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Found 3 results for "5d07d4a19f12e3b998e62b3174b20661" across all boards searching md5.

Anonymous /vst/2076392#2094028
7/14/2025, 8:38:19 PM
>>2092610
What is even the point of putting a story in a sandbox game?
More importantly, what is the point of putting a story in a sandbox game and then making it so that all of the characters in it can change?
Anonymous /vst/2076392#2094028
7/14/2025, 8:38:19 PM
>>2092610
What is even the point of putting a story in a sandbox game?
More importantly, what is the point of putting a story in a sandbox game and then making it so that all of the characters in it can change?
Anonymous /vg/530618081#530677595
7/10/2025, 3:25:26 PM
This is a cautionary tale.
I use Godot on an old PC running Windows 7.
After installing .NET 8.0 for use with Godot 4.41 my memory usage went through the roof. I mean one frame per 30 seconds, 99% physical memory usage, multiple hard system crashes. After shutting down every other program I was able to get my project to compile as long as I left it alone for ten minutes.
After multiple attempts I was finally able to find this: https://github.com/dotnet/msbuild/issues/8404
>.NET 7 is not supported on Windows 7. The large memory usage is a known bug that was marked wont-fix: dotnet/runtime#79469.
After uninstalling .NET 8.0 and setting the project to use 6.0 I was able to run normally. The only downsize is it means I'm locked out of future Godot versions because it only supports 8.0.
Thanks for reading my blog.