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7/18/2025, 10:31:26 AM
>>11876974
>My conclusions are:
>1. SH2 failed to sell well.
You're basing those conclusions on nothing but baseless conjecture while ignoring all of the evidence that you've been shown repeatedly throughout the thread when it doesn't fit the narrative you've created. Comparing the sales of MGS2 to the sales of SH2 is especially laughable. Not even Resident Evil could compare to Metal Gear back in the day. And fucking Luigi's Mansion? A Nintendo exclusive carrying the Mario branding and is kid's horror aimed at a much younger demographic. You might as well compare the sales of the Resident Evil games on the same platform to it instead: 1.8 million was the highest number of sales an RE game could reach on GameCube.
All the evidence points to that SH2 sold well in the places that actually mattered which is not Japan. That was the fatal mistake that Konami made and by the time they pivoted the series to focus entirely on the West instead it was already too late.
>which fail to draw in the player like SH1 did. It's a slog and a bore for new players.
What is your source on this? 4chan threads doesn't count.
>>11877014
>My conclusions are:
>1. SH2 failed to sell well.
You're basing those conclusions on nothing but baseless conjecture while ignoring all of the evidence that you've been shown repeatedly throughout the thread when it doesn't fit the narrative you've created. Comparing the sales of MGS2 to the sales of SH2 is especially laughable. Not even Resident Evil could compare to Metal Gear back in the day. And fucking Luigi's Mansion? A Nintendo exclusive carrying the Mario branding and is kid's horror aimed at a much younger demographic. You might as well compare the sales of the Resident Evil games on the same platform to it instead: 1.8 million was the highest number of sales an RE game could reach on GameCube.
All the evidence points to that SH2 sold well in the places that actually mattered which is not Japan. That was the fatal mistake that Konami made and by the time they pivoted the series to focus entirely on the West instead it was already too late.
>which fail to draw in the player like SH1 did. It's a slog and a bore for new players.
What is your source on this? 4chan threads doesn't count.
>>11877014
7/6/2025, 4:47:53 PM
>>11847012
>>11847103
>Since 2 didn't sell well
SH2 had slow sales in Japan which at the time was a market Japanese publishers wanted to focus on as much as the Western one. Ito has never said SH2 didn't sell well and besides that 1 million sales back then was a lot. It was profitable according to Sato who is also the only reason we even know that SH1 sold 2 million copies since Konami never published those numbers themselves. Konami also stopped reporting sales after the first month in which it was a PS2 exclusive only but it sold decently enough on Xbox to get a Greatest Hits re-release a few years later but it should also be said that by 2001 people were just very tired of the classic survival horror formula.
Otherwise I overall agree. SH3 entirely cut the outdoor areas except for the small path from the motel to the hospital and again from the motel to the amusement park and SH1 had been in development since 1996 almost immediately following RE1's success whereas every other TS game only had 2 years of dev time, with the team being split between the 3rd and 4th games. Some of their team also left after SH1 which included programmers. They were lucky enough to scoop up an amazingly talented guy who could work his magic with the shadows and lighting in the new engine which is why SH2 and SH3 still look incredible today but there's only so much you can do in the allotted time given working with a new engine making such a massive graphical leap with zero prior experience and I think they also wanted to focus more on the indoor environments this time which obviously had a lot more detail.
>>11847103
>Since 2 didn't sell well
SH2 had slow sales in Japan which at the time was a market Japanese publishers wanted to focus on as much as the Western one. Ito has never said SH2 didn't sell well and besides that 1 million sales back then was a lot. It was profitable according to Sato who is also the only reason we even know that SH1 sold 2 million copies since Konami never published those numbers themselves. Konami also stopped reporting sales after the first month in which it was a PS2 exclusive only but it sold decently enough on Xbox to get a Greatest Hits re-release a few years later but it should also be said that by 2001 people were just very tired of the classic survival horror formula.
Otherwise I overall agree. SH3 entirely cut the outdoor areas except for the small path from the motel to the hospital and again from the motel to the amusement park and SH1 had been in development since 1996 almost immediately following RE1's success whereas every other TS game only had 2 years of dev time, with the team being split between the 3rd and 4th games. Some of their team also left after SH1 which included programmers. They were lucky enough to scoop up an amazingly talented guy who could work his magic with the shadows and lighting in the new engine which is why SH2 and SH3 still look incredible today but there's only so much you can do in the allotted time given working with a new engine making such a massive graphical leap with zero prior experience and I think they also wanted to focus more on the indoor environments this time which obviously had a lot more detail.
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