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7/18/2025, 6:23:29 AM
>>105943771
>memetracing is an abomination designed to monopolize Njudeas place in the market
NVIDIA wasn't obsessed with gaming dominance during the development of Turing GPUs; they didn't give a fuck about one-upping AMD because they already won.
That was already the time when Jensen pivoted the company to an AI GPU development firm, against his board's wishes.
NVIDIA's workstation customers needed a GPU with hardware-accelerated ray tracing performance, that is the main reason why Turing GPUs had RT cores in them.
The GeForce team developed real-time ray tracing & DLSS to make use of the RT & Tensor cores in the Turing GPU.
That's better than completely disabling the RT & Tensor cores.
>memetracing is an abomination designed to monopolize Njudeas place in the market
NVIDIA wasn't obsessed with gaming dominance during the development of Turing GPUs; they didn't give a fuck about one-upping AMD because they already won.
That was already the time when Jensen pivoted the company to an AI GPU development firm, against his board's wishes.
NVIDIA's workstation customers needed a GPU with hardware-accelerated ray tracing performance, that is the main reason why Turing GPUs had RT cores in them.
The GeForce team developed real-time ray tracing & DLSS to make use of the RT & Tensor cores in the Turing GPU.
That's better than completely disabling the RT & Tensor cores.
7/16/2025, 3:00:52 AM
>>105921057
RT & DLSS weren't developed to set AMD back; NVIDIA's workstation customers needed hardware-accelerated RT performance.
NVIDIA developed RTX & DLSS for gamers to make use of that existing hardware, as they don't waste money designing a dedicated gaming GPU.
This is how UDNA is going to be designed for Radeon.
The industry is in agreement regarding RT anyway. Even Nintendo is patenting RT rendering.
https://www.nintendolife.com/news/2025/06/three-nintendo-ray-tracing-and-rendering-related-patents-published-in-japan
RT & DLSS weren't developed to set AMD back; NVIDIA's workstation customers needed hardware-accelerated RT performance.
NVIDIA developed RTX & DLSS for gamers to make use of that existing hardware, as they don't waste money designing a dedicated gaming GPU.
This is how UDNA is going to be designed for Radeon.
The industry is in agreement regarding RT anyway. Even Nintendo is patenting RT rendering.
https://www.nintendolife.com/news/2025/06/three-nintendo-ray-tracing-and-rendering-related-patents-published-in-japan
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