Search Results
7/23/2025, 5:30:07 PM
>>716225072
Nintendo won
Nintendo won
7/17/2025, 3:59:18 AM
>>715670971
>smash 6 announces actual cosmetics
>they cost money even though the game is $70-80 and new characters are paid DLC
>some cosmetics are locked to amiibo
>nintendo's face when
Honestly, I don't think they'll do it. They're aware of the negative PR that microtransactions generate, and Amiibo is basically their way of circumventing it. It would draw unfavorable comparisons to Rivals 2 as well.
>smash 6 announces actual cosmetics
>they cost money even though the game is $70-80 and new characters are paid DLC
>some cosmetics are locked to amiibo
>nintendo's face when
Honestly, I don't think they'll do it. They're aware of the negative PR that microtransactions generate, and Amiibo is basically their way of circumventing it. It would draw unfavorable comparisons to Rivals 2 as well.
6/13/2025, 8:50:10 PM
>>7607383
I don't but a lot of gamedevs do, specially on itchio, they're shameless code monkeys that use a shitty game engine and they don't even make their own art but they make a lot of money because like you said, most gooners don't care, but to be fair, I did see a bunch of reviews of recent games where the main criticism is exactly that, so maybe they're tired of cropped at the thigh & terrible lighting AI porn bullshit.
Making porn games is easy money, but only if you know the hot niches and trends aka you do market research, which a lot of artists don't do either because they hate money, their ego is too big or y'know they don't know how to.
Saturated niches are a "red ocean" it's hard to fish customers there, there's too many fishermen/artists/devs so you have to go for "blue ocean" or start early in what I like to call soon to be red ocean, first move advantage is no joke.
If you still wanna go for red then copy an industry leader and/or offer something better than they do.
Here's an easy example for you artists, copy Khyleri but do something different, maybe replace anime art for furry or make animation instead of paintings, maybe become even more controversial than Khyle, like Shadman but animation...
Just learn about business, marketing and all your "how to make money with art" questions vanish in an instant. Peace out.
I don't but a lot of gamedevs do, specially on itchio, they're shameless code monkeys that use a shitty game engine and they don't even make their own art but they make a lot of money because like you said, most gooners don't care, but to be fair, I did see a bunch of reviews of recent games where the main criticism is exactly that, so maybe they're tired of cropped at the thigh & terrible lighting AI porn bullshit.
Making porn games is easy money, but only if you know the hot niches and trends aka you do market research, which a lot of artists don't do either because they hate money, their ego is too big or y'know they don't know how to.
Saturated niches are a "red ocean" it's hard to fish customers there, there's too many fishermen/artists/devs so you have to go for "blue ocean" or start early in what I like to call soon to be red ocean, first move advantage is no joke.
If you still wanna go for red then copy an industry leader and/or offer something better than they do.
Here's an easy example for you artists, copy Khyleri but do something different, maybe replace anime art for furry or make animation instead of paintings, maybe become even more controversial than Khyle, like Shadman but animation...
Just learn about business, marketing and all your "how to make money with art" questions vanish in an instant. Peace out.
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