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7/3/2025, 7:08:00 PM
>>714399836
Heavily reliant on RNG, overly bloated rotation, turning Vanish into a mandatory DPS cooldown for every spec, tying damage heavily to stealth meaning if the tank pulls more mobs before you can restealth (they will) your DPS goes through the basement, worst hero talents in the game, terrible mobility, they are absolutely and indisputably the worst melee class in the game and melee is already harder to play in general than ranged. Retribution Paladin is #1 by far because it's so simple and easy, and on top of that it's practically a ranged spec itself with 90% of its abilities being usable from a distance which makes it easy to position and run around the danger spots while continuing to do DPS. Meanwhile Rogues don't even have their 3 yard melee ability anymore so if you fuck up positioning even slightly you either die or lose major time trying to avoid fire and get back to the boss.
Rogues are dead as a class, the only reason they're not below Evoker (a class only a single race has access to) is because of the diehards who love the class fantasy too much to ever play anything else. Just another symptom of the overall terrible balance and game mechanics in TWW in general. People hyper focus on all of the woke shit in the game now but TWW is bad just as WoW expansion mechanically and content wise as well. Not that the faggot shills who populate threads like this would ever admit that, though.
Heavily reliant on RNG, overly bloated rotation, turning Vanish into a mandatory DPS cooldown for every spec, tying damage heavily to stealth meaning if the tank pulls more mobs before you can restealth (they will) your DPS goes through the basement, worst hero talents in the game, terrible mobility, they are absolutely and indisputably the worst melee class in the game and melee is already harder to play in general than ranged. Retribution Paladin is #1 by far because it's so simple and easy, and on top of that it's practically a ranged spec itself with 90% of its abilities being usable from a distance which makes it easy to position and run around the danger spots while continuing to do DPS. Meanwhile Rogues don't even have their 3 yard melee ability anymore so if you fuck up positioning even slightly you either die or lose major time trying to avoid fire and get back to the boss.
Rogues are dead as a class, the only reason they're not below Evoker (a class only a single race has access to) is because of the diehards who love the class fantasy too much to ever play anything else. Just another symptom of the overall terrible balance and game mechanics in TWW in general. People hyper focus on all of the woke shit in the game now but TWW is bad just as WoW expansion mechanically and content wise as well. Not that the faggot shills who populate threads like this would ever admit that, though.
6/28/2025, 5:55:26 PM
>>713898832
They're just a terrible, weak class that feels garbage to play. They've been on the wane for years and TWW was where it finally completely fell apart since they are indisputably the worst class in the game with the worst hero talents, the clunkiest and shittiest rotations, they're STILL reliant on their cooldowns and stealth (in fact they made them even more reliant on stealth openers for damage) which is a major problem in stuff like M+ (tank pulls more mobs before you can restealth? Your DPS falls apart) and on top of that they require 10x the effort for the same DPS as other, much easier and much better together melee classes. They basically don't exist as a class at this point and if it wasn't for them being a legacy class and having diehards who will never play anything else, they would be at 1% or less playrate wise.
TL;DR
Current Blizzard can't balance and design classes for shit so Rogue is unplayable.
They're just a terrible, weak class that feels garbage to play. They've been on the wane for years and TWW was where it finally completely fell apart since they are indisputably the worst class in the game with the worst hero talents, the clunkiest and shittiest rotations, they're STILL reliant on their cooldowns and stealth (in fact they made them even more reliant on stealth openers for damage) which is a major problem in stuff like M+ (tank pulls more mobs before you can restealth? Your DPS falls apart) and on top of that they require 10x the effort for the same DPS as other, much easier and much better together melee classes. They basically don't exist as a class at this point and if it wasn't for them being a legacy class and having diehards who will never play anything else, they would be at 1% or less playrate wise.
TL;DR
Current Blizzard can't balance and design classes for shit so Rogue is unplayable.
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