>>719781275
>nobody just "finds" stuff anymore
It was so much worse back in the day anon
You have no idea. If you didn't have a large budget then your game literally wouldn't be in enough retailers to succeed, not even getting into the marketing to actually attract players.
And if you didn't sell well in 1-2 years after release your studio was done, pack it up gg you're all unemployed now.
No slowly building a fanbase
No good word of mouth to share your game's listing on an online storefront
No going viral a few years after release
You either had a successful marketing campaign right out of the gate, or you died.