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7/26/2025, 2:50:13 AM
>>716447050
Production costs kept creeping higher (you needed either a CDs worth of high quality 2d animation or a CDs worth of claymation or 3-8 CDs worth of live action), and they were slow and methodical single player games that required thinking while kids were going to lan parties to play Quake for an instant shot of dopamine AND multiplayer gameplay.
And 3D games started getting bigger and more open. Like you have Myst on one hand and Tomb Raider on the other, which one do you think will impress people more?
It also didn't help that the most ambitious point n click games were insane gorefests like Phantasmagoria 1-2 or Harvester.
Production costs kept creeping higher (you needed either a CDs worth of high quality 2d animation or a CDs worth of claymation or 3-8 CDs worth of live action), and they were slow and methodical single player games that required thinking while kids were going to lan parties to play Quake for an instant shot of dopamine AND multiplayer gameplay.
And 3D games started getting bigger and more open. Like you have Myst on one hand and Tomb Raider on the other, which one do you think will impress people more?
It also didn't help that the most ambitious point n click games were insane gorefests like Phantasmagoria 1-2 or Harvester.
7/20/2025, 5:46:33 PM
>>11882369
Quitting while you're ahead, smart move champ. Wouldn't have ended well for you.
Quitting while you're ahead, smart move champ. Wouldn't have ended well for you.
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