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7/6/2025, 7:55:37 AM
>>714650627
>takes 0-3 damage from physical enemies starting as early as Ch. 6
>uses magic after promo, the best weapon type
>genuinely easy to train and even performs competitively in Ch. 10 ninja spam with a throwing club
>fun personal skill
>access to a Top 3 Hoshido combat class and easy friendship with Orochi to bolster her mag
>is hot (literally too)
I will never understand the idea that she is in any way bad to this day. There are videos nowadays explaining how to use her if you're retarded and bad, but I swear the idea that she's untrainable is one the biggest forced memes in series history. Whatever.
>takes 0-3 damage from physical enemies starting as early as Ch. 6
>uses magic after promo, the best weapon type
>genuinely easy to train and even performs competitively in Ch. 10 ninja spam with a throwing club
>fun personal skill
>access to a Top 3 Hoshido combat class and easy friendship with Orochi to bolster her mag
>is hot (literally too)
I will never understand the idea that she is in any way bad to this day. There are videos nowadays explaining how to use her if you're retarded and bad, but I swear the idea that she's untrainable is one the biggest forced memes in series history. Whatever.
6/22/2025, 4:06:03 PM
>>713329715
I mean yeah, it's true. There's a hardcore Awakeningfag here interested in rehabilitating the mode's image.
The issue with Awakening Lunatic has always been that nobody plays it, except less than 1% of players (hyper spergs). Those who play it intelligently and efficiently walk away with the view that that, while it does have surface level difficulty, beneath that it's broken by about 10 different things. Meanwhile casuals accept what anyone will tell them about, as well as their own retarded personal beliefs based on absolutely nothing beyond their own lack of ability.
I would compare Awakening Lunatic to a Rubik's cube. Looks difficult at a glance, but algorithms are known that anyone can learn in an hour to solve it trivially.
Meanwhile SoV at least tends not to devolve into a literal god-stomping solo or at best a duo when you play it correctly.
I mean yeah, it's true. There's a hardcore Awakeningfag here interested in rehabilitating the mode's image.
The issue with Awakening Lunatic has always been that nobody plays it, except less than 1% of players (hyper spergs). Those who play it intelligently and efficiently walk away with the view that that, while it does have surface level difficulty, beneath that it's broken by about 10 different things. Meanwhile casuals accept what anyone will tell them about, as well as their own retarded personal beliefs based on absolutely nothing beyond their own lack of ability.
I would compare Awakening Lunatic to a Rubik's cube. Looks difficult at a glance, but algorithms are known that anyone can learn in an hour to solve it trivially.
Meanwhile SoV at least tends not to devolve into a literal god-stomping solo or at best a duo when you play it correctly.
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