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6/27/2025, 12:09:38 AM
not much to share, just a screenshot of a shader/post-process I've been messing around with.
It adds hatch lines to outlines and shadows depending on whether they meet certain thresholds. It's basically a re-write of Unity's screen space ambient occlusion.
Maybe some day I'll post gameplay again. Not today :)
It adds hatch lines to outlines and shadows depending on whether they meet certain thresholds. It's basically a re-write of Unity's screen space ambient occlusion.
Maybe some day I'll post gameplay again. Not today :)
6/26/2025, 11:23:21 PM
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