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Found 3 results for "636a77ec3a3bd5b6eaaca9a92f1999de" across all boards searching md5.

Anonymous /vg/530923754#530982108
7/12/2025, 10:46:51 PM
>>530980614
>fight raid
>potentially lose 1500~ silver each pawn + equipment, component-expensive ship buildings that got broken, time spent on repairs etc
>gain ruined clothing someone died in + biolocked weapons + three dozen corpses to toil and dispose of before they rot

>fly away from raid to another tile
>50 chemfuel per launch minimum + a couple days cooldown before relaunching (no raids capable of harming you will spawn within this period anyway) + fresh ore and trees and wildlife + can't return to that specific tile (there are thousands of tiles per planet, hundreds near-identical outside of landmarks which you can turn up)
>unique events like the anomaly monolith or mechanitor shuttle will follow you around the planet until you feel like dealing with them
Surfacetards, what the fuck are you doing? Space or stone, starborn and tunnelers THRIVE while you're trying to pick berries to stay alive and kite penitent raiders into outlanders
Anonymous /vg/527725323#527818289
6/18/2025, 1:11:18 AM
>>527798067
melted brain zoomers and alphoids can't comprehend the slow burn tactical gameplay of an underground fungal colony
>aiiiieeee save me there's no light I CAN'T SEE I CAN'T HIT ANYTHING HELP ME TYNAN IT TASTES LIKE CHEWING WARM RAGS
Anonymous /vg/527068347#527113757
6/12/2025, 5:42:50 AM
>>527111902
>you can make dirtmoles suck a little less
Trotter hands slowly tapped out this post. Dirtmoles are one of the strongest xenotypes by default, you can overcome all of their "downsides" easily and their upsides are very useful, especially in tandem with a proper ideology. They're only really limited by RNG and not having a dedicated faction to get them from