>>713309956 (OP)Better than 3 houses and colgate
>>713309956 (OP)The last good Fire Emblem.
the game that saved and improved fire emblem to heights theretofore unseen
>>713310004nah colgate was better despite the godawful art design.
and The Persona one at least tried new shit. It didnt work but it tried.
>>713309956 (OP)It is so bad I have not played a new FE since. I used to love this series.
>>713309956 (OP)Saved it financially and popularly, killed it spiritually.
>>713311392spiritually it was a great awakening to push the series to new heights. or something.
>>713309956 (OP)Fire Emblem started with Awakening
>>713312079i think luci was the first girl i ever saw ryona of
>>713309956 (OP)I'm still considering playing it because I was told it's closer to old FE than NuFE. Not sure if I'm being tricked.
You're think of path of radiance, the game so bad only reddit liked it
>>713313485It's more old FE than new FE but you can see where the changes were beginning to be made. You should at least try it.
>>713309956 (OP)The first good FE.
>>713310004Awakening is the worst FE aside from the original Gaiden and spin-off slop.
>>713313512Where does the rumor of Ike being gay come form? The game being popular with reddit helps explain how a fake rumor like that would gain traction
>>713309956 (OP)No one here actually cared about Fire Emblem before Awakening and you're a liar if you say otherwise.
>b-but I got into FE because of Ike from Smash!Lmao.
>>713313706Blame radiant downs and their NG+ cutscenes where DIke comfort's soren about the amnesia shit.
>>713313485>>713313545Maybe it's because I'm oldfag but it definitely has way more common with the newer stuff than the older FEs. Awakening is a very clear shifting point in the way they designed FE. But if you're comparing it to everything that came after, there is a little bit more old FE in there since it came right off of FE12 and even in FE12, you can see early elements of Awakening.
>>713313961Someone in middle school got me into Fire Emblem in 2005. I don't know how he got into it though. Might have been a blind purchase.
>>713313961at least 5 oldfags will larp in response to this
>>713310004nah. alears game is kino
>the schizo is replying to himself again
I'll just say it.
Awakening is the only good Fire Emblem.
Tactics stuff is nice, but Fire Emblem has never done it any good, atleast of the 3 or 4 I've tried.
It's way more entertaining to develop relationships and marriages, and do eugenics on the children of your lieutenants.
1600
md5: bd118a16da84b1ce5874218aa196b643
๐
>>713314315Same. I had a friend in middle school who got Path of Radiance. I was over at his house and I watched him play it. Later that night we sucked each other's dicks. I'd come over to his house every week after that and we'd play Fire Emblem followed by progressively more explicit sexual shit.
Anyway that's how I got into Fire Emblem
>>713309956 (OP)why did you post the game that saved the series from being axed and not the game that killed it?
>>713314374At least I'm not spending big bucks like newcomers are, on what used to be in the bargain bin.
>>713309956 (OP)This game is amazing. /v/ loved it at the time too
>>713314406KINO=
Killed
Interest,
Now
Obituary
>>713314796fun fact anti-engage schizo, alear's professional weapon is called oligoludia, which literally means "few play"
Why is the anti-engage schizo so painfully unfunny?
>>713314874>if you hate a shitty game, you're some boogeyman I made upman you must have a LOT of boogeymen in your head then because this piece of shit game is widely reviled
>when your game is so shit you get mindbroken into thinking everyone who dislikes it (the majority) is the Phantom of 4Chan who waits in the rafters for his chance to strike
>dumb nigga wants us to forget we literally saw how he samefags when the site was down
>>713314424Sylveonfag got done posting like an hour ago thougheverbeit
>>713314739Wrong. I hated it.
>>713315297cool but I don't post in these threads often because Engage is shit and the threads have been shit since it came out
but I hope you win the fight with the person you imagined in your head, let me know how it goes
>>713314406Who is this youtuber?
>>713309956 (OP)Saved*
I'm just waiting for child units to come back before I start buying again.
>>713314479>>713315779wholesome female posters
funds
md5: 6b44bf17d4d54127201d3790f2d47657
๐
>>713314682>spent 130 dollarydoos on RD years ago so I could play it on my Wii U For my next bad financial decision I'll drop $800 for the Switch 2 and Path of Radiance.
Shitty game
Stupid pastel characters looking lame
shitty game
learn how to crash a franchise
Shitty game
dumb vtuber shit looking all the same
shitty game
bad maps and lacking social aspects
I think that the only thing in FE that I haven't done is Apotheosis because I don't want to spend 20 hours grinding for capped stats.
>>713314682How much is a sealed copy of RD worth? For some reason, I have a second copy that I never opened.
>>713317118Nice, a sealed copy of Radiant Dawn! Thatโs a great find. The value of a sealed copy can vary depending on the market and condition, but generally, Fire Emblem: Radiant Dawn (Wii) has become a sought-after game due to its rarity.
As of recent estimates, a sealed copy of Radiant Dawn can range from $200 to $400 USD, depending on the quality of the seal, the packaging, and the demand in the current market. If itโs in perfect condition with no damage to the packaging, it could even go higherโespecially if thereโs a buyer willing to pay premium prices.
Do you know what condition the seal is in, or if itโs the original shrink wrap with no tears? That can definitely affect the value!
>>713309956 (OP)bros is it wrong to fuck your best friend's daughter?
>>713317197Shut the fuck up
>>713309956 (OP)More like the game that revived Fire Emblem as an undead abomination.
I HATE FIRE EMBLEM
t. fe fan
>>713309956 (OP)This was the only FE I ever bought or played.
>>713309956 (OP)Million+ sales says otherwise
>>713314479You suffer from brain damage
>>713317197AI hands typed this post.
>/v/feg outsourcing their posts to ai now
it's over
>>713318636It seems like you're referring to the potential impact of AI-generated content on online communities. While AI can generate high-quality posts, there are concerns about the authenticity and value of content created solely by machines.
Some key issues with AI-generated content include:
* Lack of human perspective and expertise
* Potential for misinformation or biased output
* Dependence on data quality and availability
* Difficulty in distinguishing between human and AI-generated content
These factors can affect the overall quality and engagement of online discussions.
Would you like me to elaborate on these points or discuss potential solutions to mitigate the negative effects of AI-generated content?
If AI can't isn't elitismpilled on the Pent-Nino question, then it's truly worthless
>>713313632Only high IQ opinion itt
>>713318917I want to know the AI's take on Rutger vs Fir.
>>713318636enjoying the dead internet theory?
>>713309956 (OP)>candyman was just straight up ported into Fates
>>713318917Pent and Nino are two distinct mage units who both come with different strengths and weaknesses. Let's break down their potential and compare them across several factors, such as base stats, growths, availability, and utility to determine which might be the better mage.
1. Base Stats
Pent (joins in Chapter 26)
HP: 38
Strength: 8
Skill: 17
Speed: 14
Luck: 12
Defense: 10
Resistance: 16
Constitution: 10
Movement: 6
Nino (joins in Chapter 32, or Chapter 29 in the Hector mode)
HP: 26
Strength: 5
Skill: 9
Speed: 11
Luck: 6
Defense: 3
Resistance: 6
Constitution: 6
Movement: 5
Analysis of Base Stats:
Pent has a massive advantage in almost every stat compared to Nino. His base HP, Defense, Resistance, and Speed are much higher, making him a much tankier mage who can take hits more effectively and still deal solid damage.
Nino starts as a much weaker unit in terms of base stats, particularly in terms of her lower HP, Defense, and Resistance. She also has significantly lower Strength, which hampers her damage output.
Winner: Pent. His higher base stats make him far more effective as a combat unit right off the bat.
2. Growth Rates
Pent's Growth Rates
HP: 80%
Strength: 40%
Skill: 50%
Speed: 50%
Luck: 50%
Defense: 30%
Resistance: 50%
Nino's Growth Rates
HP: 70%
Strength: 35%
Skill: 35%
Speed: 50%
Luck: 40%
Defense: 20%
Resistance: 50%
Analysis of Growths:
Pent has better growth rates in several key areas, especially HP, Strength, and Defense. This gives him more potential to grow tankier and more powerful over time, especially considering that he's already a strong unit in his base form.
Nino's growth rates are still solid, especially in Speed and Resistance, but she falls behind in terms of her Strength and Defense growth. While her Speed growth is decent, her frailness could become a problem if she doesn't level up in HP and Defense consistently.
Winner: Pent. His superior growth rates give him a much higher ceiling in both offense and defense. (1/3)
>>7133189173. Availability
Pent joins the game much later (Chapter 26), so he has fewer chapters to grow compared to Nino. However, because he joins so strong, his late-game impact is immediately felt, and he can start contributing right away without much training.
Nino joins much later in Chapter 32 (or Chapter 29 in Hector mode), but she starts with very little combat potential and will need several levels of growth to become effective. By the time Nino joins, your team is likely already at a high level, meaning you'll need to spend valuable time and resources to train her up, which is challenging in the game's later stages.
Winner: Pent. While Nino might have a potential for growth, Pent's earlier joining time and much higher starting strength mean he's immediately valuable.
4. Weapon Access
Pent starts with a Flux tome and has access to both Anima and Light magic. This makes him versatile in terms of range and type of magic, and he can support your team in a variety of ways.
Nino, on the other hand, comes with only Flux, limiting her immediate magical options. However, if you get her to S-rank in Anima magic, she can wield Meteor and Luna later on, but that's a long-term goal.
Winner: Pent. His versatility with magic types (Anima, Light) and strong initial access to tomes make him far more flexible in combat.
5. Utility in Combat
Pent is a powerhouse from the moment he joins. His combination of high stats, good weapon access, and the ability to tank hits make him one of the most reliable units in the game for late-game chapters.
Nino requires heavy investment, but once trained, she can be a decent mage, especially as an Anima user. However, given her low base stats, she will take a lot of time and resources to become effective, which can be difficult in the later stages of the game.
Winner: Pent. He is immediately useful, while Nino needs a lot of time and effort to catch up.
(2/3)
>>7133189176. Conclusion: Who is the Better Mage?
Pent is generally the better mage when comparing these two units in Fire Emblem 7. He has superior base stats, better growth rates, more availability in terms of time, and is overall much more useful from the moment he joins. His strength, bulk, and access to different magic types give him a broader range of capabilities in combat.
Nino can become a powerful unit if trained properly, but she joins very late, and her low base stats make her difficult to use effectively without significant investment. Even then, her lack of defensive stats means sheโs a bit more fragile compared to Pent.
Final Verdict: Pent is definitely the better mage overall, especially when considering efficiency and ease of use throughout the game.
(3/3)
>>713321095>>713321150>>713321215I feel bad for any person with so little self respect that he would waste time reading that tidal wave of AI babble
>FE threads are so cooked now we're just using chat gtp for posting
Grim
>>713320651Gaius was one of the most popular first gen characters. It's not a coincidence that the non-lord characters that got DLC stills in Awakening made their way over to Fates, even as different characters in the case of the first gen.
>>713321451Now tell the AI to play FE7, take screenshots of its progress, and shitpost them here.
>>713319765Say no more:
Rutger:
Base Stats: Rutger starts at a higher level (level 5) and has better base stats, especially in Strength and Skill, making him a solid unit from the get-go.
Growths: His growth rates are excellent overall, with high Speed, Skill, and Strength growths. However, his HP growth is relatively low, which can leave him vulnerable.
Availability: Rutger joins Chapter 6, much earlier than Fir, and can contribute significantly to the early and mid-game.
Utility: His higher base stats and availability make him a strong choice early on, and he can quickly become one of your best units. His speed and critical hit rate are fantastic, and his good base Strength means he can deal with tougher enemies as the game progresses.
Fir:
Base Stats: Fir starts at a lower level (level 1) with lower base stats, making her much weaker at the outset. Her base stats are generally lower across the board compared to Rutger.
Growths: Fir has better growth rates than Rutger in areas like HP and Luck, but her Strength growth is lower, which can limit her damage output, especially later in the game.
Availability: Fir joins much later, in Chapter 14, which means she misses out on critical early-game experience and is much weaker when she arrives.
Utility: While she can be strong once promoted, her late availability means she is usually not as impactful in the mid-to-late game compared to Rutger.
Verdict:
Rutger is the superior unit overall due to his earlier availability, better base stats, and ability to contribute immediately. His growths also make him a reliable option throughout the game, while Fir, despite potential, suffers from her late joining and low early stats. Rutgerโs consistent performance makes him a much more valuable asset in FE7 compared to Fir.
>>713321691I've had chatgpt try to do conquest chapter 12 but it can't make sense of the map or unit positioning and it doesn't know enemy stats or stuff like HP
>>713321095>>713321150>>713321215>gets multiple base stats wrong and hallucinates that Pent joins at Chapter 26I mean...the conclusion it came to is surprisingly cogent and correct without the expected fence sitting, but it just goes to show how much of a meme AI continues to be. We shouldn't even call it artificial intelligence. It HAS no intelligence.
>>713309956 (OP)Iโve played some of path of radiance and the gba games and I liked it but didnโt love it. Should I try Three Houses?
>>713321948Try it
Choose Blue Lions
>>713313124and youโre about to see more
>>713321874>I mean...the conclusion it came to is surprisingly cogent and correct without the expected fence sitting, but it just goes to show how much of a meme AI continues to be.Yeah it reminds me so much of Claude's reasoning in pokemon where it will get the objective right but give completely incorrect reasons how to do so
>>713321948Engage is more like the GBA games, Three Houses is like Persona, extremely heavy on pointless social shit and text walls.
>>713322103>Engage is more like the GBA games, Three Houses is like PersonaThat's definitely not true gameplay wise. Emblem rings are the spiritual successor to pair up and 3H doesn't have anything like that.
deduo
md5: f6723558c71e2ea4482f689e10406fee
๐
>>713321095>>713321150>>713321215I like your funny words, magic man.
Each Fire Emblem game brings something unique to the table, but if I had to pick one, Fire Emblem: Path of Radiance (FE9) would be my personal favorite. Here's why:
1. Story & Characters:
Path of Radiance has a strong, character-driven narrative that strikes a balance between epic political intrigue and personal stakes. Ike's journey from a mercenary to a leader of an army is one of the most compelling character arcs in the series.
The supporting cast is well-developed, from the quiet strength of Titania to the playful but deadly Soren. The relationships, particularly between Ike and his allies, feel very human and layered.
2. Gameplay:
The game has solid, traditional tactical gameplay, but with some unique elements, like the use of the "Support" system that makes character bonds truly matter in both battle and story. The way these supports unlock new character interactions and bonuses is top-notch.
The battle animations in this game are some of the most fluid and impactful, especially for critical hits, which made the combat feel visceral.
3. World-Building & Lore:
The gameโs setting, Tellius, is rich in its own mythology, featuring a well-thought-out conflict between the Beorc (humans) and Laguz (beastfolk), which adds depth to the story. The lore is detailed and immerses you in a world full of different races and politics that feel alive and relevant to the story.
4. Challenge & Replayability:
The difficulty is well-balanced, giving both newcomers and veterans a challenge. The maps also offer a lot of strategic variety and opportunities for different approaches to play, adding replay value.
I also love how you can get extra content through the Hard Mode, which challenges you with more limited resources and more aggressive AI.
Ultimately, Path of Radiance strikes the perfect balance between a gripping story, emotional character arcs, and refined tactical gameplay.
>>713322204A man of exquisite taste. 3 Houses and Clone High.
>>713322009nooooooooo luci get up
>>713322191I'd argue Emblem Rings are more like the battalions in 3Hs because they're these equippable things that offers stat bonuses and give you a special ability you can use.
>>713321742Stupid AI got the join times wrong. Rutger joins in Chapter 4 and Fir joins in Chapter 9.
chatgpt do i go great knight or paladin on franz
>>713323102Paladin is typically considered the better choice overall, especially for Franz. The extra Movement and Speed make him more versatile, and the Sword access is a big bonus for versatility in weapon choices. He'll be able to dodge better, get to important spots faster, and deal with a wider range of enemies.
Great Knight can be appealing if you want Franz to be more of a physical tank, dealing heavy damage and soaking up hits. However, the lower movement and lack of Sword access make it a bit more restrictive compared to the Paladin.
Verdict: Paladin is generally the better pick for Franz. The extra Movement, better Speed, and access to Swords will make him more flexible and useful across different maps. If you like a more tanky, hard-hitting Franz, though, Great Knight is still a solid choice, but you'll be trading versatility for more bulk.
>>713323201I was almost going to say this one was...ok
But it got the weapon ranks all wrong
Stupid bot
>>713322407I actually like PoR a lot, but
>all that shit>doesn't say that Elincia is best girlStick to drawing, AI, you're pretty good at that.
I love pic related, but if an AI anon happens to read this and could gen her in a more traditional wedding dress too, that would be amazing.
>>713322671Engage is the natural evolution of every 3H mechanic, despite the endless bikering and Engaygetroon and 3HRT shit posting.
>Emblem effects are very similar to Battalion effects>Repeats and expands on the use of Life crystals>Expands on Weapon Triangle by reintroducing it but not just as flat bonuses to hit and dmg>Reclassing>Skill slots>Time wasting base hub
>>713311132Same lmao. I played it through like 3 times because I loved Fire Emblem so much, and realized more ways in which the story is unfathomably retarded each run.
>>713323812>it's a natural evolution of 3H>by reintroducing the WT (that 3H didn't have)>by having reclassing (that every game of the past 15 years has had)>by having skill slots (a feature of games with skills)>by having a rewind feature (introduced in the Gaiden remake)I'm sure it made sense in your head
>>713323869Her summer alt is so pretty!
>>713309956 (OP)This is probably the most hated and reviled Fire Emblem game of all time. How did it even sell copies? Was it fraud? The government needs to look into this. If it was as horrible as everyone says, there's no way it sold as many copies.
I love Oifey so much bros,he's such a helpful unit; I gave him a fire sword and he ended up married to larcei because she inherited the leg ring and they ended up on the front lines together a lot. in chapter 10 and he's lagging a bit in stats compared to seliph and the other gen 2 units I trained but he's still pretty good and is doing better than finn, partially thanks to him having critical and being able to mop up after my heavy hitters.
>>713324351>This is probably the most hated and reviled Fire Emblem game of all time. How did it even sell copies?Women bought it. I'm only half joking
>>713324351This was the first (and 2bh probably only) game in the series to have an actual marketing budget.
>>713309956 (OP)I know they had to revolutionize the series so it won't fade to oblivion but did they have to redpill themselves so hard for the next entries thereafter?
>>713324612They marketed Binding Blade and Blazing sword heavily. There were even commercials for the latter https://www.youtube.com/watch?v=LM-s5C0dnZs
>>713321874Larcei is such a babe.
bros have you seen this yet?
https://www.youtube.com/watch?v=IrXEi6N9gtw
>>713324351Awakening isn't a bad game, the hate for it comes from the actual bad ones that came in its wake. Besides Echoes it's all pretty bland to straight up bad. The post Awakening games lack gravitas.
>>713324885I hate faggots so much I'm losing my mind
>>713324472And one more, I really love her.
I should go and play PoR again, it's been ages.
>>713324963Awakening is considered a bad game because its maps are bad. They're mostly open with non threatening enemies. At least the first half of Echoes had enemy arrangements with threatening mages that made you have to pull them apart carefully, and that game copy and pasted its map design from a a SNES game
is he the worst est in the history of est's? the only notable thing is him having base A rank staffs, but by late chapter 9 early chapter 10 you should have atleast a staff user close to promo which gives them A rank. his replacement is also possibly better than him because he gets paragon and a berserk staff. I still wouldn't take the time out of my day to train him, but paragon lessens the pain of leveling a stafflocked unit atleast a little bit.
>>713324963>Awakening isn't a bad game, the hate for it comes from the actual bad ones that came in its wakeNo, Awakening itself is bad. The entire early game for God-knows how many chapters is based entirely on pairing up Frederick and someone and juggernauting the maps. This is on top of a very agressive AI that beelines for you, tiny ass maps with nothing going on and no natural places to position yourself to cover your weak units from this, and this is just talking about the very few maps.
It's probably THE worst FE game, competing with Gaiden. Awakeing is just pure, unadultered, humongous shit.
It just has hot girls and was the entry point for a lot of people who hold it in high regard thanks to nostalgia.
>>713325046>I should go and play PoR again, it's been ages.Same.
>>713324351>This is probably the most hated and reviled Fire Emblem game of all timeby the 10 oldfags who are a gigantic vocal minority
>>713325096>At least the first half of Echoes [has better maps than awakening]Pretentious pseud opinion
all I remember from awakening was getting bored halfway through and the game getting significantly easier when I stopped fielding a bunch of dudes and instead only fielded one or two with a bunch of levels and gear
>>713321742Seems the AI doesn't know that being unable to kill enemies or accomplish needed goals without massive babying is actually the sign of a great unit. That's what the tactical experts of these threads have told me time and time again.
Ask the AI if Odin is good.
>>713325109>both children are terrible statwise and arguably worse than the substitutesSylvia has the worst genes in Jugdral
>>713326040Odin can be a good unit, but his potential relies heavily on the way you train and use him. Heโs a Dark Mage who starts off with good base stats, but like many units in the game, he has a bit of a rough start and requires investment to reach his full potential.
Odin has solid growth rates overall, particularly in Magic and Skill, but his Speed can be a little underwhelming at times. If you're able to get him to level up a lot and focus on his stats, he can become quite potent. However, his Defensive stats are generally a bit lower, so you'll need to watch out for him getting hit in tough battles.
His personal skill, Blowback, deals damage to enemies when they hit Odin with a magic attack, which is fun and can sometimes add a little extra value to his presence on the battlefield. It makes him a bit more self-sufficient, especially when enemies focus on him.
He starts with a Tome (Magic Weapon), which is great for long-range attacks. He can also promote into a Sorcerer, which grants access to Powerful Dark Tomes like Ruin and Nosferatu.
If you're looking for versatility, Odin can also promote to Sorcerer (for Dark Magic), Dark Knight (for a mounted option), or Diviner (for extra healing and support).
He has a somewhat difficult early game, especially since his Speed is often low in the beginning. He might get doubled and miss some crucial hits early on, which can be frustrating. However, with proper stat-boosting items and a little focus on leveling him up, Odin can hit his stride.
Odin can be a decent support unit, and building supports with certain units like Laslow or Elise can help boost his performance. The Pair Up mechanic is also something to utilize with him, as it can help boost his performance.
If youโre looking for a magical powerhouse who can deal high damage, Odin can be one. Heโs a unit that takes some investment and patience. If you can protect him early on and focus on his strengths, he can become a great asset later in the game.
>>713325679>One early game random encounter map>Can be beaten in 2-3 turnsI'll take it over the majority of Awakening maps.
>>713326459>>One early game random encounter mapThat's a story map, also
>>One
>>713326580>Early game tutorial map that can be beat in two turns>overlapping cap ranges that threaten early game units but can still be dealt with by caeful placementStill better than dealing with the slog that is awakening
Alright chatgtp tell me about Gaiden's maps
>>713326745>>Early game tutorial map that can be beat in two turnsYou said the early game maps were the better ones with thoughtful enemy placement. Do you only like easy maps then? You've mentioned multiple times how you like them because they are short.
>>713326829>At least the first half of Echoes had enemy arrangements with threatening mages>First half>threatening magesLearn to read. None of the pre-desaix fortress maps have enemy mages and they are basically tutorial maps, sis
>>713326829That one's literally good as a tutorial map. It's teaching you about terrain and how mages interact with them while giving you ample opportunity to allocate exp
>>713326773Fire Emblem Gaidenโs maps are often seen as the weakest in the series, both in terms of complexity and tactical depth. Many are open fields or simplistic layouts with minimal terrain variation, leading to repetitive and unengaging battles. Some maps, like the infamous swamp levels, heavily punish low-movement units, dragging the pace without adding strategic value.
Enemy compositions are also repetitiveโlots of zombies, necrodragons, and generic units. AI behavior is basic, and some maps rely too heavily on reinforcement spam, especially from enemy summoners like witches, which can quickly become frustrating. Mounted units tend to dominate, while infantry and mages often suffer due to terrain and movement limitations.
That said, Gaiden was highly experimental. It introduced an overworld map, dungeons, and RPG elements that were ahead of its time. While the map design suffers from a lack of polish, the gameโs ambition laid groundwork for future titles. The remake, Echoes: Shadows of Valentia, kept most layouts intactโpreserving the same design flawsโbut polished presentation and balance made them more tolerable.
In short, Gaidenโs maps are more notable for their historical value than their gameplay. They reflect an experimental phase in Fire Emblemโs evolutionโone that sacrificed tactical richness for RPG-style exploration and structure. Some maps, like Nuibabaโs Abode or Dolth Keep, are especially notorious, but overall, they form a unique, if flawed, part of the series' legacy.
>>713317118Around 178$ dollars, a complete copy is around 100 bucks.
Try using Pricechart to find a good price range of actual copies of games.
@grok what is the worst fire emblem game
>Anti Lucina thread.
I WILL CHALLWNGW MY FATE WITH CUTE LUCI PICS!
>>713327005Compare Gaiden's maps with Awakening's maps chatgpt
>>713327051Now that I think about it she attacked those bandits and then dragged us to the fight.
Slimy Jewess!
>>713326921>None of the pre-desaix fortress maps have enemy mages and they are basically tutorial maps, sisOh my bad, I thought early game meant the early game and not at least 23 maps and 3 shrines into the game to get to a "good" map
>>713327178>dragged us to the fight.I'm not dying for Anna.
>>713327167Fire Emblem Gaiden and its remake Echoes: Shadows of Valentia feature maps that are generally simple and minimalist. Most are wide open fields or basic indoor layouts with little terrain variation, few chokepoints, and straightforward objectivesโusually just โrout the enemy.โ Terrain like forests or deserts affects movement and defense, but often in frustrating ways due to slow unit mobility and lack of alternative paths. The maps reflect Gaidenโs RPG-like roots, focusing more on raw combat than positioning or tactics. While Echoes improves visuals and adds some variety (like warp tiles, fog of war, and dungeon ambushes), the core design remains relatively flat and slow-paced.
By contrast, Fire Emblem Awakening embraces dynamic, tactically rich map design. Maps are compact but densely packed with terrain featuresโchokepoints, forts, water, bridges, walls, and moreโthat encourage clever positioning. Objectives go beyond basic enemy elimination to include defense missions, timed escapes, and NPC protection. Enemy reinforcements and ambushes often appear mid-battle, creating pressure and forcing adaptation. The game also makes effective use of terrain for bonuses and bottlenecks, rewarding smart unit deployment. Story and setting are tightly integrated into map themes, enhancing immersion and narrative tension.
In summary, Gaiden/Echoes maps are slower, simpler, and more about endurance, while Awakening offers fast-paced, varied, and tactically engaging battles. Awakeningโs maps challenge players to think creatively, while Echoes emphasizes straightforward combat over strategic complexity.
>>713327225That's a Celica tutorial map. You barely get your first melee unit before then
>>713327114I don't have xitter so here's chatgpt:
The "worst" Fire Emblem game is subjective, but there are a few entries that consistently come up in fan discussions as being the weakest โ often due to story, gameplay mechanics, or production quality.
Here are a few contenders often labeled the โworstโ (relatively speaking) in the series:
Fire Emblem: Shadow Dragon (DS, 2008)
Why it's criticized:
Overly basic visuals and design, even for the DS.
Lacks support conversations and character development.
Story is extremely barebones (it's a remake of the very first Fire Emblem).
Forced unit sacrifice to unlock bonus content.
Counterpoints:
Clean, classic strategy.
Fire Emblem: Revelation (3DS, 2016)
Why it's criticized:
Story widely regarded as convoluted and poorly written.
Gimmicky map design with inconsistent quality.
Tries to be a โtrueโ path but ends up diluting both sides.
Counterpoints:
Lets you recruit nearly all characters.
Has some strong class customization.
Fire Emblem: Gaiden (Famicom, 1992)
Why it's criticized:
Extremely dated mechanics.
Clunky dungeon crawling and unbalanced gameplay.
Poor AI and repetitive map design.
Counterpoints:
Ambitious for its time, introduced concepts later used in Echoes.
Fire Emblem: Warriors (Switch, 2017)
Why it's criticized (by some fans):
Not a true Fire Emblem game (more of a Dynasty Warriors spin-off).
Limited roster diversity (heavily favors Awakening/Fates).
Counterpoints:
Fun if you like Musou gameplay.
Good presentation and fan service.
Summary:
If you're looking for the most commonly mentioned โworstโ mainline title, Shadow Dragon and Revelation are probably the top picks โ the former for being too stripped down, the latter for trying to do too much and failing.
>>713327305That's like 10 chapters into the game bro, but anyways here's the 25th map of the game, the first AFTER your cutoff point of Desaix's Fortress
>>713327240Just send Ricken or something to take a hit for her.
They really should remaster Fates for Switch/S2, have all 3 routes combined.
Awakening would be better remade, using Fates mechanics for pair-up.
>>713327519That is actually one of the more difficult maps in the game because you need to wipe out the cavs with careful placement as they approach or get overwhelmed. It's more difficult than most awakening maps Also it's an early game map. Whatever database you're pulling these maps from are counting random encounter maps and probably dungeon maps in order.
>>713327586>Remaster fates or AwakeningThey literally can't, the amount of stuff they'd have to censor or directly remove would make it not even worth to develop
Loved how this made reddit seethe.
>>713327445>It didn't name Engage or 3H as the worst onesShitflinging bros....chatgpt is making fun of us...
maps
md5: 79e1b0e4269eec4fc076ea3821203876
๐
>>713327685>Also it's an early game mapIt's not you just have a bad memory and are biased.
>>713327114grok:
Opinions on the "worst" Fire Emblem game vary, but Fire Emblem: Shadow Dragon (2008, Nintendo DS) often gets flak. Itโs a remake of the first game, Fire Emblem: Shadow Dragon and the Blade of Light, and while it introduced modern mechanics like the weapon triangle, critics and fans slam it for its barebones story, lackluster character development, and dated map design. The visuals are also considered bland compared to later entries. Some players dislike its unforgiving difficulty spikes and the controversial requirement to kill off units to unlock side chapters.
That said, some defend it for its challenging gameplay and historical significance. Posts on X echo this divideโsome call it a slog, others appreciate its old-school vibe. If you want a specific aspect (like gameplay or story) compared, let me know!
>>713327445>>713328051Damn both hate Shadow Dragon
>>713309956 (OP)The game that revived Fire Emblem*
The one that killed it was Path of Radiance
>>713327872Anything before the sluice is still early game. The game is split into two halves and the order or maps after each opening act is whatever you choose. The maps are also shorter than typical FE games. Anything before the sluice is basically early game. Also it's still more difficult than the vast majority of awakening maps and has more thought in the enemy placement
file
md5: f88d9866b6e6cb07933aaaa2a0a5a0aa
๐
Me when I lose another argument on /v/fe
>>713328103>has more thought in the enemy placementLmao whatever you say boss and sluice is 60% of the way through the game
>AIs shitting on Shadow Dragon
We're safe in the future if AI is this retarded.
>>713328225>She posted another map with better enemy placement than awakening>Bonus is that it's normal mode enemy placements
>>713328137>Move the goalpost again
>>713328084Sucks because SD was my first one and I have fond memories of playing it on vacation
>>713328293You're definitely the most pretentious, stubborn person here, pretending that gaiden has good maps that aren't empty fields you cry about in Awakening.
>>713328389I said gaiden had better maps than awakening which isn't hard at all since awakening has the worst maps in the series
>>7133284633000 tutorial maps with a single enemy type! You're a joke.
>>713328508A single dark mage with mire is far more threatening than any of awakening's enemies thoughever
>SD fag seething because his garbage game gets rightfully shit on.
>>713328595That's not true. Maybe if you play on normal mode.
>>713328702Echoe's hard mode is more difficult than Awakening Lunatic by a large margin. Also that's a cleverly designed map where you can manipulate the enemies through the sand and pick them off with your mages. If you don't they'll very easily kill a unit. You won't be able to juggernaut them like you could in Awakening
>>713310030More like the first bad fire emblem.
>>713328789>Echoe's hard mode is more difficult than Awakening Lunatic by a large marginIt's so not. SoV is extremely easy and Awakening Lunatic is extremely difficult for at least half of the game. Even pretending that a braindead liar like yourself wouldn't need to reset when nosfertanking, it's still way harder to even get to that point than it is to beat echoes.
And oh look, when you're 80+% of the way into the game, they introduce MULTIPLE classes per map
>>713328980As someone who prefers story and visuals and atmosphere over gameplay, Echoes is just better and there's nothing you can do to change my mind.
>>713329037>As someone who prefers story and visuals and atmosphere over gameplayWell thanks for admitting it after larping as a gameplayfag for 3 hours.
>>713328980You had to fight cantors and mages alongside melee units as early as Alm act 2 though? Also those units are far more threatening than lunatic awakening units since you can't juggernaut them. There isn't a point where you can juggernaut enemies in Echoes unless you've purposefully grinded especially when mages and mounted cavs have 3 range
>>713328623Gods what an ugly game!
>>713328860Battle of mid would be like Sacred Stones vs Shadow Dragon or something. Awakening and Gaiden/Echoes are actively bad.
>>713329037>Echoes shitter hates gameplaymany such cases
>>713329291>Sacred Stones>mid
>>713329037Wow I can't believe the Echoesfan actually said this
>>713309956 (OP)>good thing ruins everything because everyone tries to copy itso many cases, another example is Resident evil 4, the best 3rd person shooter, but it ruined the genre.
>>713329037An echoesfag concession? rare
>>713329386>everyone tries to copy itWhat series tries to copy Awakening?
>>713329164>unless you've purposefully grindedThat happens naturally when juggernauting and dread looping is no different from explicitly picking FRobin, reclassing to sorc, getting nos, marrying chrom, then juggernauting.
>Heh Awakening is so easy. Just follow this guide I found online filled with someone else's strategies
I seriously hope you girls don't do this.
>>713329461You don't get enough stats from dreadlooping to juggernaut unless you grind. You don't even dreadloop without rushing promotions and by the time you get back to villager you're already at endgame
>>713329503I play FE completly blind outside of looking at a non-spoiler recruitment guide (and maybe secrets guide) for Kaga games or older FE
>>713329461That one's actually difficult becase Jedah summons a fuck ton of eyeballs that will double and kill your exposed mages while you need to defend against the arch demons
>>713329541If you're not juggernauting and playing normally, then yes. This map is one of the many reused ones featured across multiple acts of the game, a certified gaiden classic.
>Awakening is easy
>Also uses guides
>>713329627IIRC it is also the map the Mila's Turnwheel gets introduced
>echoes hard is more difficult than awakening lunatic
does anyone actually believe this?
>>713329715One singular massive Awakening hater
>Awakening is so challenging
>Trivializes most of the game with pair up
>>713329715echoes hard is just as hard as awakening hard imo
>>713329715Anyone who has played both believes it
>>713329779You outstat everything in Awakening too fast, even in Lunatic. Lunatic is only difficult for the first few chapters
>>713329894Echoes is never hard though. And you are absolutely guidefagging if you think early game lunatic is easier than echoes lmao
>>713329909You don't need a guide for lunatic because pair up is broken and you get so many stats from leveling you're hardly punished for missplaying. Awakening is always easy. Even the first few chapters on Lunatic are pretty easy.
>>713330027You're clearly the biased retard who spend 3 hours downplaying gaiden's dogshit maps but no, your units will absolutely get slaughtered in the early game even when paired up.
>>713329894Awakening Lunatic is indeed snowball emblem, but the early game is still a big hurdle. Echoes is mostly a breeze with a few difficulty spikes. I beat it mostly blind without even getting a single killer bow.
>>713309956 (OP)I'm still disappointed by this games localization.
>Echoe's hard mode is more difficult than Awakening Lunatic by a large margin
keeeeek people will just say anything in these threads
>>713330107You units will get slaughtered at any point in Echoes. In Awakening Lunatic you just use your jeigan for the first few maps and then your units will snowball and because their own flavors of juggernaut
>>713330387>You units will get slaughtered at any point in Echoes.They will never get slaughtered by the fodder. Kaga games have endless filler with like 1 unit who can kill your units on the map. They are extremely easy. I hate pretentious fags like yourself.
>>713330443yes unfortunately
but I will kill chaos
>>713329438itself, Awakening was a financial success, and all FE releases after it tried to copy it, which ruined FE.
>>713309956 (OP)This is my sweet wife. Post your lovely wives.
>>713330459??? Growths are low in Echoes. Even fodder units in echoes will deal 1/3 of your health late game. Mages will bring you low or one shot you. Dread knights and can't be one-shot by most units and will pick off units weakened by mages. Archers and dark mages are always a threat with 3 range. The only units you can tank are the fliers summoned by cantors but they will still kill your mages
>download new fe8 rebalance while bored
>it's an unadvertised kaizo trap hack
well played... well played
>>713313961we all played FE7 on an emulator
>>713330764sacred trilogy is the only good FE8 rebalance
>>713330743Nothing you said doesn't apply to Awakening Lunatic units even more. Echoes isn't hard bro and the maps suck. I'm sorry awakening got your panties in a bunch but you're insane.
>rebalance hack
>you are le weaker
>enemies are le stronger
>making the braindead easy game harder is LE BAD because I say so
>>713330828>Nothing you said doesn't apply to Awakening Lunatic units even moreIt doesn't because you can juggernaut with little effort because growths are so high and you can manipulate your placement very easily with pair up. You don't even need to abuse reclassing because the growths are that insane
>>713330894You're juggernauting without reclassing? Stop being so pretentious. You can't manipulate your placement easily either when playing as Chrobin because you get surrounded by the enemies on the map.
are they going to make an open world FE next too
>>713330952>You can't manipulate your placement easily either when playing as Chrobin because you get surrounded by the enemies on the map.That's why you use your mounted units. Every other unit can still pair up and drop a unit off which is insane compared to the restrictions rescue had before awakening. It's very easy to not get surrounded.
>>713331086So you're not juggernauting and are talking about generic movement strategies on maps that are still going to be denser than echoes's maps (posted above in case you wanna larp again)
>Moving the goalposts
Classic /vfeg/ move
>>713331187No that's pair up trivializing how risky it otherwise could be to use certain units which makes an already easy game even easier. You can juggernaut with the units that aren't squishy easily and you can even swap your juggernaut around to spread the exp gains. The game gives you tools to juggernaut even harder than most others.
>>713331361>The game gives you tools to juggernaut even harder than most others.Yes, Awakening has more tactical depth than old-FE, which was simplistic. The enemies are far harder to compensate.
>>713331443Neither of that is true though. Most awakening enemies groups are sprawled out so you can easily pick them off one by one and your units are never in danger thanks to pair up. Pair up was slapped on without much thought to the game's balance and the mechanic was only fine tuned in Fates. Even then the game could only be made difficult with a bunch of gimmick fights in Conquest
>>713331683>Even then the game could only be made difficultThere is no challenge in older games though. Nothing before FE11 could even remotely be considered challenging and Echoes is by far the easiest new game made by IS. It's also definitely true that there is more tactical depth in modern FE than older FE, which consisted of deciding how many javelins vs horseslayers vs silver lances you wanted to give your paladin.
>>713331776There's no challenge in picking off units paced 5 squares apart each in Awakening when your units are in no risk of dying thanks to pair up. There's a reason they got rid of pair up after fates. It's so overpowered they needed to turn their maps laden with gimmicks to create any semblance of challenge. Echoes is more difficult than awakening by virtue of stats being lower and in line with the enemies as well as enemy packs being more dense.
>>713331926>Echoes is more difficult than awakening by virtue of stats being lower and in line with the enemies as well as enemy packs being more dense.None of this is true though. Awakening Lunatic has more dangerous enemies throughout the game and you severely misremember it if you think Echoes's cav spam is harder. There is nothing in Echoes that comes close to the first 10 chapters or the last 10 chapters of Awakening.
>>713332160They're so dangerous that juggernauting with Fred for the first ten chapters trivializes an already easy game and the last 10 are a joke because your army has such a large stat advantage that you barely need to think when placing units. The only game that's easier is FE4
I dunno how to resize webms lol
https://files.catbox.moe/5r9f7d.webm
>>713332346You can't juggernaut with Fred early and you don't have a late game stat advantage unless you're using the DLC skill limit break on Lunatic. Maybe you remember normal.
>>713330202How come all FE games have terrible translations?
>>713309956 (OP)>saves but also kills FE at the same time.Impressive, most impressive.
>>713333734Shadow Dragon's was pretty cool. Marth's prince line is awesome.
>>713332628Fred can juggernaut early on with just vulneraries or the elixir if you're unlucky. You easily get a stat advantage throughout the entire game without the dlc because the game keeps spamming enemies at you with maps that are primarily route maps. It's incredibly difficult to not be overleveled for the maps.
If Ike is supposedly a bad unit, then why can he beat the Black Knight 1v1?
>>713334801Because effective weaponry/mist depending on game
>>713333734because NoJ doesn't bother regulating NoA and tends to just let them and treehouse or 8-4 do whatever.
>>713334801He isn't a bad unit he's one of the best lords only beaten by like Hector Robbin and probably some kagashit I've never played. LTCtards just hate him because he isn't on a horse.
>>713331049Hope not, the best would be something like Sengoku Rance or Rance X in terms of "world strategy" but that's never gonna happen...
>>713309956 (OP)fire emblem was never good
>>713330851I just want a skill hack that isn't shit and also isn't afraid of giving units more than 2 skills because "muh bloat". Why must that be so hard to find?
>>713309956 (OP)Fire emblem used to have such a kino aesthetic.
>>713335210Just play fates. You can get up to 5 on a character at a time plus a personal skill
>>713335181Fire Emblem is ALWAYS good
>>713335245I already do, but I can only play Fates so many times, anon.
>>713335210I agree with you. Sticking to one or two skills per character as a hard rule is boring. Having variety and having a character show up who has more is much more fun.
Sure, it's "broken", but FE is not about balance. There should be units who are better than others. The gameplay should tell the story of who these people are. They should all be valueable, and have niches, sure, that can work, but not balance. Troy was a fun busted unit, so what?
Also more creative personals instead of flat bonuses. Mainline games are also being boring with skills lately.
>>713335561The thing about mainline games lately is that they lean on harder on the RPG and character building aspects so it's a lot harder to work in functional weaker characters. In older games where units were more samey you would still consider using shit tier units because even if you weren't ironmanning you might just have gotten growth fucked on someone or simply didn't raise them before meeting this new fuck that has axe ranks when you see lances fielded
>>713310030Nah, That was Thracia 776
>bought a chinkoid emu device
Portable PoR and Berwick here I come
>>713336765KagaEmblem > NuEmblem
>>713336794NuEmblem>KagaEmblem>ClassicEmblem
>>713315832The only weapon I forged in PoR when I played it was an axe for Jill named "Tranny Maker"
>>713336626>Troonlear wakes up
>>713337080you are obsessed
>>713336867NuEmblem โ KagaEmblem > Classic Emblem
>>713337080Sorry, it was my turn to wake alear up today!
>>713337126Troon vocabulary
>>713337131KagaEmblem โฅ ClassicEmblem โค NuEmblem
>>713337114i love the divine one's puffy vulva
>>713337248You will never have this, stop being AGP
>>713337291I need to marry Celine if I do another run
Can you define what "KagaEmblem" "ClassicEmblem" "NuEmblem" refer to?
"KagaEmblem," "ClassicEmblem," and "NuEmblem" are terms related to the "Fire Emblem" series, a popular franchise of tactical role-playing games developed by Intelligent Systems and published by Nintendo. Here's a brief overview of each terms:
KagaEmblem: This term refers to the style and design philosophy of the early "Fire Emblem" games, particularly those created by Shouzou Kaga, the original creator of the series. KagaEmblem is characterized by its focus on strategic gameplay, permadeath mechanics (where characters can die permanently), and intricate storylines. The early titles, such as "Fire Emblem: Shadow Dragon and the Blade of Light" and "Fire Emblem: Genealogy of the Holy War," exemplify this style.
ClassicEmblem: This term typically refers to the gameplay mechanics and design elements found in the "Fire Emblem" games following the departure of Shouzou Kaga but before "Fire Emblem: Awakening", which include turn-based tactical combat, character development, and a focus on story-driven narratives. ClassicEmblem games often emphasize the importance of resource management, and character relationships."Fire Emblem: The Blazing Blade" and "Fire Emblem: Path of Radiance" exemplify this style.
NuEmblem: This term is used to describe the newer entries in the "Fire Emblem" series, which have introduced more modern gameplay mechanics, such as the addition of casual modes (where characters do not die permanently), more accessible gameplay for newcomers, and a greater emphasis on character interactions and relationships. Games like "Fire Emblem: Awakening" and "Fire Emblem: Three Houses" are examples of this approach, blending traditional elements with new features to appeal to a broader audience.
These terms reflect the evolution of the "Fire Emblem" series over the years, highlighting the differences in gameplay and design philosophy between the titles.
>>713337702Damn chatGPT understood the distinctions we just made up
>>713337756I was legitimately impressed as well.
>le lore says diamat is the super cool perfect prince vs alcryst being lame
>in game diamat is a medicore fighter vs alcryst who can at least shoot down wyvens
>>713337756>Made up distinctionsAre the games Kaga released after leaving IS considered NuEmblem, KagaEmblem or Classic Emblem?
Games released by Kaga after leaving Intelligent Systems (like TearRing Saga and Berwick Saga) are generally considered "KagaEmblem," not "NuEmblem" or strictly "Classic Emblem."
Conclusion:
Theyโre "KagaEmblem."
Spiritually and mechanically much closer to Classic Emblem than to NuEmblem, but they stand in their own subcategory because they sit outside the official Fire Emblem canon.
>>713337936Alcryst can shoot down my uterus.
>>713337936Engage went too far with enemy DEF stats. Archers are so dependent on the radiant bow to do anything outside of Alcryst's casino
>>713337936>lorei hate soul fags so much
I bought echoesast year but don't have much motivation to play it because theres no s supports..
>>713339915Echoes last year*
i beat echoes years ago and have never thought of replaying it after the swamp maps
>>713339915I S support Celica everynight
>>713340006>>713339915I played echoes twice and it was ok.
>>713340061t. random brigand team
>>713340061You didn't roll for her summer banner though. Post your +10.
Why do people call Ike the LE QUEER lord when ENGAYGE added MALE Robin and was paired with Chrome and comes with the rainbow rally skill
CURIOUS
>>713340352Neither Chrom nor Robin can be gay so there was nothing implied by their emblem.
>MALE BYLAT in engage
>limit break is called GODDESS dance
hmmmmmm
the obsessive girl from awakening awakened my dick thoughbeit
>>713309956 (OP)realistically, none of the fire emblem games are that good. Even the best ones are pretty modest offerings.
The post-awakening ones would probably even be decent games if the writing wasn't shit, even though mechanically they're a bit of a betrayal of the pre-awakening games.
>>713340352Male Robin bones Lucina.
The same Lucina that has so much womanly charm people mistake her for Marth
>>713340587The Goddess is Sothis...
>>713340849I need sex with FE cosplayers
>>713310004Wrong for both
>>713340849Here you go. Sex.
Is Engage's gameplay THAT much better than other FEs or are Engagefags over hyping it? Give it to me straight, I dont give a fuck about your gay thread politics, I just want to figure out what my next FE should be
>>713339821>AwakeningAwakens fans from their long slumber
>FatesBrings the series onto its new fate
>EchoesEchoes the past in a new, modern way
>Mirage SessionForgotten, like it was some kind of mirage
>Three housesIdk, divides fanbase into 3 I guess
>EngageEngages new fans into the series
What will the next entry be called, and how will it define its fate?
>>713341554>Engages new fans into the seriesThis didn't happen
>>713327763More like it revealed that Reddit is filled with secondaries they didn't even know what the female great knight looks like in Awakening.
>>713309956 (OP)Path of Radiance maps are so slow. Turn off animations and it still takes too long during enemy phases.
R*dditor still complain about chaffing issues female wyvern knights should realistically face in fates over 10 after premiere
Niggas we had pegasus riders in skirts since game 1
>>713340587manlet is a faggot
12
md5: c0a54adf73e5d24b47d99577488f1e8a
๐
>>713320568Always the best post in any FE thread.
>>713309956 (OP)This game gave life to Fire Emblem.
The problem was that less talented developers tried to mindlessly ape what made Awakening so kino.
I am still chasing that feeling of Awakenings' eugenics simulator. Fates took a shot at it and failed miserably.
FE fate is the last good FE
>>713342553Fucking retard lmfao
>>713337936Alcryst is based. 50% of the time he wins every time. Can't beat those odds
Fuck you CHUD
*reclasses into a worse class*
>>713309956 (OP)wow, another "popular game bad" thread
tired_pepe.jpg
>>713343804Wait until you see how /vfeg/ reacts to 3H
>>713309956 (OP)>This game killed the franchise>Look inside>Game that literally saved the franchiseWhy does this happen so often
>>713329715I mean yeah, it's true. There's a hardcore Awakeningfag here interested in rehabilitating the mode's image.
The issue with Awakening Lunatic has always been that nobody plays it, except less than 1% of players (hyper spergs). Those who play it intelligently and efficiently walk away with the view that that, while it does have surface level difficulty, beneath that it's broken by about 10 different things. Meanwhile casuals accept what anyone will tell them about, as well as their own retarded personal beliefs based on absolutely nothing beyond their own lack of ability.
I would compare Awakening Lunatic to a Rubik's cube. Looks difficult at a glance, but algorithms are known that anyone can learn in an hour to solve it trivially.
Meanwhile SoV at least tends not to devolve into a literal god-stomping solo or at best a duo when you play it correctly.
three houses was my first FE and I had a blast then I got engage which I enjoyed even more. I don't care if a game has a bad story if the gameplay is fun so that's why I liked engage more
>>713343694His stats are mid for a hero/swordie, he's better off as a bishop for his massive staff rank
>>713347047Engage is fun enough when the plot and characters just shuts up.
Awakening was carried by Lucina
just gonna spam to 500 huh, cool it's not these threads can't get anyworse
Okay but who is the cutest character in Awakening? And why is it F!Morgan
>>713347325who are you talking to
>>713347592You and your discord group
>>713347421Maybe incestfags have a point...
>>713347714Damn.... you got me
>>713347325schizosister...
CUTEcina carried awakening harder than marcus carried 2 games in a row
>>713341545Here's the story you should know
>Awakening comes out in 2013, most serious players agree the gameplay is weak for a host of reasons>Fates is announced 2014, hype, Conquest is advertised as the gameplayfag game - actually fucking delivers on its promises and then some; gameplayfags eat good>other Fates routes are DOGSHIT, with Revelation being one of the worst games in the series for writing and gameplay>Echoes jumpscares us, remake of ancient NES game, everyone is confused but hey it's more FE; most agree the gameplay is a bit weak because it's based on fucking Gaiden>Three Houses releases and most agree the gameplay is weakSo we're 10+ years in and we've really just had one obviously good gameplay game in Conquest. The series has been literally gachafied at this point. Then Engage jumpscares us and again, everyone is confused about how bizarre it is. But it looks like it has some fresh ideas and effort put into the game design.
And...it mostly delivers, in the end. People are surprised that the Colgate game is kinda fun actually, but yeah, it has some neat mechanics, memorable maps, and tough boss fights. It feels like effort was put into the game design at a core level, instead of it being an afterthought to the watered down fantasy political drama. The game is basically fun. Not world changing, but proof enough IS hasn't totally lost it or Conquest wasn't just a fluke.
It has pseudo-Monastery garbage in it, though, and no one can say if you'll personally like the entire package, or any part of it.
>>713348183>Conquest is advertised as the gameplayfag gameEhhh... I wasn't a fan of every other map being some gimmick like wind blowing units around or breakable jars containing random stat buff/drops.
>>713348550I wish a nip obssessed with Kurosawa became a director at IS
>>713348639Yes yes, muh gimmicks
At the end of the day they tried, and it shows. Gimmicks are annoying sometimes, but mostly they're a challenge to be overcome. It's challenge and intentional design that is missing in most recent FE games.
>>713348183I'd rather play 3H again and spend an hour fishing than playing Fates ever again.
>>713348786>I'm a casual retardok
Was answering the guy's question about Engage's gameplay
>>713348836>Unless you LOVE Conquest and replay it every year you're a casualIt's just not that good.
>>713349068If you tell me you'd rather play an Animal Crossing fishing minigame than one of the most finely tuned FEs in the series, you're obviously not adding anything useful. The guy is asking about gameplay, not anything else. If you had a dissenting opinion to add about why Engage's gameplay is actually bad, you'd at least be saying something useful, but you're basically just shitting in your stinky diaper and showing it to me right now.
>>713349239for a shitty player
>>713348786why do you even play fire emblem
>>713349565The Persona audience doesn't play FE for its gameplay.
>Another FE mod schizo thread
I fucking hate you.
13
md5: 27dcb9ce7a2cd66404c848d05e96ad0e
๐
>google "path of radiance NSO" to see if theres a release date for PoR on NSO
>google automatically "corrects" it to "path of radiance ISO" and shows me links to just download the game
Sasuga jewtendo....
I thought you guys said they were going to remake IV, why did you lie to me?
>>713350923SHITCH 2 just released with 1 game only.
Wait a bit, or believe that the leak was mistaken and he saw the Engage Sigurd instead.
>>713350923Everybody thought that since Sigurd was getting significant attention in Engage, it was building to a FE4 remake. They're still stupidly waiting.
It was the game that revived Fire Emblem, so no.
>>713351402No, it was the original leaker that leaked Engage, dummy.
So the reality was that he added misinfo to make the leak less leak-y, or he just saw Sigurd's model of Engage.
>>713351482Zombified* Fire Emblem.
>>713309956 (OP)this was my 1st and only FE game. was bored to tears with how much the game stops u from playing. (never finished)
whats different from games before, vs games after?
>>713312079Spoken like a true Persona "fan".
>>713351803>how much the game stops u from playingWhat?
I honestly don't know what you mean by this
>>713309956 (OP)Sales speaking, it actually saved Fire Emblem.
>>713354823>SalesThat's Three houses
>>713354823But you see, FE surviving is actually the bad thing that killed FE
3 Houses was good actually
>>713321874He joins on 26 in HHM bro
>>713348550Between the writing circlejerk, god unit status and supports where everyone admires him, New Mystery's Kris is the foundation for everything that went wrong but thats never brought up for some reason.
>>713355909>Pent joins the game much later (Chapter 26), so he has fewer chapters to grow compared to Nino>Nino joins much later in Chapter 32 (or Chapter 29 in Hector mode)it's fucked
>>713355683Where is our femanon who looks like her?
>>713326075Laylea's charisma is the biggest meme.
>>713325109Corple and Sharlow don't really matter either way. Its just that Sharlow is easier to level.
>>713356354At least the berserk staff is funny.
>>713356164Gameplayfags can't stop jerking off about how hard Lunatic Reverse to be able to remember that
>>713355683The only good thing about it was the years of autistic yelling about Edelgard
>>713356164Even before Awakening, I disliked how New Pystery pretty much made Marth unimportant in his own story so Kris can be the undisputed hero in everything short of killing Medeus.
>>713356247What are you babbling about? HHM shifted everything forward by 1 to 2 maps depending on how far you are in the game. Pent joins on 26 and Nino joins on 28. The actual biggest winners for extra maps are the units who join prior to 15 since they get to benefit from every extra map. That's part of the reason why Lowen is better than Kent/Sain in Lynless HHM.
>>713356714Can you read, fag? Look at what the robot said about Pent and Nino's join times. It's hallucinating no matter how you slice it.
>>713356321where our slampig at??
It's the resident evil 4 of fire emblem, but not as ground breaking
Dorothea is a wicked temptress who seduces good Sothis-fearing church boys
>>713357157What else would you expect from a common whore that fucked her way into the academy?
>>713328937Wonder why.
She cute there.
>>713341693Some of them acknowledged it but still wanted pants for her.
>>713355683Itโs actually become the contrarian take now.
>>713333734I think it might be a more modern thing. Because it doesn't take even 2 chapters in Awakening to start seeing improved lines in the English, but in something like Path Of Radiance there's much less of that. Unironically I think localizers became more degenerate 8th console gen and onwards. Which is insane. The Mist Black Knight Dialogue is probably a mistake from the localisers getting ahead of themselves. The shit in Awakening and is just intentional rewrites.
>>713358142*improvised lines in the English.
>>713357583>Wonder why.Because according to Twitter/Reddit, she looks like a "child". And that makes them uncomfortable
>>713355204FE wouldn't have survived long enough for 3h to be made if awakening didn't sell well
>>713359649Wow what creeps
>>713348639Literally only 12, 15, 19, 20 and 24 have gimmicks. Why do people exaggerate the gimmicks in CQ?
I want the anon who was playing FE6 to come back
>>713309956 (OP)Will Nintendo ever do something about the games being stuck in 3DS hell or is that too much work for them?
>>713356164It's one of people's primary complaints about the game. Everyone at the very least thinks it's silly and shouldn't be there
>>713362072why would he post in a thread about fire emblem awakening? he's playing fe6
Been playing Three houses for the first time and people werent kidding about it trying to be Persona but what I dont see people mention is how it fails at that. The supports are nowhere near as good and the monastery has very little to offer.
>>713362527Maybe an easy port-job for Switch 2. With any luck, it'll mean the Awakening cast won't have those weird hooves in cutscenes anymore.
>>713364094The supports boil down to idle chitchat while in persona you and your partner do stuff and develop through. That's the main difference
>>713364094I've always said that Three Houses tries to emulate Persona but fails in doing so.
>>713364273That's probably a side effect of the supports being based on the support system from previous games and not Persona.
>>713364273>>713364535Ive played a handful of FE games so I already know how they usually are. I think my real complaint is the gameplay loop of
>Go do big mission at the end of the month>First day off go explore the monastery>Do whatever the next 2 days off>Go do big mission at the end of the month
>>713364817I think they should ditch the system like Kaga did for his later games. In tear ring saga you had side events where shit happens like characters getting kidnapped and needing to be saved. Berwick is a lot closer to Persona where you have a hub that slowly develops and where characters interact with eachother and go on their own personal journeys. Come to think of it the modern FE support system only became the way it is after Kaga left so it probably was never the intention for it to just be idle chitchat mode.
https://youtu.be/VKavlWldeUs
The personality system in Awakening, Does it change any of Grima's lines? Does the mute option make Grima a mute?
>>713365846The Support system is long overdue for a massive overhaul but instead of making it more like TRS or Berwick, they'll probably just go full Persona with it instead.
>>713364535Three houses is a college simulator.
>>713368507What fucked up college did you go too?
>>713369262Community college.
>>713369605Many such cases.
>>713331049only game that can fit the criteria is GotHW
>>713331049How the fuck do you make an open world SRPG?
>>713371786By making it big and a lot worse overall
slop
md5: 8972004c699ebfe1b4984d722841f7c7
๐
>>713310030Nah. that was fe12
>>713373216Aww, she's beautiful!
Thank you so much, anon!
>>713371786Free roam on a world map.
You can stumble in random encounters that take you to the battle map.
Would be cool if the way you enter from decides if you defend or have to take an spot.
>>713349284who is this supposed to be?
>>713374346>Cant see the big ass feather.Its Nana you dounce.
>>713374346Citrinne. That's one of the Somniel outfits you can buy.
>>713374904oh. my bad. looked like a hairband.
>>713357583>Some of them acknowledged it but still wanted pants for her.They were reta3ds who didn't want to admit that they were wrong.
>>713371786Mount and Blade overworld, but Fire Emblem combat
Instead of bullion you get butter
kagafags are just heroesfags that thought reinhardt was epic poggers and went on to read a wiki or watched youtube lets plays
>>713366885As they should. 10 supports>3 and if it's going to be like engage where everyone is avatar sexual then it's not too tall a task
>Game does smethig similiar to anothe game
>Niggers:PERSONA FAAAAAAAAAAG WHY IS IT DIFFERENT NIGGERSSSS!!!!! By the way pokemon sucks so much to be the same thing.....PERSONAAAA REEEEEE!!!
Why are retards like this dude?
>>713377847I'm already sick of reading so many supports in modern FE, imagining having to read 10 of them per character pair would make me want to kill myself.
>>713348183>Engage deliversBondshield magic avo dodgetanking is so strategic boys...
>>713378526Or better yet just view them at your leisure. They're optional and not time limited generally.
>>713378197>requiring 2 units to do what 1 can do in other games is BAD
>>713375916I am literally working in this (no I will not share any other information)
>>713379292WOOOOW THE STRATEGY!!!
>>713379479nta but there's no FE that can't be snapped in two by juggernauting. not even le difficult gameplay game conquest
>>713379620Ironically, Engage is the most anti-juggernaut game due to chain attack chip damage.
>>713379682true outside of inevitable end. bonded shield magic fliers do rape the game though
>>713379682>A mechanic which you can completly negate is supposed to be anti juggernautingCope.
Engage is one of the easiest because of easy as hell avoid stacking
>>713379720>bonded shield magic fliers do rape the gameIt's an effective tactic, but not completely infallible, and it's not like you can just infinitely BS all map.
>>713341545Massively overhyping it, just like they do with Conquest.
>>713379996Avoid stacking isn't even particularly effective as early as Solm. You just want to cry about something, grind your axe. FE is a series of juggernauts and would-be juggernauts. Juggernauting is core to Fire Emblem's identity. People who hate on it are nonplayers and non-fans.
>>713380076>not completely infalliblesure but put stat-bloated kagetsu in the middle and have him equip parthia and you might as well be immortal since he isn't going to get killed by a single archer and most of the enemies are going to attack ivy who should have a full stack of speedtaker by turn 3
>>713379996Chain attacks always have 80 hit regardless of avoid
Corrin's pair up skill isn't really worth the cost there's better things you could be investing the same resources into nobody runs it
>>713380158>Avoid stacking isn't even particularly effective as early as SolmAvoid stacking can stall out the near-infinite reinforcements even in 25. It's just that you only have the tools to make 2 good avo tanks and the rest need to do something else.
>>713380123Conquest is always "overhyped" and "overrated" but curiously, no one can ever name anything better and stand by it.
>>713380409You ignore those posters and say they're "le objectively wrong" or something
>>713380381It's not a good strategy. It kinda works past its prime, but it's a gamble. You really have to juice the fuck out of a unit and put everything towards avoid, and they still can die if RNG doesn't cooperate. There's a reason Bonded Shield is held in such high regard, it circumvents the issue entirely. Engage is probably the game where defense is at its weakest for the series. Maybe Awakening Lunatic too.
>>713380409Engage is much better than gimmickquest.
which 3DS FE do I play if I only care about the girls
>>713380617awakening, fates, 3H, engage (if you dont care about shipping)
gap
the rest
>>713380556You're either going to come at me with some Kaga shit that probably doesn't deserve it (FE5 deserves it) or you're a GBAbabb who hates "skill emblem". Without fail. You MIGHT be an Archanea-remake-fag. But it's the same predictable spiel from you fags every time. Can't uplift your favorite without putting down a beloved newer game.
You probably think the only reason people like Conquest is because of Chapter 10, even though it isn't the best map.
So yeah not a ton of patience with you.
>>713380575It is a good strategy because you have more than one unit. You get 14+ deployment slots and at most 5 can go into the bonded shield. That leaves 9 more units, 2 of which can easily be made nigh-unkillable with avo stacking. Then you have 7 more filler units.
>>713380613If Engage had more than 2 good builds and every unit didn't run Canter, I might be inclined to agree. It's a good 2nd place for Nu Emblem. Has some cool ideas, and a lot of annoying shit like Somniel dragging it down.
>>713380764Thanks for proving the point on why people call Conquest overrated. There ISN'T some great difference between it and other games. And you just accused me of being a fan of like 10 separate games because so, so many people have pointed it out.
>>713381043>10 separate gamesNo, it's just that Conquest gameplay haters always fall into one of three categories. You aren't even denying I got your number. Which one are you?
>GBAnig who hates "skill emblem">Archanaeafag who thinks Lunatic Reverse is tough as nails>Kagafag with awful taste in games (Berwickfag etc.), unless his favorite is ThraciaConsistent pattern I've noticed. I don't think I ever said Conquest was wildly different from other FEs. It's just a really good gameplay game.
Never played Conquest because it looked like cringe tranime shit and Awakening was dogshit.
t. Fire Emblem veteran since Melee
>hasn't played it, but hates it
Not exactly a win for your camp, homes
>>713381269You're wrong but schizophrenic. That's all I have to say to a mentally ill person.
>>713381473So which one are you?
>>713381449I will never play a game with as much cringe as Conquest. Cope trannie Personafag
>>713380613Why do people exagerrate the gimmick maps in CQ? Only 12, 15, 19, 20, 24 have gimmicks and the only bad gimmick map from that batch is 19.
>>713381603You already said you're a Meleefag. So you're the GBAbabb variety. Only dumber than usual because you haven't even played the game you've decided to hate.
>>713381603You're just spouting a bunch of buzzwords and projecting like a fucking retard.
>>713309956 (OP)I just beat it this morning. I thoroughly enjoyed it. What's the issue?
>>713380310You just inherit marths AVO and corrins pari up and no enemy can touch you.
Alongside a micaiah engrave your invcinvible.
With 10 time crystals any mistake can be corrected easily.
Like seriously engage is really easy to solo.
>>713380613Sry i actually want class diversity and more then just 1 strategy every map.
>>713381806>With 10 time crystals any mistake can be corrected easily.UH OH! You just said the words that will let gameplaytrannies ignore your argument (even though we just saw them fail pathetically for months during the relays).
>>713381684GBA gods are the first generation fans in the US. If you didn't start here you are cancer who learned about the series through ecelebs and discord. Protip: the SNES were not properly translated until the 3DS era and are equally as newfag and eceleb pilled.
>>713381974>he admits itone of three types
every
time
>>71338167925 and 27 both are gimmick maps too
Fe12 beats engage in terms of difficulty and class diversity
>>713381269>mentions Kaga by namedead giveaway of a trans Mekkah viewer
>>713309956 (OP)Actually I think it was supposed to be the finale but actually brought the franchise back from going to be abandoned by Nintendo.
>>713382068Inevitable end isn't really a gimmick it just encourages you to run shurken breaker or pace yourself carefully around the debuffs and is still a decent map. 27 is bad I'll admit.
>>713382137That guy is the insanely autistic and retarded poster who thinks echoes is harder than awakening. It's best to not talk to him.
>>713382217That is correct though
>>713382219based myrmidons enjoyer
>>713382124>difficultyYes unless we're counting Fell Xenologue.
>class diversityNah, Engage clears because of the class types system. That was a really great innovation and I hope they build on it next game.
>>713381806ExcelEmblem did this for am Engage ironman run where people could pay to kill units but it required finding an infinite grinding exploit that requires dlc classes/maps to come online before the heat death of the universe.
>>713382201It is a gimmick because it is the player's first time fighting it (because no one actually plays out 25) and 75% of the enemies on the map have it including 6? 10 range staffers and the boss.
>>713381974GBA games are not special you retard. In fact they're largely overrated with stangant gameplay with lack of innovation and dumbed down gameplay mechanics.
Explain what's wrong with "gimmicks." How about we start with that. Skills, too.
>>713381974>the SNES were not properly translatedI never tried FE3 back then, but I definitely played the Jugdral games LONG before Awakening dropped.
>>713382219Same here: My favorite's are Mia, Joshua and Rutger!
Post hairy FE girl pussies when we're about to archive
>>713382417That's like saying the faceless in chapter 7 that have poison strike or grisly wound is a gimmick map because it's the first time they're introduced to the player. No I don't think enemy staff users makes maps gimmicks, they're just there to add more variety of challenge that isn't just enemies that can kill your units.
>>713382325>It requres grinding cause Excelcuck did itOr maybe its because that nigger grinds the shit out of every game?
>>713382410Why did you make another thread?
>>713382719I actually came over to the video game board to basically make that when I noticed on the first page when I opened the video game board somebody thinking Fire Emblem Awakening killed the franchise when it was supposed to be the last game.
>>713382625It's not like that because you face faceless with those skills throughout the entire game. Inevitable end is only fought in the endgame. Putting inevitable end on every enemy and 10-range staffer is a gimmick because it forces every play to completely drop their play style and keep the units they've been using all game as the backups so they dont eat a -12 to all stats from the other side of the map. Or just skip the map entirely by guidefagging.
>>713382883>Engaygie thinks its a gimmick to come up with more then 1 strat for every map
>>713382534You played a fake trannylation with memes inserted into dialogue and jumbled garbage menus and game breaking bugs.
>>713382883Well I don't see how it being introduced near the end of the game makes it a gimmick. Would it make no longer a gimmick if it was introduced earlier in the game? Also the poison strike skills also change how you play as well.
I also think you're kind of overstating the IE staff users in Endgame, silence staff can help you mitigate it and good pacing will help prevent some of your units from becoming dead weight due to debuffs.
All done! Time to move on to the other threads!
So, to sum up: gimmicks are bad because they force you out of your comfortable pattern, to try a different strategy. Got it.
You know what'd help with the SS/IE maids in CQ late game? A FUCKING RESTORE STAFF.
>>713383176>Would it make no longer a gimmick if it was introduced earlier in the gameYes because that's the definition of gimmick. It's a cheap one time trick that doesn't get reused. I'm not overrating them because it completely warps the map. And who is going into bow knight for shuriken breaker? Maybe two units at best?
>>713382217Everyone who's played both thinks Echoes is harder than Awakening
>>713341545It's an play sandbox games with basic maps and an obnoxious number reinforcements. Once you figure out the gimmicks there isn't much in the way of strategy. All you need is even on lunatic difficulty is one or two moderately tanky units with Pair Up to juggernaut the maps like in every other modern FE. It's a step up from Awakening, Birthright and 3H but worse than Conquest
would you have an FE spinoff that lets you build your own world and visit others like DQ Builders?
>>713383362OR I COULD USE THE WARP STAFF
>>713383362I'm kind of mixed about that because if you just add a restore staff, it kind of just defeats the whole challenge of dealing with enemy staff users if you can just have restore users near the ranges of enemy staves.
>>713383728>Once you figure out the gimmicks there isn't much in the way of strategy. All you need is even on lunatic difficulty is one or two moderately tanky units with Pair Up to juggernaut the maps like in every other modern FE.I thought you were talking about Conquest this entire post until the last 4 words
Thread is over, post FE creampies
slop
md5: 4de3d1c6203f89536a55cb609dcf1ddc
๐
Why is everyone desperately trying to get the last post?
>>713385125Do not make ai slop of my wife.