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Found 2 results for "5a919a013ceb0e303653d43ad80adb9f" across all boards searching md5.

Anonymous /vg/530369116#530431903
7/8/2025, 5:35:34 PM
>>530431617
>Recording inputs, or persisting flight graphs
Both. I'm doing it in an extremely brute force way that would be easy to optimize, but since the replays are only a few seconds long I'm not concerned. In general though, what you'd do for this kind of thing is record inputs as frequently as is practical, and record physics snapshots as infrequently as you think you can get away with. Play those inputs back on a simulated object, so that it flies close enough, and the the physics snapshots will keep everything in sync. If you can do this, you're also like 80% of the way to multiplayer, since that's essentially what MP is, not that I have any plans on doing that.
I just record input and physics snapshots every physics frame though because they're so short.
Anonymous /vg/529923552#529950549
7/4/2025, 9:47:07 PM
>>529946703
Thanks anon. I hope that all the stuff I wrote can help you with your game. I don't think there's anything controller specific about the way I wrote it. The main problem I can foresee is that with an actual HOTAS style setup the throttle might be a bit weird, but I don't there's anything like, fundamentally incompatible with even a mouse/keyboard setup. The prototype only supports gamepad because I hacked together 90% of it in one night while furious at FMOD for fucking over my main game.

>the reason I'm so interested is because I'm wondering how to do landings in first person
>in your game it's a little difficult but I know the main goal was 3rd person.
It's actually meant to be from first person too, and I want to (but probably won't because it's a lot of work) have a basic cockpit. The under-side camera is supposed to help a lot with positioning the ship when landing in precise spots. All that said, there's a LOT of ideas I want to try with UI to help land from first person. The Elite Dangerous UI that everybody copies (for good reason) is a start, but I have other ideas I want to try with e.g. showing a predicted landing spot with your current acceleration, velocity, and position. Not sure how well it would work, but that's why I want to try.

If you have any more questions though, I'd be happy to answer!