>Halo MCC was marketed as a love letter for the fans, having H1/H2/H3/H4 on one console, 1080p 60fps with all maps, but completely busted on release
>H1 MCC and H2 MCC based on PC port codebase and not the original Xbox codebase
>Halo 5 releases, and if Halo 4 didn't kill the franchise, Halo 5 buried it
>Tom French managed to salvage Halo 5's multiplayer, never got a W11 port
>Halo MCC ported to Windows 10, 343 hires Halo MODDER Sean Cooper (kornman00) to fix the broken port from Jan 2018 - Dec 2023
>Infinite and Series X marketed as a return to Xbox's origins
>Infinite is delayed, released, promised a 10 year plan and is a complete flop
>343 renamed to Halo Studios and is remaking CE in UE5
You are here
>Microsoft acquired Bungie in 2000, and its project Halo
>Bungie release Halo 1 and Halo 2 for Xbox. Halo 2 was intended to be the last Halo game.
>Max Hoberman established Xbox Live, SBMM, 1-50 ranking system, online multiplayer on consoles, online Halo state tracking on Bungie.net
>After Halo 2, Bungie wants to leave Microsoft, works up a deal where they fill 3 buckets
>Bucket 1: Halo 3
>Bucket 2: Halo Movie
>Bucket 3: Halo 4
>Halo Movie is scrapped, ODST is compensated (8 month development)
>Halo 4 is scrapped, Reach is compensated
>Bungie leaves in 2010
>MS creates 343 to soft-reboot Halo
>MS/343 outsource Halo Anniversary, Saber got the contract to develop Halo Anniversary because its CEO 'offered to do it for free' lol
>343 gave Halo PC's Gearbox code base and not Halo XBox's code base to Saber
>343 doesn't know how to use Bungie's Halo engine, only the original Bungie devs knew, Marty told 343 that nobody at Bungie would help them lol
>Frank O'Connor retcons Joe Staten's lore and mythos (Humans = Forerunners)
>Halo 4 despised by fans
>Xbox no longer has Halo carrying the console
>Xbox One announcement is a complete flop and permanently damaged the brand
>Halo MCC was marketed as a love letter for the fans, having H1/H2/H3/H4 on one console, 1080p 60fps with all maps, but completely busted on release
>H1 MCC and H2 MCC based on PC port codebase and not the original Xbox codebase
>Halo 5 releases, and if Halo 4 didn't kill the franchise, Halo 5 buried it
>Tom French managed to salvage Halo 5's multiplayer, never got a W11 port
>Halo MCC ported to Windows 10, 343 hires Halo MODDER Sean Cooper (kornman00) to fix the broken port from Jan 2018 - Dec 2023
>Infinite and Series X marketed as a return to Xbox's origins
>Infinite is delayed, released, promised a 10 year plan and is a complete flop
>343 renamed to Halo Studios and is remaking CE in UE5
You are here
7/10/2025, 9:40:56 AM
>Halo was originally going to be a Mac exclusive. Steve Jobs introduced the game at MacWorld 1999.
>Bungie sold themselves and Halo in 2000
>Bungie release Halo 1 and Halo 2 for OG Xbox
>Max Hoberman established Xbox Live, SBMM, 1-50 ranking system, online multiplayer on consoles, online Halo state tracking on Bungie.net
>After Halo 2, Bungie now want to leave Microsoft, works up a deal where they fill 3 buckets
>Bucket 1: Halo 3
>Bucket 2: Halo Movie
>Bucket 3: Halo 4
>Halo Movie is scrapped, ODST is compensated (8 month development)
>Halo 4 is scrapped, Reach is compensated
>Bungie leaves in 2010/2011
>MS creates 343 to create Halo content in 2008/2009/2010
>MS/343 outsource Halo Anniversary to Saber, Saber got the contract to develop Halo Anniversary because its CEO 'offered to do it for free' lol
>343 gave Halo PC's Gearbox code base, and not Halo XBox's code base, to Saber
>343 doesn't know how to use Bungie's Halo engine, only the original Bungie devs knew, Marty told 343 that nobody at Bungie would help them lol
>Frank O'Connor retcons Joe Staten's lore and mythos (Humans = Forerunners)
>Halo 4 despised by fans
>Xbox no longer has Halo carrying the console
>Xbox One announcement is a complete flop and permanently damaged the brand
>Halo MCC was marketed as a love letter for the fans, having H1/H2/H3/H4 on one console, 1080p 60fps with all maps, but completely busted on release
>H1 MCC and H2 MCC based on broken PC port codebase and not the original Xbox codebase
>Halo 5 releases, and if Halo 4 didn't kill the franchise, Halo 5 buried it
>Tom French managed to salvage Halo 5's multiplayer, never got a W11 port
>Halo MCC ported to Windows 10, 343 hires Halo MODDER Sean Cooper (kornman00) to fix the broken port from Jan 2018 - Dec 2023
>Infinite and Series X marketed as a return to Xbox's origins
>Infinite is delayed, released, promised a 10 year plan and is a complete flop
>343 renamed to Halo Studios and is remaking CE in UE5
This is where you are now
>Bungie sold themselves and Halo in 2000
>Bungie release Halo 1 and Halo 2 for OG Xbox
>Max Hoberman established Xbox Live, SBMM, 1-50 ranking system, online multiplayer on consoles, online Halo state tracking on Bungie.net
>After Halo 2, Bungie now want to leave Microsoft, works up a deal where they fill 3 buckets
>Bucket 1: Halo 3
>Bucket 2: Halo Movie
>Bucket 3: Halo 4
>Halo Movie is scrapped, ODST is compensated (8 month development)
>Halo 4 is scrapped, Reach is compensated
>Bungie leaves in 2010/2011
>MS creates 343 to create Halo content in 2008/2009/2010
>MS/343 outsource Halo Anniversary to Saber, Saber got the contract to develop Halo Anniversary because its CEO 'offered to do it for free' lol
>343 gave Halo PC's Gearbox code base, and not Halo XBox's code base, to Saber
>343 doesn't know how to use Bungie's Halo engine, only the original Bungie devs knew, Marty told 343 that nobody at Bungie would help them lol
>Frank O'Connor retcons Joe Staten's lore and mythos (Humans = Forerunners)
>Halo 4 despised by fans
>Xbox no longer has Halo carrying the console
>Xbox One announcement is a complete flop and permanently damaged the brand
>Halo MCC was marketed as a love letter for the fans, having H1/H2/H3/H4 on one console, 1080p 60fps with all maps, but completely busted on release
>H1 MCC and H2 MCC based on broken PC port codebase and not the original Xbox codebase
>Halo 5 releases, and if Halo 4 didn't kill the franchise, Halo 5 buried it
>Tom French managed to salvage Halo 5's multiplayer, never got a W11 port
>Halo MCC ported to Windows 10, 343 hires Halo MODDER Sean Cooper (kornman00) to fix the broken port from Jan 2018 - Dec 2023
>Infinite and Series X marketed as a return to Xbox's origins
>Infinite is delayed, released, promised a 10 year plan and is a complete flop
>343 renamed to Halo Studios and is remaking CE in UE5
This is where you are now
Page 1