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7/23/2025, 10:26:43 AM
>>716206032
It stems from Bethesda as they were initially inspired gameplay-wise by immersive sims where objects are inherently reactive to the world they occupy. Now technically it doesn't actually do anything in Bethesda's games as you don't really do anything with the reactive objects around you except maybe drag them around and push them into a pile. It's not exactly woven into any gameplay mechanic. Making the "perfect" imsim is the holy grail of western game design philosophy.
It stems from Bethesda as they were initially inspired gameplay-wise by immersive sims where objects are inherently reactive to the world they occupy. Now technically it doesn't actually do anything in Bethesda's games as you don't really do anything with the reactive objects around you except maybe drag them around and push them into a pile. It's not exactly woven into any gameplay mechanic. Making the "perfect" imsim is the holy grail of western game design philosophy.
6/18/2025, 8:37:18 AM
This game is the culmination of all the lessons that was brought by immersive sims of the past. Prey 2 was it and it bombed. Its legacy is just going to be shelved for the foreseeable future despite being a hallmark of the genre.
>>712974187
I think everyone agrees Mooncrash was better than the base game.
>>712974187
I think everyone agrees Mooncrash was better than the base game.
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