Search results for "620ffc6dfe23161741e40675c20456ae" in md5 (4)

/v/ - Fire Emblem
Anonymous No.718845095
>>718844616
A Mozu scrimblo in this of all chapters was unexpected, but more paralogues = more exp. If anons exploit them well, we should be very well equipped going into Nohr.
/v/ - Thread 718623501
Anonymous No.718719161
>>718718572
Good job
We've caught up to where the run spun out of control last time. Remember 17-anon, do NOT visit villages after you have already moved your guys, and bring rescue staves. Visiting villages summons a fuckton of reinforcements that will KILL YOU. Get your contingencies in order.
/v/ - Fire Emblem
Anonymous No.714650871
>>714650627
>takes 0-3 damage from physical enemies starting as early as Ch. 6
>uses magic after promo, the best weapon type
>genuinely easy to train and even performs competitively in Ch. 10 ninja spam with a throwing club
>fun personal skill
>access to a Top 3 Hoshido combat class and easy friendship with Orochi to bolster her mag
>is hot (literally too)
I will never understand the idea that she is in any way bad to this day. There are videos nowadays explaining how to use her if you're retarded and bad, but I swear the idea that she's untrainable is one the biggest forced memes in series history. Whatever.
/v/ - The game that killed Fire Emblem!
Anonymous No.713346823
>>713329715
I mean yeah, it's true. There's a hardcore Awakeningfag here interested in rehabilitating the mode's image.
The issue with Awakening Lunatic has always been that nobody plays it, except less than 1% of players (hyper spergs). Those who play it intelligently and efficiently walk away with the view that that, while it does have surface level difficulty, beneath that it's broken by about 10 different things. Meanwhile casuals accept what anyone will tell them about, as well as their own retarded personal beliefs based on absolutely nothing beyond their own lack of ability.

I would compare Awakening Lunatic to a Rubik's cube. Looks difficult at a glance, but algorithms are known that anyone can learn in an hour to solve it trivially.

Meanwhile SoV at least tends not to devolve into a literal god-stomping solo or at best a duo when you play it correctly.